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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_ACCESSIBILITY_AX_TREE_H_ | 5 #ifndef UI_ACCESSIBILITY_AX_TREE_H_ |
6 #define UI_ACCESSIBILITY_AX_TREE_H_ | 6 #define UI_ACCESSIBILITY_AX_TREE_H_ |
7 | 7 |
8 #include <set> | |
9 | |
8 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
9 | |
10 #include "ui/accessibility/ax_export.h" | 11 #include "ui/accessibility/ax_export.h" |
11 #include "ui/accessibility/ax_tree.h" | 12 #include "ui/accessibility/ax_tree.h" |
12 #include "ui/accessibility/ax_tree_update.h" | 13 #include "ui/accessibility/ax_tree_update.h" |
13 | 14 |
14 namespace ui { | 15 namespace ui { |
15 | 16 |
16 class AXNode; | 17 class AXNode; |
17 | 18 |
18 // AXTree is a live, managed tree of AXNode objects that can receive | 19 // AXTree is a live, managed tree of AXNode objects that can receive |
19 // updates from another AXTreeSource via AXTreeUpdates, and it can be | 20 // updates from another AXTreeSource via AXTreeUpdates, and it can be |
20 // used as a source for sending updates to another client tree. | 21 // used as a source for sending updates to another client tree. |
21 // It's designed to be subclassed to implement support for native | 22 // It's designed to be subclassed to implement support for native |
22 // accessibility APIs on a specific platform. | 23 // accessibility APIs on a specific platform. |
23 class AX_EXPORT AXTree { | 24 class AX_EXPORT AXTree { |
24 public: | 25 public: |
25 AXTree(); | 26 AXTree(); |
26 explicit AXTree(const AXTreeUpdate& initial_state); | 27 explicit AXTree(const AXTreeUpdate& initial_state); |
27 virtual ~AXTree(); | 28 virtual ~AXTree(); |
28 | 29 |
29 virtual AXNode* GetRoot() const; | 30 virtual AXNode* GetRoot() const; |
30 virtual AXNode* GetFromId(int32 id) const; | 31 virtual AXNode* GetFromId(int32 id) const; |
31 | 32 |
33 // Returns true on success. If it returns false, it's a fatal error | |
34 // and this tree should be destroyed, and the source of the tree update | |
35 // should not be trusted any longer. | |
32 virtual bool Unserialize(const AXTreeUpdate& update); | 36 virtual bool Unserialize(const AXTreeUpdate& update); |
33 | 37 |
38 // A string describing the error from an unsuccessful Unserialize, | |
39 // for testing and debugging. | |
40 const std::string& error() { return error_; } | |
41 | |
34 protected: | 42 protected: |
35 // Subclasses can override this to use a subclass of AXNode. | 43 // Subclasses can override this to use a subclass of AXNode. |
36 virtual AXNode* CreateNode(AXNode* parent, int32 id, int32 index_in_parent); | 44 virtual AXNode* CreateNode(AXNode* parent, int32 id, int32 index_in_parent); |
37 | 45 |
38 // This is called from within Unserialize(), it returns true on success. | 46 // This is called from within Unserialize(), it returns true on success. |
39 // Subclasses can override this to do additional processing. | 47 // Subclasses can override this to do additional processing. |
aboxhall
2013/12/02 17:18:08
Could you comment what orphaned_nodes is used for?
dmazzoni
2013/12/03 08:35:04
Done. Sorry, I renamed it to pending_nodes in the
| |
40 virtual bool UpdateNode(const AXNodeData& src); | 48 virtual bool UpdateNode(const AXNodeData& src, |
49 std::set<AXNode*>* orphaned_nodes); | |
41 | 50 |
42 // Subclasses can override this to do special behavior when the root changes. | 51 // Subclasses can override this to do special behavior when the root changes. |
43 virtual void OnRootChanged(); | 52 virtual void OnRootChanged(); |
44 | 53 |
45 private: | 54 private: |
46 // Convenience function to create a node and call Initialize on it. | 55 // Convenience function to create a node and call Initialize on it. |
47 AXNode* CreateAndInitializeNode( | 56 AXNode* CreateAndInitializeNode( |
48 AXNode* parent, int32 id, int32 index_in_parent); | 57 AXNode* parent, int32 id, int32 index_in_parent); |
49 | 58 |
50 // Call Destroy() on |node|, and delete it from the id map, and then | 59 // Call Destroy() on |node|, and delete it from the id map, and then |
51 // call recursively on all nodes in its subtree. | 60 // call recursively on all nodes in its subtree. |
52 void DestroyNodeAndSubtree(AXNode* node); | 61 void DestroyNodeAndSubtree(AXNode* node); |
53 | 62 |
54 // Iterate over the children of |node| and for each child, destroy the | 63 // Iterate over the children of |node| and for each child, destroy the |
55 // child and its subtree if its id is not in |new_child_ids|. Returns | 64 // child and its subtree if its id is not in |new_child_ids|. Returns |
56 // true on success, false on fatal error. | 65 // true on success, false on fatal error. |
57 bool DeleteOldChildren(AXNode* node, | 66 bool DeleteOldChildren(AXNode* node, |
58 const std::vector<int32> new_child_ids); | 67 const std::vector<int32> new_child_ids); |
59 | 68 |
60 // Iterate over |new_child_ids| and populate |new_children| with | 69 // Iterate over |new_child_ids| and populate |new_children| with |
61 // pointers to child nodes, reusing existing nodes already in the tree | 70 // pointers to child nodes, reusing existing nodes already in the tree |
62 // if they exist, and creating otherwise. Reparenting is disallowed, so | 71 // if they exist, and creating otherwise. Reparenting is disallowed, so |
63 // if the id already exists as the child of another node, that's an | 72 // if the id already exists as the child of another node, that's an |
64 // error. Returns true on success, false on fatal error. | 73 // error. Returns true on success, false on fatal error. |
aboxhall
2013/12/02 17:18:08
Could you comment what pending_nodes is used for?
dmazzoni
2013/12/03 08:35:04
Done.
| |
65 bool CreateNewChildVector(AXNode* node, | 74 bool CreateNewChildVector(AXNode* node, |
66 const std::vector<int32> new_child_ids, | 75 const std::vector<int32> new_child_ids, |
67 std::vector<AXNode*>* new_children); | 76 std::vector<AXNode*>* new_children, |
77 std::set<AXNode*>* pending_nodes); | |
68 | 78 |
69 AXNode* root_; | 79 AXNode* root_; |
70 base::hash_map<int32, AXNode*> id_map_; | 80 base::hash_map<int32, AXNode*> id_map_; |
81 std::string error_; | |
71 }; | 82 }; |
72 | 83 |
73 } // namespace ui | 84 } // namespace ui |
74 | 85 |
75 #endif // UI_ACCESSIBILITY_AX_TREE_H_ | 86 #endif // UI_ACCESSIBILITY_AX_TREE_H_ |
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