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| 1 // Copyright (c) 2012 The Native Client Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef EXAMPLES_GAMEPAD_GAMEPAD_H_ |
| 6 #define EXAMPLES_GAMEPAD_GAMEPAD_H_ |
| 7 |
| 8 #include <map> |
| 9 #include <vector> |
| 10 #include "ppapi/c/dev/ppb_gamepad_dev.h" |
| 11 #include "ppapi/cpp/graphics_2d.h" |
| 12 #include "ppapi/cpp/image_data.h" |
| 13 #include "ppapi/cpp/instance.h" |
| 14 #include "ppapi/cpp/rect.h" |
| 15 #include "ppapi/cpp/size.h" |
| 16 |
| 17 namespace gamepad { |
| 18 |
| 19 // The Instance class. One of these exists for each instance of your NaCl |
| 20 // module on the web page. The browser will ask the Module object to create |
| 21 // a new Instance for each occurrence of the <embed> tag that has these |
| 22 // attributes: |
| 23 // type="application/x-nacl" |
| 24 // nacl="pi_generator.nmf" |
| 25 class Gamepad : public pp::Instance { |
| 26 public: |
| 27 explicit Gamepad(PP_Instance instance); |
| 28 virtual ~Gamepad(); |
| 29 |
| 30 // Update the graphics context to the new size, and regenerate |pixel_buffer_| |
| 31 // to fit the new size as well. |
| 32 virtual void DidChangeView(const pp::Rect& position, const pp::Rect& clip); |
| 33 |
| 34 // Flushes its contents of |pixel_buffer_| to the 2D graphics context. |
| 35 void Paint(); |
| 36 |
| 37 bool quit() const { |
| 38 return quit_; |
| 39 } |
| 40 |
| 41 int width() const { |
| 42 return pixel_buffer_ ? pixel_buffer_->size().width() : 0; |
| 43 } |
| 44 int height() const { |
| 45 return pixel_buffer_ ? pixel_buffer_->size().height() : 0; |
| 46 } |
| 47 |
| 48 // Indicate whether a flush is pending. This can only be called from the |
| 49 // main thread; it is not thread safe. |
| 50 bool flush_pending() const { |
| 51 return flush_pending_; |
| 52 } |
| 53 void set_flush_pending(bool flag) { |
| 54 flush_pending_ = flag; |
| 55 } |
| 56 |
| 57 private: |
| 58 // Create and initialize the 2D context used for drawing. |
| 59 void CreateContext(const pp::Size& size); |
| 60 // Destroy the 2D drawing context. |
| 61 void DestroyContext(); |
| 62 // Push the pixels to the browser, then attempt to flush the 2D context. If |
| 63 // there is a pending flush on the 2D context, then update the pixels only |
| 64 // and do not flush. |
| 65 void FlushPixelBuffer(); |
| 66 |
| 67 bool IsContextValid() const { |
| 68 return graphics_2d_context_ != NULL; |
| 69 } |
| 70 |
| 71 pp::Graphics2D* graphics_2d_context_; |
| 72 pp::ImageData* pixel_buffer_; |
| 73 const PPB_Gamepad_Dev* gamepad_; |
| 74 bool flush_pending_; |
| 75 bool quit_; |
| 76 }; |
| 77 |
| 78 } // namespace gamepad |
| 79 |
| 80 #endif // EXAMPLES_GAMEPAD_GAMEPAD_H_ |
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