Index: src/gpu/GrClipMaskManager.cpp |
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp |
index 0226ac1b764076786112c3ad5acc279207969082..f69c8717f8e050521e0602ce10347e070eb8e14b 100644 |
--- a/src/gpu/GrClipMaskManager.cpp |
+++ b/src/gpu/GrClipMaskManager.cpp |
@@ -23,7 +23,6 @@ |
#include "effects/GrRRectEffect.h" |
#include "effects/GrTextureDomain.h" |
-#define GR_AA_CLIP 1 |
typedef SkClipStack::Element Element; |
//////////////////////////////////////////////////////////////////////////////// |
@@ -153,7 +152,7 @@ bool GrClipMaskManager::installClipEffects(GrPipelineBuilder* pipelineBuilder, |
if (!skip) { |
GrPrimitiveEdgeType edgeType; |
- if (GR_AA_CLIP && iter.get()->isAA()) { |
+ if (iter.get()->isAA()) { |
if (rt->isMultisampled()) { |
// Coverage based AA clips don't place nicely with MSAA. |
failed = true; |
@@ -276,7 +275,6 @@ bool GrClipMaskManager::setupClipping(GrPipelineBuilder* pipelineBuilder, |
} |
} |
-#if GR_AA_CLIP |
// If MSAA is enabled we can do everything in the stencil buffer. |
if (0 == rt->numSamples() && requiresAA) { |
GrTexture* result = NULL; |
@@ -314,7 +312,6 @@ bool GrClipMaskManager::setupClipping(GrPipelineBuilder* pipelineBuilder, |
} |
// if alpha clip mask creation fails fall through to the non-AA code paths |
} |
-#endif // GR_AA_CLIP |
// Either a hard (stencil buffer) clip was explicitly requested or an anti-aliased clip couldn't |
// be created. In either case, free up the texture in the anti-aliased mask cache. |