OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkArithmeticMode_gpu.h" | 8 #include "SkArithmeticMode_gpu.h" |
9 | 9 |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
(...skipping 290 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
301 bool enforcePMColor) | 301 bool enforcePMColor) |
302 : fK1(k1), fK2(k2), fK3(k3), fK4(k4), fEnforcePMColor(enforcePMColor) { | 302 : fK1(k1), fK2(k2), fK3(k3), fK4(k4), fEnforcePMColor(enforcePMColor) { |
303 this->initClassID<GrArithmeticXPFactory>(); | 303 this->initClassID<GrArithmeticXPFactory>(); |
304 } | 304 } |
305 | 305 |
306 GrXferProcessor* | 306 GrXferProcessor* |
307 GrArithmeticXPFactory::onCreateXferProcessor(const GrProcOptInfo& colorPOI, | 307 GrArithmeticXPFactory::onCreateXferProcessor(const GrProcOptInfo& colorPOI, |
308 const GrProcOptInfo& coveragePOI, | 308 const GrProcOptInfo& coveragePOI, |
309 const GrDeviceCoordTexture* dstCopy
) const { | 309 const GrDeviceCoordTexture* dstCopy
) const { |
310 return ArithmeticXP::Create(fK1, fK2, fK3, fK4, fEnforcePMColor, dstCopy, | 310 return ArithmeticXP::Create(fK1, fK2, fK3, fK4, fEnforcePMColor, dstCopy, |
311 this->willReadDstColor()); | 311 this->willReadDstColor(colorPOI, coveragePOI)); |
312 } | 312 } |
313 | 313 |
314 | 314 |
315 void GrArithmeticXPFactory::getInvariantOutput(const GrProcOptInfo& colorPOI, | 315 void GrArithmeticXPFactory::getInvariantOutput(const GrProcOptInfo& colorPOI, |
316 const GrProcOptInfo& coveragePOI, | 316 const GrProcOptInfo& coveragePOI, |
317 GrXPFactory::InvariantOutput* out
put) const { | 317 GrXPFactory::InvariantOutput* out
put) const { |
318 output->fWillBlendWithDst = true; | 318 output->fWillBlendWithDst = true; |
319 | 319 |
320 // TODO: We could try to optimize this more. For example if we have solid co
verage and fK1 and | 320 // TODO: We could try to optimize this more. For example if we have solid co
verage and fK1 and |
321 // fK3 are zero, then we won't be blending the color with dst at all so we c
an know what the | 321 // fK3 are zero, then we won't be blending the color with dst at all so we c
an know what the |
(...skipping 10 matching lines...) Expand all Loading... |
332 float k1 = random->nextF(); | 332 float k1 = random->nextF(); |
333 float k2 = random->nextF(); | 333 float k2 = random->nextF(); |
334 float k3 = random->nextF(); | 334 float k3 = random->nextF(); |
335 float k4 = random->nextF(); | 335 float k4 = random->nextF(); |
336 bool enforcePMColor = random->nextBool(); | 336 bool enforcePMColor = random->nextBool(); |
337 | 337 |
338 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); | 338 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); |
339 } | 339 } |
340 | 340 |
341 #endif | 341 #endif |
OLD | NEW |