| Index: Source/core/html/HTMLCanvasElement.cpp
|
| diff --git a/Source/core/html/HTMLCanvasElement.cpp b/Source/core/html/HTMLCanvasElement.cpp
|
| index a4dcc991917028029c9db75fa8c1f25d658ebfdc..5cde15c4cb5e09bef600a3cc5bec45a7cf707317 100644
|
| --- a/Source/core/html/HTMLCanvasElement.cpp
|
| +++ b/Source/core/html/HTMLCanvasElement.cpp
|
| @@ -694,11 +694,20 @@ void HTMLCanvasElement::trace(Visitor* visitor)
|
| void HTMLCanvasElement::updateExternallyAllocatedMemory() const
|
| {
|
| int bufferCount = 0;
|
| - if (m_imageBuffer)
|
| + if (m_imageBuffer) {
|
| bufferCount++;
|
| + if (m_imageBuffer->isAccelerated()) {
|
| + // The number of internal GPU buffers vary between one (stable
|
| + // non-displayed state) and three (triple-buffered animations).
|
| + // Adding 2 is a pessimistic but relevant estimate.
|
| + // Note: These buffers might be allocated in GPU memory.
|
| + bufferCount += 2;
|
| + }
|
| + }
|
| if (m_copiedImage)
|
| bufferCount++;
|
|
|
| + // Four bytes per pixel per buffer.
|
| Checked<intptr_t, RecordOverflow> checkedExternallyAllocatedMemory = 4 * bufferCount;
|
| if (is3D())
|
| checkedExternallyAllocatedMemory += toWebGLRenderingContext(m_context.get())->externallyAllocatedBytesPerPixel();
|
|
|