| Index: ui/accessibility/platform/ax_platform_node_delegate.h
|
| diff --git a/ui/accessibility/platform/ax_platform_node_delegate.h b/ui/accessibility/platform/ax_platform_node_delegate.h
|
| index 9af5c4d5df48027749872a68803c98a878274432..e6dd24d90413fa1db79d36d6d01477807d2282cf 100644
|
| --- a/ui/accessibility/platform/ax_platform_node_delegate.h
|
| +++ b/ui/accessibility/platform/ax_platform_node_delegate.h
|
| @@ -15,28 +15,74 @@ namespace ui {
|
| struct AXNodeData;
|
| class AXPlatformNode;
|
|
|
| +// An object that wants to be accessible should derive from this class.
|
| +// AXPlatformNode subclasses use this interface to query all of the information
|
| +// about the object in order to implement native accessibility APIs.
|
| +//
|
| +// Note that AXPlatformNode has support for accessibility trees where some
|
| +// of the objects in the tree are not implemented using AXPlatformNode.
|
| +// For example, you may have a native window with platform-native widgets
|
| +// in it, but in that window you have custom controls that use AXPlatformNode
|
| +// to provide accessibility. That's why GetParent, ChildAtIndex, HitTestSync,
|
| +// and GetFocus all return a gfx::NativeViewAccessible - so you can return a
|
| +// native accessible if necessary, and AXPlatformNode::GetNativeViewAccessible
|
| +// otherwise.
|
| class AX_EXPORT AXPlatformNodeDelegate {
|
| public:
|
| // Get the accessibility data that should be exposed for this node.
|
| - virtual AXNodeData* GetData() = 0;
|
| + // Virtually all of the information is obtained from this structure
|
| + // (role, state, name, cursor position, etc.) - the rest of this interface
|
| + // is mostly to implement support for walking the accessibility tree.
|
| + virtual const AXNodeData& GetData() = 0;
|
|
|
| - // Get the parent of the node unless it's the root, then it returns NULL.
|
| + // Get the parent of the node, which may be an AXPlatformNode or it may
|
| + // be a native accessible object implemented by another class.
|
| virtual gfx::NativeViewAccessible GetParent() = 0;
|
|
|
| // Get the number of children of this node.
|
| virtual int GetChildCount() = 0;
|
|
|
| - // Get the child of a node from [0...GetChildCount() - 1]
|
| + // Get the child of a node given a 0-based index.
|
| virtual gfx::NativeViewAccessible ChildAtIndex(int index) = 0;
|
|
|
| // Get the offset to convert local coordinates to screen global coordinates.
|
| virtual gfx::Vector2d GetGlobalCoordinateOffset() = 0;
|
|
|
| + // Do a *synchronous* hit test of the given location in global screen
|
| + // coordinates, and the node within this node's subtree (inclusive) that's
|
| + // hit, if any.
|
| + //
|
| + // If the result is anything other than this object or NULL, it will be
|
| + // hit tested again recursively - that allows hit testing to work across
|
| + // implementation classes. It's okay to take advantage of this and return
|
| + // only an immediate child and not the deepest descendant.
|
| + //
|
| + // This function is mainly used by accessibility debugging software.
|
| + // Platforms with touch accessibility use a different asynchronous interface.
|
| + virtual gfx::NativeViewAccessible HitTestSync(int x, int y) = 0;
|
| +
|
| + // Return the node within this node's subtree (inclusive) that currently
|
| + // has focus.
|
| + virtual gfx::NativeViewAccessible GetFocus() = 0;
|
| +
|
| //
|
| // Events.
|
| //
|
| - virtual void NotifyAccessibilityEvent(ui::AXEvent event_type) = 0;
|
|
|
| + // Return the platform-native GUI object that should be used as a target
|
| + // for accessibility events.
|
| + virtual gfx::AcceleratedWidget GetTargetForNativeAccessibilityEvent() = 0;
|
| +
|
| + //
|
| + // Actions.
|
| + //
|
| +
|
| + // Perform the default action, e.g. click a button, follow a link, or
|
| + // toggle a checkbox.
|
| + virtual void DoDefaultAction() = 0;
|
| +
|
| + // Change the value of a control, such as the text content of a text field.
|
| + virtual bool SetStringValue(const base::string16& new_value) = 0;
|
| };
|
|
|
| } // namespace ui
|
|
|