| Index: ui/accessibility/ax_tree.cc
|
| diff --git a/ui/accessibility/ax_tree.cc b/ui/accessibility/ax_tree.cc
|
| index b7d6f8ad30fe3c9bd01a5f2a294f17bccf417dda..5edb649ae85ef0536d777e2022988508138adee8 100644
|
| --- a/ui/accessibility/ax_tree.cc
|
| +++ b/ui/accessibility/ax_tree.cc
|
| @@ -6,6 +6,8 @@
|
|
|
| #include <set>
|
|
|
| +#include "base/logging.h"
|
| +#include "base/strings/stringprintf.h"
|
| #include "ui/accessibility/ax_node.h"
|
|
|
| namespace ui {
|
| @@ -18,12 +20,12 @@ AXTree::AXTree()
|
|
|
| AXTreeUpdate initial_state;
|
| initial_state.nodes.push_back(root);
|
| - Unserialize(initial_state);
|
| + CHECK(Unserialize(initial_state)) << error();
|
| }
|
|
|
| AXTree::AXTree(const AXTreeUpdate& initial_state)
|
| : root_(NULL) {
|
| - Unserialize(initial_state);
|
| + CHECK(Unserialize(initial_state)) << error();
|
| }
|
|
|
| AXTree::~AXTree() {
|
| @@ -41,11 +43,41 @@ AXNode* AXTree::GetFromId(int32 id) const {
|
| }
|
|
|
| bool AXTree::Unserialize(const AXTreeUpdate& update) {
|
| + std::set<AXNode*> pending_nodes;
|
| +
|
| + if (update.node_id_to_clear != 0) {
|
| + AXNode* node = GetFromId(update.node_id_to_clear);
|
| + if (!node) {
|
| + error_ = base::StringPrintf("Bad node_id_to_clear: %d",
|
| + update.node_id_to_clear);
|
| + return false;
|
| + }
|
| + if (node == root_) {
|
| + DestroyNodeAndSubtree(root_);
|
| + root_ = NULL;
|
| + } else {
|
| + for (int i = 0; i < node->child_count(); ++i)
|
| + DestroyNodeAndSubtree(node->ChildAtIndex(i));
|
| + std::vector<AXNode*> children;
|
| + node->SwapChildren(children);
|
| + pending_nodes.insert(node);
|
| + }
|
| + }
|
| +
|
| for (size_t i = 0; i < update.nodes.size(); ++i) {
|
| - if (!UpdateNode(update.nodes[i]))
|
| + if (!UpdateNode(update.nodes[i], &pending_nodes))
|
| return false;
|
| }
|
|
|
| + if (!pending_nodes.empty()) {
|
| + error_ = "Nodes left pending by the update:";
|
| + for (std::set<AXNode*>::iterator iter = pending_nodes.begin();
|
| + iter != pending_nodes.end(); ++iter) {
|
| + error_ += base::StringPrintf(" %d", (*iter)->id());
|
| + }
|
| + return false;
|
| + }
|
| +
|
| return true;
|
| }
|
|
|
| @@ -53,7 +85,8 @@ AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) {
|
| return new AXNode(parent, id, index_in_parent);
|
| }
|
|
|
| -bool AXTree::UpdateNode(const AXNodeData& src) {
|
| +bool AXTree::UpdateNode(
|
| + const AXNodeData& src, std::set<AXNode*>* pending_nodes) {
|
| // This method updates one node in the tree based on serialized data
|
| // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
|
| // conditions.
|
| @@ -61,10 +94,15 @@ bool AXTree::UpdateNode(const AXNodeData& src) {
|
| // Look up the node by id. If it's not found, then either the root
|
| // of the tree is being swapped, or we're out of sync with the source
|
| // and this is a serious error.
|
| - AXNode* node = static_cast<AXNode*>(GetFromId(src.id));
|
| - if (!node) {
|
| - if (src.role != AX_ROLE_ROOT_WEB_AREA)
|
| + AXNode* node = GetFromId(src.id);
|
| + if (node) {
|
| + pending_nodes->erase(node);
|
| + } else {
|
| + if (src.role != AX_ROLE_ROOT_WEB_AREA) {
|
| + error_ = base::StringPrintf(
|
| + "%d is not in the tree and not the new root", src.id);
|
| return false;
|
| + }
|
| node = CreateAndInitializeNode(NULL, src.id, 0);
|
| }
|
|
|
| @@ -79,7 +117,8 @@ bool AXTree::UpdateNode(const AXNodeData& src) {
|
| // Now build a new children vector, reusing nodes when possible,
|
| // and swap it in.
|
| std::vector<AXNode*> new_children;
|
| - bool success = CreateNewChildVector(node, src.child_ids, &new_children);
|
| + bool success = CreateNewChildVector(
|
| + node, src.child_ids, &new_children, pending_nodes);
|
| node->SwapChildren(new_children);
|
|
|
| // Update the root of the tree if needed.
|
| @@ -106,21 +145,22 @@ AXNode* AXTree::CreateAndInitializeNode(
|
|
|
| void AXTree::DestroyNodeAndSubtree(AXNode* node) {
|
| id_map_.erase(node->id());
|
| - for (int i = 0; i < node->child_count(); ++i) {
|
| - AXNode* child = static_cast<AXNode*>(node->ChildAtIndex(i));
|
| - child->Destroy();
|
| - }
|
| + for (int i = 0; i < node->child_count(); ++i)
|
| + DestroyNodeAndSubtree(node->ChildAtIndex(i));
|
| node->Destroy();
|
| }
|
|
|
| bool AXTree::DeleteOldChildren(AXNode* node,
|
| - const std::vector<int32> new_child_ids) {
|
| + const std::vector<int32> new_child_ids) {
|
| // Create a set of child ids in |src| for fast lookup, and return false
|
| // if a duplicate is found;
|
| std::set<int32> new_child_id_set;
|
| for (size_t i = 0; i < new_child_ids.size(); ++i) {
|
| - if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end())
|
| + if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) {
|
| + error_ = base::StringPrintf("Node %d has duplicate child id %d",
|
| + node->id(), new_child_ids[i]);
|
| return false;
|
| + }
|
| new_child_id_set.insert(new_child_ids[i]);
|
| }
|
|
|
| @@ -136,24 +176,31 @@ bool AXTree::DeleteOldChildren(AXNode* node,
|
| }
|
|
|
| bool AXTree::CreateNewChildVector(AXNode* node,
|
| - const std::vector<int32> new_child_ids,
|
| - std::vector<AXNode*>* new_children) {
|
| + const std::vector<int32> new_child_ids,
|
| + std::vector<AXNode*>* new_children,
|
| + std::set<AXNode*>* pending_nodes) {
|
| bool success = true;
|
| for (size_t i = 0; i < new_child_ids.size(); ++i) {
|
| int32 child_id = new_child_ids[i];
|
| int32 index_in_parent = static_cast<int32>(i);
|
| - AXNode* child = static_cast<AXNode*>(GetFromId(child_id));
|
| + AXNode* child = GetFromId(child_id);
|
| if (child) {
|
| if (child->parent() != node) {
|
| // This is a serious error - nodes should never be reparented.
|
| // If this case occurs, continue so this node isn't left in an
|
| // inconsistent state, but return failure at the end.
|
| + error_ = base::StringPrintf(
|
| + "Node %d reparented from %d to %d",
|
| + child->id(),
|
| + child->parent() ? child->parent()->id() : 0,
|
| + node->id());
|
| success = false;
|
| continue;
|
| }
|
| child->SetIndexInParent(index_in_parent);
|
| } else {
|
| child = CreateAndInitializeNode(node, child_id, index_in_parent);
|
| + pending_nodes->insert(child);
|
| }
|
| new_children->push_back(child);
|
| }
|
|
|