Index: Source/core/inspector/InspectorTimelineAgent.cpp |
diff --git a/Source/core/inspector/InspectorTimelineAgent.cpp b/Source/core/inspector/InspectorTimelineAgent.cpp |
index 5dd0bc6ff7d76e4beb00772bb27dfe99913088d1..4e7f684760b28bfa1b8168ea18f3d1fe3e649bc5 100644 |
--- a/Source/core/inspector/InspectorTimelineAgent.cpp |
+++ b/Source/core/inspector/InspectorTimelineAgent.cpp |
@@ -457,13 +457,13 @@ void InspectorTimelineAgent::didRecalculateStyleForElement() |
++m_styleRecalcElementCounter; |
} |
-void InspectorTimelineAgent::willPaint(RenderObject* renderer) |
+void InspectorTimelineAgent::willPaint(RenderObject* renderer, const GraphicsLayer* graphicsLayer) |
{ |
Frame* frame = renderer->frame(); |
- TRACE_EVENT_INSTANT2(InternalEventCategory, InstrumentationEvents::Paint, |
- InstrumentationEventArguments::PageId, reinterpret_cast<unsigned long long>(frame->page()), |
- InstrumentationEventArguments::NodeId, nodeId(renderer)); |
- |
+ m_nodeBeingPainted = nodeId(renderer); |
+ m_layerBeingPainted = graphicsLayer ? graphicsLayer->platformLayer()->id() : 0; |
+ TRACE_EVENT_INSTANT1(InternalEventCategory, InstrumentationEvents::Paint, |
+ InstrumentationEventArguments::PageId, reinterpret_cast<unsigned long long>(frame->page())); |
pushCurrentRecord(JSONObject::create(), TimelineRecordType::Paint, true, frame, true); |
} |
@@ -475,6 +475,8 @@ void InspectorTimelineAgent::didPaint(RenderObject* renderer, const GraphicsLaye |
localToPageQuad(*renderer, clipRect, &quad); |
int graphicsLayerId = graphicsLayer ? graphicsLayer->platformLayer()->id() : 0; |
entry.data = TimelineRecordFactory::createPaintData(quad, nodeId(renderer), graphicsLayerId); |
+ m_nodeBeingPainted = 0; |
+ m_layerBeingPainted = 0; |
didCompleteCurrentRecord(TimelineRecordType::Paint); |
} |
@@ -904,6 +906,8 @@ InspectorTimelineAgent::InspectorTimelineAgent(InstrumentingAgents* instrumentin |
, m_styleRecalcElementCounter(0) |
, m_layerTreeId(0) |
, m_imageBeingPainted(0) |
+ , m_nodeBeingPainted(0) |
+ , m_layerBeingPainted(0) |
, m_overlay(overlay) |
{ |
} |