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Issue 90853002: Make tree serialization more robust and add more unit tests. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Address feedback Created 7 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/accessibility/ax_tree.h" 5 #include "ui/accessibility/ax_tree.h"
6 6
7 #include <set> 7 #include <set>
8 8
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
9 #include "ui/accessibility/ax_node.h" 11 #include "ui/accessibility/ax_node.h"
10 12
11 namespace ui { 13 namespace ui {
12 14
13 AXTree::AXTree() 15 AXTree::AXTree()
14 : root_(NULL) { 16 : root_(NULL) {
15 AXNodeData root; 17 AXNodeData root;
16 root.id = 0; 18 root.id = 0;
17 root.role = AX_ROLE_ROOT_WEB_AREA; 19 root.role = AX_ROLE_ROOT_WEB_AREA;
18 20
19 AXTreeUpdate initial_state; 21 AXTreeUpdate initial_state;
20 initial_state.nodes.push_back(root); 22 initial_state.nodes.push_back(root);
21 Unserialize(initial_state); 23 CHECK(Unserialize(initial_state)) << error();
22 } 24 }
23 25
24 AXTree::AXTree(const AXTreeUpdate& initial_state) 26 AXTree::AXTree(const AXTreeUpdate& initial_state)
25 : root_(NULL) { 27 : root_(NULL) {
26 Unserialize(initial_state); 28 CHECK(Unserialize(initial_state)) << error();
27 } 29 }
28 30
29 AXTree::~AXTree() { 31 AXTree::~AXTree() {
30 if (root_) 32 if (root_)
31 DestroyNodeAndSubtree(root_); 33 DestroyNodeAndSubtree(root_);
32 } 34 }
33 35
34 AXNode* AXTree::GetRoot() const { 36 AXNode* AXTree::GetRoot() const {
35 return root_; 37 return root_;
36 } 38 }
37 39
38 AXNode* AXTree::GetFromId(int32 id) const { 40 AXNode* AXTree::GetFromId(int32 id) const {
39 base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id); 41 base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id);
40 return iter != id_map_.end() ? (iter->second) : NULL; 42 return iter != id_map_.end() ? (iter->second) : NULL;
41 } 43 }
42 44
43 bool AXTree::Unserialize(const AXTreeUpdate& update) { 45 bool AXTree::Unserialize(const AXTreeUpdate& update) {
46 std::set<AXNode*> pending_nodes;
47
48 if (update.node_id_to_clear != 0) {
49 AXNode* node = GetFromId(update.node_id_to_clear);
50 if (!node) {
51 error_ = base::StringPrintf("Bad node_id_to_clear: %d",
52 update.node_id_to_clear);
53 return false;
54 }
55 if (node == root_) {
56 DestroyNodeAndSubtree(root_);
57 root_ = NULL;
58 } else {
59 for (int i = 0; i < node->child_count(); ++i)
60 DestroyNodeAndSubtree(node->ChildAtIndex(i));
61 std::vector<AXNode*> children;
62 node->SwapChildren(children);
63 pending_nodes.insert(node);
64 }
65 }
66
44 for (size_t i = 0; i < update.nodes.size(); ++i) { 67 for (size_t i = 0; i < update.nodes.size(); ++i) {
45 if (!UpdateNode(update.nodes[i])) 68 if (!UpdateNode(update.nodes[i], &pending_nodes))
46 return false; 69 return false;
47 } 70 }
48 71
72 if (!pending_nodes.empty()) {
73 error_ = "Nodes left pending by the update:";
74 for (std::set<AXNode*>::iterator iter = pending_nodes.begin();
75 iter != pending_nodes.end(); ++iter) {
76 error_ += base::StringPrintf(" %d", (*iter)->id());
77 }
78 return false;
79 }
80
49 return true; 81 return true;
50 } 82 }
51 83
52 AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) { 84 AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) {
53 return new AXNode(parent, id, index_in_parent); 85 return new AXNode(parent, id, index_in_parent);
54 } 86 }
55 87
56 bool AXTree::UpdateNode(const AXNodeData& src) { 88 bool AXTree::UpdateNode(
89 const AXNodeData& src, std::set<AXNode*>* pending_nodes) {
57 // This method updates one node in the tree based on serialized data 90 // This method updates one node in the tree based on serialized data
58 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post 91 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
59 // conditions. 92 // conditions.
60 93
61 // Look up the node by id. If it's not found, then either the root 94 // Look up the node by id. If it's not found, then either the root
62 // of the tree is being swapped, or we're out of sync with the source 95 // of the tree is being swapped, or we're out of sync with the source
63 // and this is a serious error. 96 // and this is a serious error.
64 AXNode* node = static_cast<AXNode*>(GetFromId(src.id)); 97 AXNode* node = GetFromId(src.id);
65 if (!node) { 98 if (node) {
66 if (src.role != AX_ROLE_ROOT_WEB_AREA) 99 pending_nodes->erase(node);
100 } else {
101 if (src.role != AX_ROLE_ROOT_WEB_AREA) {
102 error_ = base::StringPrintf(
103 "%d is not in the tree and not the new root", src.id);
67 return false; 104 return false;
105 }
68 node = CreateAndInitializeNode(NULL, src.id, 0); 106 node = CreateAndInitializeNode(NULL, src.id, 0);
69 } 107 }
70 108
71 // Set the node's data. 109 // Set the node's data.
72 node->SetData(src); 110 node->SetData(src);
73 111
74 // First, delete nodes that used to be children of this node but aren't 112 // First, delete nodes that used to be children of this node but aren't
75 // anymore. 113 // anymore.
76 if (!DeleteOldChildren(node, src.child_ids)) 114 if (!DeleteOldChildren(node, src.child_ids))
77 return false; 115 return false;
78 116
79 // Now build a new children vector, reusing nodes when possible, 117 // Now build a new children vector, reusing nodes when possible,
80 // and swap it in. 118 // and swap it in.
81 std::vector<AXNode*> new_children; 119 std::vector<AXNode*> new_children;
82 bool success = CreateNewChildVector(node, src.child_ids, &new_children); 120 bool success = CreateNewChildVector(
121 node, src.child_ids, &new_children, pending_nodes);
83 node->SwapChildren(new_children); 122 node->SwapChildren(new_children);
84 123
85 // Update the root of the tree if needed. 124 // Update the root of the tree if needed.
86 if (src.role == AX_ROLE_ROOT_WEB_AREA && 125 if (src.role == AX_ROLE_ROOT_WEB_AREA &&
87 (!root_ || root_->id() != src.id)) { 126 (!root_ || root_->id() != src.id)) {
88 if (root_) 127 if (root_)
89 DestroyNodeAndSubtree(root_); 128 DestroyNodeAndSubtree(root_);
90 root_ = node; 129 root_ = node;
91 OnRootChanged(); 130 OnRootChanged();
92 } 131 }
93 132
94 return success; 133 return success;
95 } 134 }
96 135
97 void AXTree::OnRootChanged() { 136 void AXTree::OnRootChanged() {
98 } 137 }
99 138
100 AXNode* AXTree::CreateAndInitializeNode( 139 AXNode* AXTree::CreateAndInitializeNode(
101 AXNode* parent, int32 id, int32 index_in_parent) { 140 AXNode* parent, int32 id, int32 index_in_parent) {
102 AXNode* node = CreateNode(parent, id, index_in_parent); 141 AXNode* node = CreateNode(parent, id, index_in_parent);
103 id_map_[node->id()] = node; 142 id_map_[node->id()] = node;
104 return node; 143 return node;
105 } 144 }
106 145
107 void AXTree::DestroyNodeAndSubtree(AXNode* node) { 146 void AXTree::DestroyNodeAndSubtree(AXNode* node) {
108 id_map_.erase(node->id()); 147 id_map_.erase(node->id());
109 for (int i = 0; i < node->child_count(); ++i) { 148 for (int i = 0; i < node->child_count(); ++i)
110 AXNode* child = static_cast<AXNode*>(node->ChildAtIndex(i)); 149 DestroyNodeAndSubtree(node->ChildAtIndex(i));
111 child->Destroy();
112 }
113 node->Destroy(); 150 node->Destroy();
114 } 151 }
115 152
116 bool AXTree::DeleteOldChildren(AXNode* node, 153 bool AXTree::DeleteOldChildren(AXNode* node,
117 const std::vector<int32> new_child_ids) { 154 const std::vector<int32> new_child_ids) {
118 // Create a set of child ids in |src| for fast lookup, and return false 155 // Create a set of child ids in |src| for fast lookup, and return false
119 // if a duplicate is found; 156 // if a duplicate is found;
120 std::set<int32> new_child_id_set; 157 std::set<int32> new_child_id_set;
121 for (size_t i = 0; i < new_child_ids.size(); ++i) { 158 for (size_t i = 0; i < new_child_ids.size(); ++i) {
122 if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) 159 if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) {
160 error_ = base::StringPrintf("Node %d has duplicate child id %d",
161 node->id(), new_child_ids[i]);
123 return false; 162 return false;
163 }
124 new_child_id_set.insert(new_child_ids[i]); 164 new_child_id_set.insert(new_child_ids[i]);
125 } 165 }
126 166
127 // Delete the old children. 167 // Delete the old children.
128 const std::vector<AXNode*>& old_children = node->children(); 168 const std::vector<AXNode*>& old_children = node->children();
129 for (size_t i = 0; i < old_children.size(); ++i) { 169 for (size_t i = 0; i < old_children.size(); ++i) {
130 int old_id = old_children[i]->id(); 170 int old_id = old_children[i]->id();
131 if (new_child_id_set.find(old_id) == new_child_id_set.end()) 171 if (new_child_id_set.find(old_id) == new_child_id_set.end())
132 DestroyNodeAndSubtree(old_children[i]); 172 DestroyNodeAndSubtree(old_children[i]);
133 } 173 }
134 174
135 return true; 175 return true;
136 } 176 }
137 177
138 bool AXTree::CreateNewChildVector(AXNode* node, 178 bool AXTree::CreateNewChildVector(AXNode* node,
139 const std::vector<int32> new_child_ids, 179 const std::vector<int32> new_child_ids,
140 std::vector<AXNode*>* new_children) { 180 std::vector<AXNode*>* new_children,
181 std::set<AXNode*>* pending_nodes) {
141 bool success = true; 182 bool success = true;
142 for (size_t i = 0; i < new_child_ids.size(); ++i) { 183 for (size_t i = 0; i < new_child_ids.size(); ++i) {
143 int32 child_id = new_child_ids[i]; 184 int32 child_id = new_child_ids[i];
144 int32 index_in_parent = static_cast<int32>(i); 185 int32 index_in_parent = static_cast<int32>(i);
145 AXNode* child = static_cast<AXNode*>(GetFromId(child_id)); 186 AXNode* child = GetFromId(child_id);
146 if (child) { 187 if (child) {
147 if (child->parent() != node) { 188 if (child->parent() != node) {
148 // This is a serious error - nodes should never be reparented. 189 // This is a serious error - nodes should never be reparented.
149 // If this case occurs, continue so this node isn't left in an 190 // If this case occurs, continue so this node isn't left in an
150 // inconsistent state, but return failure at the end. 191 // inconsistent state, but return failure at the end.
192 error_ = base::StringPrintf(
193 "Node %d reparented from %d to %d",
194 child->id(),
195 child->parent() ? child->parent()->id() : 0,
196 node->id());
151 success = false; 197 success = false;
152 continue; 198 continue;
153 } 199 }
154 child->SetIndexInParent(index_in_parent); 200 child->SetIndexInParent(index_in_parent);
155 } else { 201 } else {
156 child = CreateAndInitializeNode(node, child_id, index_in_parent); 202 child = CreateAndInitializeNode(node, child_id, index_in_parent);
203 pending_nodes->insert(child);
157 } 204 }
158 new_children->push_back(child); 205 new_children->push_back(child);
159 } 206 }
160 207
161 return success; 208 return success;
162 } 209 }
163 210
164 } // namespace ui 211 } // namespace ui
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