Index: ui/ozone/platform/dri/gbm_surface.h |
diff --git a/ui/ozone/platform/dri/gbm_surface.h b/ui/ozone/platform/dri/gbm_surface.h |
index e0e3c47fa521af2bcf0bc8c92691597dc07bfd52..c549d9aa0d57f13002e43ea1c7d7f105e4dbacdf 100644 |
--- a/ui/ozone/platform/dri/gbm_surface.h |
+++ b/ui/ozone/platform/dri/gbm_surface.h |
@@ -18,7 +18,7 @@ namespace ui { |
class DriBuffer; |
class DriWindowDelegate; |
-class GbmWrapper; |
+class GbmDevice; |
// Extends the GBM surfaceless functionality and adds an implicit surface for |
// the primary plane. Arbitrary buffers can still be allocated and displayed as |
@@ -27,7 +27,7 @@ class GbmWrapper; |
class GbmSurface : public GbmSurfaceless { |
public: |
GbmSurface(DriWindowDelegate* window_delegate, |
- const scoped_refptr<GbmWrapper>& gbm); |
+ const scoped_refptr<GbmDevice>& gbm); |
~GbmSurface() override; |
bool Initialize(); |
@@ -42,7 +42,7 @@ class GbmSurface : public GbmSurfaceless { |
void OnSwapBuffersCallback(const SwapCompletionCallback& callback, |
gbm_bo* pending_buffer); |
- scoped_refptr<GbmWrapper> gbm_; |
+ scoped_refptr<GbmDevice> gbm_; |
// The native GBM surface. In EGL this represents the EGLNativeWindowType. |
gbm_surface* native_surface_; |