| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layers/layer.h" | 5 #include "cc/layers/layer.h" |
| 6 #include "content/browser/android/overscroll_refresh.h" | 6 #include "content/browser/android/overscroll_refresh.h" |
| 7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
| 8 #include "ui/android/resources/resource_manager.h" | 8 #include "ui/android/resources/resource_manager.h" |
| 9 | 9 |
| 10 namespace content { | 10 namespace content { |
| 11 | 11 |
| 12 const float kDragTargetPixels = 100; | |
| 13 const bool kMirror = false; | |
| 14 | |
| 15 gfx::SizeF DefaultViewportSize() { | |
| 16 return gfx::SizeF(512, 512); | |
| 17 } | |
| 18 | |
| 19 class OverscrollRefreshTest : public OverscrollRefreshClient, | 12 class OverscrollRefreshTest : public OverscrollRefreshClient, |
| 20 public ui::ResourceManager, | 13 public ui::ResourceManager, |
| 21 public testing::Test { | 14 public testing::Test { |
| 22 public: | 15 public: |
| 23 OverscrollRefreshTest() | 16 OverscrollRefreshTest() |
| 24 : refresh_triggered_(false), still_refreshing_(false) {} | 17 : refresh_triggered_(false), still_refreshing_(false) {} |
| 25 | 18 |
| 26 // OverscrollRefreshClient implementation. | 19 // OverscrollRefreshClient implementation. |
| 27 void TriggerRefresh() override { | 20 void TriggerRefresh() override { |
| 28 refresh_triggered_ = true; | 21 refresh_triggered_ = true; |
| (...skipping 13 matching lines...) Expand all Loading... |
| 42 | 35 |
| 43 void PreloadResource(ui::AndroidResourceType res_type, int res_id) override {} | 36 void PreloadResource(ui::AndroidResourceType res_type, int res_id) override {} |
| 44 | 37 |
| 45 bool GetAndResetRefreshTriggered() { | 38 bool GetAndResetRefreshTriggered() { |
| 46 bool triggered = refresh_triggered_; | 39 bool triggered = refresh_triggered_; |
| 47 refresh_triggered_ = false; | 40 refresh_triggered_ = false; |
| 48 return triggered; | 41 return triggered; |
| 49 } | 42 } |
| 50 | 43 |
| 51 protected: | 44 protected: |
| 45 |
| 46 scoped_ptr<OverscrollRefresh> CreateEffect() { |
| 47 const float kDragTargetPixels = 100; |
| 48 const bool kMirror = false; |
| 49 scoped_ptr<OverscrollRefresh> effect( |
| 50 new OverscrollRefresh(this, this, kDragTargetPixels, kMirror)); |
| 51 |
| 52 const gfx::SizeF kViewportSize(512, 512); |
| 53 const gfx::Vector2dF kScrollOffset; |
| 54 const bool kOverflowYHidden = false; |
| 55 effect->UpdateDisplay(kViewportSize, kScrollOffset, kOverflowYHidden); |
| 56 |
| 57 return effect.Pass(); |
| 58 } |
| 59 |
| 52 void SignalRefreshCompleted() { still_refreshing_ = false; } | 60 void SignalRefreshCompleted() { still_refreshing_ = false; } |
| 53 | 61 |
| 54 private: | 62 private: |
| 55 bool refresh_triggered_; | 63 bool refresh_triggered_; |
| 56 bool still_refreshing_; | 64 bool still_refreshing_; |
| 57 }; | 65 }; |
| 58 | 66 |
| 59 TEST_F(OverscrollRefreshTest, Basic) { | 67 TEST_F(OverscrollRefreshTest, Basic) { |
| 60 OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror); | 68 scoped_ptr<OverscrollRefresh> effect = CreateEffect(); |
| 61 | 69 |
| 62 gfx::Vector2dF origin_scroll_offset; | 70 EXPECT_FALSE(effect->IsActive()); |
| 63 effect.UpdateDisplay(DefaultViewportSize(), origin_scroll_offset); | 71 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck()); |
| 64 EXPECT_FALSE(effect.IsActive()); | |
| 65 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | |
| 66 | 72 |
| 67 effect.OnScrollBegin(); | 73 effect->OnScrollBegin(); |
| 68 EXPECT_FALSE(effect.IsActive()); | 74 EXPECT_FALSE(effect->IsActive()); |
| 69 EXPECT_TRUE(effect.IsAwaitingScrollUpdateAck()); | 75 EXPECT_TRUE(effect->IsAwaitingScrollUpdateAck()); |
| 70 | 76 |
| 71 // The initial scroll should not be consumed, as it should first be offered | 77 // The initial scroll should not be consumed, as it should first be offered |
| 72 // to content. | 78 // to content. |
| 73 gfx::Vector2dF scroll_up(0, 10); | 79 gfx::Vector2dF scroll_up(0, 10); |
| 74 EXPECT_FALSE(effect.WillHandleScrollUpdate(scroll_up)); | 80 EXPECT_FALSE(effect->WillHandleScrollUpdate(scroll_up)); |
| 75 EXPECT_FALSE(effect.IsActive()); | 81 EXPECT_FALSE(effect->IsActive()); |
| 76 EXPECT_TRUE(effect.IsAwaitingScrollUpdateAck()); | 82 EXPECT_TRUE(effect->IsAwaitingScrollUpdateAck()); |
| 77 | 83 |
| 78 // The unconsumed, overscrolling scroll will trigger the effect. | 84 // The unconsumed, overscrolling scroll will trigger the effect-> |
| 79 effect.OnScrollUpdateAck(false); | 85 effect->OnScrollUpdateAck(false); |
| 80 EXPECT_TRUE(effect.IsActive()); | 86 EXPECT_TRUE(effect->IsActive()); |
| 81 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | 87 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck()); |
| 82 | 88 |
| 83 // Further scrolls will be consumed. | 89 // Further scrolls will be consumed. |
| 84 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 90 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 85 EXPECT_TRUE(effect.IsActive()); | 91 EXPECT_TRUE(effect->IsActive()); |
| 86 | 92 |
| 87 // Even scrolls in the down direction should be consumed. | 93 // Even scrolls in the down direction should be consumed. |
| 88 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -50))); | 94 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, -50))); |
| 89 EXPECT_TRUE(effect.IsActive()); | 95 EXPECT_TRUE(effect->IsActive()); |
| 90 | 96 |
| 91 // Feed enough scrolls to the effect to exceeds tht threshold. | 97 // Feed enough scrolls to the effect to exceeds tht threshold. |
| 92 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | 98 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); |
| 93 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | 99 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); |
| 94 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | 100 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); |
| 95 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | 101 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); |
| 96 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | 102 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); |
| 97 EXPECT_TRUE(effect.IsActive()); | 103 EXPECT_TRUE(effect->IsActive()); |
| 98 | 104 |
| 99 // Ending the scroll while beyond the threshold should trigger a refresh. | 105 // Ending the scroll while beyond the threshold should trigger a refresh. |
| 100 gfx::Vector2dF zero_velocity; | 106 gfx::Vector2dF zero_velocity; |
| 101 EXPECT_FALSE(GetAndResetRefreshTriggered()); | 107 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 102 effect.OnScrollEnd(zero_velocity); | 108 effect->OnScrollEnd(zero_velocity); |
| 103 EXPECT_TRUE(effect.IsActive()); | 109 EXPECT_TRUE(effect->IsActive()); |
| 104 EXPECT_TRUE(GetAndResetRefreshTriggered()); | 110 EXPECT_TRUE(GetAndResetRefreshTriggered()); |
| 105 SignalRefreshCompleted(); | 111 SignalRefreshCompleted(); |
| 106 | 112 |
| 107 // Ensure animation doesn't explode. | 113 // Ensure animation doesn't explode. |
| 108 base::TimeTicks initial_time = base::TimeTicks::Now(); | 114 base::TimeTicks initial_time = base::TimeTicks::Now(); |
| 109 base::TimeTicks current_time = initial_time; | 115 base::TimeTicks current_time = initial_time; |
| 110 scoped_refptr<cc::Layer> layer = cc::Layer::Create(); | 116 scoped_refptr<cc::Layer> layer = cc::Layer::Create(); |
| 111 while (effect.Animate(current_time, layer.get())) | 117 while (effect->Animate(current_time, layer.get())) |
| 112 current_time += base::TimeDelta::FromMilliseconds(16); | 118 current_time += base::TimeDelta::FromMilliseconds(16); |
| 113 | 119 |
| 114 // The effect should terminate in a timely fashion. | 120 // The effect should terminate in a timely fashion. |
| 115 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue()); | 121 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue()); |
| 116 EXPECT_LE( | 122 EXPECT_LE( |
| 117 current_time.ToInternalValue(), | 123 current_time.ToInternalValue(), |
| 118 (initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue()); | 124 (initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue()); |
| 119 EXPECT_FALSE(effect.IsActive()); | 125 EXPECT_FALSE(effect->IsActive()); |
| 120 } | 126 } |
| 121 | 127 |
| 122 TEST_F(OverscrollRefreshTest, AnimationTerminatesEvenIfRefreshNeverTerminates) { | 128 TEST_F(OverscrollRefreshTest, AnimationTerminatesEvenIfRefreshNeverTerminates) { |
| 123 OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror); | 129 scoped_ptr<OverscrollRefresh> effect = CreateEffect(); |
| 124 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | 130 effect->OnScrollBegin(); |
| 125 effect.OnScrollBegin(); | 131 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 126 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | 132 ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck()); |
| 127 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | 133 effect->OnScrollUpdateAck(false); |
| 128 effect.OnScrollUpdateAck(false); | 134 ASSERT_TRUE(effect->IsActive()); |
| 129 ASSERT_TRUE(effect.IsActive()); | 135 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 130 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 136 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 131 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 137 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 132 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 138 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 133 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 139 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 134 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 140 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 135 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 141 effect->OnScrollEnd(gfx::Vector2dF(0, 0)); |
| 136 effect.OnScrollEnd(gfx::Vector2dF(0, 0)); | |
| 137 ASSERT_TRUE(GetAndResetRefreshTriggered()); | 142 ASSERT_TRUE(GetAndResetRefreshTriggered()); |
| 138 | 143 |
| 139 // Verify that the animation terminates even if the triggered refresh | 144 // Verify that the animation terminates even if the triggered refresh |
| 140 // action never terminates (i.e., |still_refreshing_| is always true). | 145 // action never terminates (i.e., |still_refreshing_| is always true). |
| 141 base::TimeTicks initial_time = base::TimeTicks::Now(); | 146 base::TimeTicks initial_time = base::TimeTicks::Now(); |
| 142 base::TimeTicks current_time = initial_time; | 147 base::TimeTicks current_time = initial_time; |
| 143 scoped_refptr<cc::Layer> layer = cc::Layer::Create(); | 148 scoped_refptr<cc::Layer> layer = cc::Layer::Create(); |
| 144 while (effect.Animate(current_time, layer.get())) | 149 while (effect->Animate(current_time, layer.get())) |
| 145 current_time += base::TimeDelta::FromMilliseconds(16); | 150 current_time += base::TimeDelta::FromMilliseconds(16); |
| 146 | 151 |
| 147 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue()); | 152 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue()); |
| 148 EXPECT_LE( | 153 EXPECT_LE( |
| 149 current_time.ToInternalValue(), | 154 current_time.ToInternalValue(), |
| 150 (initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue()); | 155 (initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue()); |
| 151 EXPECT_FALSE(effect.IsActive()); | 156 EXPECT_FALSE(effect->IsActive()); |
| 152 } | 157 } |
| 153 | 158 |
| 154 TEST_F(OverscrollRefreshTest, NotTriggeredIfBelowThreshold) { | 159 TEST_F(OverscrollRefreshTest, NotTriggeredIfBelowThreshold) { |
| 155 OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror); | 160 scoped_ptr<OverscrollRefresh> effect = CreateEffect(); |
| 156 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | 161 effect->OnScrollBegin(); |
| 157 effect.OnScrollBegin(); | 162 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 158 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | 163 ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck()); |
| 159 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | 164 effect->OnScrollUpdateAck(false); |
| 160 effect.OnScrollUpdateAck(false); | 165 ASSERT_TRUE(effect->IsActive()); |
| 161 ASSERT_TRUE(effect.IsActive()); | |
| 162 | 166 |
| 163 // Terminating the pull before it exceeds the threshold will prevent refresh. | 167 // Terminating the pull before it exceeds the threshold will prevent refresh. |
| 164 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | 168 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 165 effect.OnScrollEnd(gfx::Vector2dF()); | 169 effect->OnScrollEnd(gfx::Vector2dF()); |
| 166 EXPECT_FALSE(GetAndResetRefreshTriggered()); | 170 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 167 } | 171 } |
| 168 | 172 |
| 169 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialYOffsetIsNotZero) { | 173 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialYOffsetIsNotZero) { |
| 170 OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror); | 174 scoped_ptr<OverscrollRefresh> effect = CreateEffect(); |
| 171 | 175 |
| 172 // A positive y scroll offset at the start of scroll will prevent activation, | 176 // A positive y scroll offset at the start of scroll will prevent activation, |
| 173 // even if the subsequent scroll overscrolls upward. | 177 // even if the subsequent scroll overscrolls upward. |
| 178 gfx::SizeF viewport_size(512, 512); |
| 174 gfx::Vector2dF nonzero_offset(0, 10); | 179 gfx::Vector2dF nonzero_offset(0, 10); |
| 175 effect.UpdateDisplay(DefaultViewportSize(), nonzero_offset); | 180 bool overflow_y_hidden = false; |
| 176 effect.OnScrollBegin(); | 181 effect->UpdateDisplay(viewport_size, nonzero_offset, overflow_y_hidden); |
| 182 effect->OnScrollBegin(); |
| 177 | 183 |
| 178 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | 184 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 179 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | 185 EXPECT_FALSE(effect->IsActive()); |
| 180 EXPECT_FALSE(effect.IsActive()); | 186 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck()); |
| 181 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | 187 effect->OnScrollUpdateAck(false); |
| 182 effect.OnScrollUpdateAck(false); | 188 EXPECT_FALSE(effect->IsActive()); |
| 183 EXPECT_FALSE(effect.IsActive()); | 189 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck()); |
| 184 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | 190 EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 185 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | 191 effect->OnScrollEnd(gfx::Vector2dF()); |
| 186 effect.OnScrollEnd(gfx::Vector2dF()); | 192 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 193 } |
| 194 |
| 195 TEST_F(OverscrollRefreshTest, NotTriggeredIfOverflowYHidden) { |
| 196 scoped_ptr<OverscrollRefresh> effect = CreateEffect(); |
| 197 |
| 198 // "overflow-y: hidden" on the root layer will prevent activation, |
| 199 // even if the subsequent scroll overscrolls upward. |
| 200 gfx::SizeF viewport_size(512, 512); |
| 201 gfx::Vector2dF zero_offset; |
| 202 bool overflow_y_hidden = true; |
| 203 effect->UpdateDisplay(viewport_size, zero_offset, overflow_y_hidden); |
| 204 effect->OnScrollBegin(); |
| 205 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 206 EXPECT_FALSE(effect->IsActive()); |
| 207 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck()); |
| 208 effect->OnScrollUpdateAck(false); |
| 209 EXPECT_FALSE(effect->IsActive()); |
| 210 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck()); |
| 211 EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 212 effect->OnScrollEnd(gfx::Vector2dF()); |
| 187 EXPECT_FALSE(GetAndResetRefreshTriggered()); | 213 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 188 } | 214 } |
| 189 | 215 |
| 190 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollDownward) { | 216 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollDownward) { |
| 191 OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror); | 217 scoped_ptr<OverscrollRefresh> effect = CreateEffect(); |
| 192 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | 218 effect->OnScrollBegin(); |
| 193 effect.OnScrollBegin(); | |
| 194 | 219 |
| 195 // A downward initial scroll will prevent activation, even if the subsequent | 220 // A downward initial scroll will prevent activation, even if the subsequent |
| 196 // scroll overscrolls upward. | 221 // scroll overscrolls upward. |
| 197 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -10))); | 222 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, -10))); |
| 198 EXPECT_FALSE(effect.IsActive()); | 223 EXPECT_FALSE(effect->IsActive()); |
| 199 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | 224 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck()); |
| 200 | 225 |
| 201 effect.OnScrollUpdateAck(false); | 226 effect->OnScrollUpdateAck(false); |
| 202 EXPECT_FALSE(effect.IsActive()); | 227 EXPECT_FALSE(effect->IsActive()); |
| 203 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | 228 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck()); |
| 204 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | 229 EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 205 effect.OnScrollEnd(gfx::Vector2dF()); | 230 effect->OnScrollEnd(gfx::Vector2dF()); |
| 206 EXPECT_FALSE(GetAndResetRefreshTriggered()); | 231 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 207 } | 232 } |
| 208 | 233 |
| 209 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollOrTouchConsumed) { | 234 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollOrTouchConsumed) { |
| 210 OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror); | 235 scoped_ptr<OverscrollRefresh> effect = CreateEffect(); |
| 211 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | 236 effect->OnScrollBegin(); |
| 212 effect.OnScrollBegin(); | 237 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 213 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | 238 ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck()); |
| 214 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | |
| 215 | 239 |
| 216 // Consumption of the initial touchmove or scroll should prevent future | 240 // Consumption of the initial touchmove or scroll should prevent future |
| 217 // activation. | 241 // activation. |
| 218 effect.OnScrollUpdateAck(true); | 242 effect->OnScrollUpdateAck(true); |
| 219 EXPECT_FALSE(effect.IsActive()); | 243 EXPECT_FALSE(effect->IsActive()); |
| 220 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | 244 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck()); |
| 221 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | 245 EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 222 effect.OnScrollUpdateAck(false); | 246 effect->OnScrollUpdateAck(false); |
| 223 EXPECT_FALSE(effect.IsActive()); | 247 EXPECT_FALSE(effect->IsActive()); |
| 224 EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck()); | 248 EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck()); |
| 225 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | 249 EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 226 effect.OnScrollEnd(gfx::Vector2dF()); | 250 effect->OnScrollEnd(gfx::Vector2dF()); |
| 227 EXPECT_FALSE(GetAndResetRefreshTriggered()); | 251 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 228 } | 252 } |
| 229 | 253 |
| 230 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollsJanked) { | 254 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollsJanked) { |
| 231 OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror); | 255 scoped_ptr<OverscrollRefresh> effect = CreateEffect(); |
| 232 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | 256 effect->OnScrollBegin(); |
| 233 effect.OnScrollBegin(); | 257 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 234 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | 258 ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck()); |
| 235 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | 259 effect->OnScrollUpdateAck(false); |
| 236 effect.OnScrollUpdateAck(false); | 260 ASSERT_TRUE(effect->IsActive()); |
| 237 ASSERT_TRUE(effect.IsActive()); | |
| 238 | 261 |
| 239 // It should take more than just one or two large scrolls to trigger, | 262 // It should take more than just one or two large scrolls to trigger, |
| 240 // mitigating likelihood of jank triggering the effect. | 263 // mitigating likelihood of jank triggering the effect-> |
| 241 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | 264 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 242 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | 265 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 243 effect.OnScrollEnd(gfx::Vector2dF()); | 266 effect->OnScrollEnd(gfx::Vector2dF()); |
| 244 EXPECT_FALSE(GetAndResetRefreshTriggered()); | 267 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 245 } | 268 } |
| 246 | 269 |
| 247 TEST_F(OverscrollRefreshTest, NotTriggeredIfFlungDownward) { | 270 TEST_F(OverscrollRefreshTest, NotTriggeredIfFlungDownward) { |
| 248 OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror); | 271 scoped_ptr<OverscrollRefresh> effect = CreateEffect(); |
| 249 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | 272 effect->OnScrollBegin(); |
| 250 effect.OnScrollBegin(); | 273 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 251 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | 274 ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck()); |
| 252 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | 275 effect->OnScrollUpdateAck(false); |
| 253 effect.OnScrollUpdateAck(false); | 276 ASSERT_TRUE(effect->IsActive()); |
| 254 ASSERT_TRUE(effect.IsActive()); | |
| 255 | 277 |
| 256 // Ensure the pull exceeds the necessary threshold. | 278 // Ensure the pull exceeds the necessary threshold. |
| 257 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 279 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 258 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 280 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 259 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 281 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 260 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 282 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 261 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 283 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 262 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 284 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 263 | 285 |
| 264 // Terminating the pull with a down-directed fling should prevent triggering. | 286 // Terminating the pull with a down-directed fling should prevent triggering. |
| 265 effect.OnScrollEnd(gfx::Vector2dF(0, -1000)); | 287 effect->OnScrollEnd(gfx::Vector2dF(0, -1000)); |
| 266 EXPECT_FALSE(GetAndResetRefreshTriggered()); | 288 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 267 } | 289 } |
| 268 | 290 |
| 269 TEST_F(OverscrollRefreshTest, NotTriggeredIfReleasedWithoutActivation) { | 291 TEST_F(OverscrollRefreshTest, NotTriggeredIfReleasedWithoutActivation) { |
| 270 OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror); | 292 scoped_ptr<OverscrollRefresh> effect = CreateEffect(); |
| 271 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | 293 effect->OnScrollBegin(); |
| 272 effect.OnScrollBegin(); | 294 ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 273 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | 295 ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck()); |
| 274 ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck()); | 296 effect->OnScrollUpdateAck(false); |
| 275 effect.OnScrollUpdateAck(false); | 297 ASSERT_TRUE(effect->IsActive()); |
| 276 ASSERT_TRUE(effect.IsActive()); | |
| 277 | 298 |
| 278 // Ensure the pull exceeds the necessary threshold. | 299 // Ensure the pull exceeds the necessary threshold. |
| 279 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 300 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 280 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 301 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 281 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 302 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 282 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 303 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 283 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 304 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 284 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | 305 EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 285 | 306 |
| 286 // An early release should prevent the refresh action from firing. | 307 // An early release should prevent the refresh action from firing. |
| 287 effect.ReleaseWithoutActivation(); | 308 effect->ReleaseWithoutActivation(); |
| 288 effect.OnScrollEnd(gfx::Vector2dF()); | 309 effect->OnScrollEnd(gfx::Vector2dF()); |
| 289 EXPECT_FALSE(GetAndResetRefreshTriggered()); | 310 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 290 | 311 |
| 291 // The early release should trigger a dismissal animation. | 312 // The early release should trigger a dismissal animation. |
| 292 EXPECT_TRUE(effect.IsActive()); | 313 EXPECT_TRUE(effect->IsActive()); |
| 293 base::TimeTicks initial_time = base::TimeTicks::Now(); | 314 base::TimeTicks initial_time = base::TimeTicks::Now(); |
| 294 base::TimeTicks current_time = initial_time; | 315 base::TimeTicks current_time = initial_time; |
| 295 scoped_refptr<cc::Layer> layer = cc::Layer::Create(); | 316 scoped_refptr<cc::Layer> layer = cc::Layer::Create(); |
| 296 while (effect.Animate(current_time, layer.get())) | 317 while (effect->Animate(current_time, layer.get())) |
| 297 current_time += base::TimeDelta::FromMilliseconds(16); | 318 current_time += base::TimeDelta::FromMilliseconds(16); |
| 298 | 319 |
| 299 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue()); | 320 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue()); |
| 300 EXPECT_FALSE(effect.IsActive()); | 321 EXPECT_FALSE(effect->IsActive()); |
| 301 EXPECT_FALSE(GetAndResetRefreshTriggered()); | 322 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 302 } | 323 } |
| 303 | 324 |
| 304 } // namespace content | 325 } // namespace content |
| OLD | NEW |