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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_ACCESSIBILITY_AX_TREE_H_ | 5 #ifndef UI_ACCESSIBILITY_AX_TREE_H_ |
| 6 #define UI_ACCESSIBILITY_AX_TREE_H_ | 6 #define UI_ACCESSIBILITY_AX_TREE_H_ |
| 7 | 7 |
| 8 #include <set> | |
| 9 | |
| 8 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
| 9 | |
| 10 #include "ui/accessibility/ax_export.h" | 11 #include "ui/accessibility/ax_export.h" |
| 11 #include "ui/accessibility/ax_tree.h" | 12 #include "ui/accessibility/ax_tree.h" |
| 12 #include "ui/accessibility/ax_tree_update.h" | 13 #include "ui/accessibility/ax_tree_update.h" |
| 13 | 14 |
| 14 namespace ui { | 15 namespace ui { |
| 15 | 16 |
| 16 class AXNode; | 17 class AXNode; |
| 17 | 18 |
| 18 // AXTree is a live, managed tree of AXNode objects that can receive | 19 // AXTree is a live, managed tree of AXNode objects that can receive |
| 19 // updates from another AXTreeSource via AXTreeUpdates, and it can be | 20 // updates from another AXTreeSource via AXTreeUpdates, and it can be |
| 20 // used as a source for sending updates to another client tree. | 21 // used as a source for sending updates to another client tree. |
| 21 // It's designed to be subclassed to implement support for native | 22 // It's designed to be subclassed to implement support for native |
| 22 // accessibility APIs on a specific platform. | 23 // accessibility APIs on a specific platform. |
| 23 class AX_EXPORT AXTree { | 24 class AX_EXPORT AXTree { |
| 24 public: | 25 public: |
| 25 AXTree(); | 26 AXTree(); |
| 26 explicit AXTree(const AXTreeUpdate& initial_state); | 27 explicit AXTree(const AXTreeUpdate& initial_state); |
| 27 virtual ~AXTree(); | 28 virtual ~AXTree(); |
| 28 | 29 |
| 29 virtual AXNode* GetRoot() const; | 30 virtual AXNode* GetRoot() const; |
| 30 virtual AXNode* GetFromId(int32 id) const; | 31 virtual AXNode* GetFromId(int32 id) const; |
| 31 | 32 |
| 33 // Returns true on success. If it returns false, it's a fatal error | |
| 34 // and this tree should be destroyed, and the source of the tree update | |
| 35 // should not be trusted any longer. | |
| 32 virtual bool Unserialize(const AXTreeUpdate& update); | 36 virtual bool Unserialize(const AXTreeUpdate& update); |
| 33 | 37 |
| 38 // A string describing the error from an unsuccessful Unserialize, | |
| 39 // for testing and debugging. | |
| 40 const std::string& error() { return error_; } | |
| 41 | |
| 34 protected: | 42 protected: |
| 35 // Subclasses can override this to use a subclass of AXNode. | 43 // Subclasses can override this to use a subclass of AXNode. |
| 36 virtual AXNode* CreateNode(AXNode* parent, int32 id, int32 index_in_parent); | 44 virtual AXNode* CreateNode(AXNode* parent, int32 id, int32 index_in_parent); |
| 37 | 45 |
| 38 // This is called from within Unserialize(), it returns true on success. | 46 // This is called from within Unserialize(), it returns true on success. |
| 39 // Subclasses can override this to do additional processing. | 47 // Subclasses can override this to do additional processing. |
|
aboxhall
2013/12/02 17:18:08
Could you comment what orphaned_nodes is used for?
dmazzoni
2013/12/03 08:35:04
Done. Sorry, I renamed it to pending_nodes in the
| |
| 40 virtual bool UpdateNode(const AXNodeData& src); | 48 virtual bool UpdateNode(const AXNodeData& src, |
| 49 std::set<AXNode*>* orphaned_nodes); | |
| 41 | 50 |
| 42 // Subclasses can override this to do special behavior when the root changes. | 51 // Subclasses can override this to do special behavior when the root changes. |
| 43 virtual void OnRootChanged(); | 52 virtual void OnRootChanged(); |
| 44 | 53 |
| 45 private: | 54 private: |
| 46 // Convenience function to create a node and call Initialize on it. | 55 // Convenience function to create a node and call Initialize on it. |
| 47 AXNode* CreateAndInitializeNode( | 56 AXNode* CreateAndInitializeNode( |
| 48 AXNode* parent, int32 id, int32 index_in_parent); | 57 AXNode* parent, int32 id, int32 index_in_parent); |
| 49 | 58 |
| 50 // Call Destroy() on |node|, and delete it from the id map, and then | 59 // Call Destroy() on |node|, and delete it from the id map, and then |
| 51 // call recursively on all nodes in its subtree. | 60 // call recursively on all nodes in its subtree. |
| 52 void DestroyNodeAndSubtree(AXNode* node); | 61 void DestroyNodeAndSubtree(AXNode* node); |
| 53 | 62 |
| 54 // Iterate over the children of |node| and for each child, destroy the | 63 // Iterate over the children of |node| and for each child, destroy the |
| 55 // child and its subtree if its id is not in |new_child_ids|. Returns | 64 // child and its subtree if its id is not in |new_child_ids|. Returns |
| 56 // true on success, false on fatal error. | 65 // true on success, false on fatal error. |
| 57 bool DeleteOldChildren(AXNode* node, | 66 bool DeleteOldChildren(AXNode* node, |
| 58 const std::vector<int32> new_child_ids); | 67 const std::vector<int32> new_child_ids); |
| 59 | 68 |
| 60 // Iterate over |new_child_ids| and populate |new_children| with | 69 // Iterate over |new_child_ids| and populate |new_children| with |
| 61 // pointers to child nodes, reusing existing nodes already in the tree | 70 // pointers to child nodes, reusing existing nodes already in the tree |
| 62 // if they exist, and creating otherwise. Reparenting is disallowed, so | 71 // if they exist, and creating otherwise. Reparenting is disallowed, so |
| 63 // if the id already exists as the child of another node, that's an | 72 // if the id already exists as the child of another node, that's an |
| 64 // error. Returns true on success, false on fatal error. | 73 // error. Returns true on success, false on fatal error. |
|
aboxhall
2013/12/02 17:18:08
Could you comment what pending_nodes is used for?
dmazzoni
2013/12/03 08:35:04
Done.
| |
| 65 bool CreateNewChildVector(AXNode* node, | 74 bool CreateNewChildVector(AXNode* node, |
| 66 const std::vector<int32> new_child_ids, | 75 const std::vector<int32> new_child_ids, |
| 67 std::vector<AXNode*>* new_children); | 76 std::vector<AXNode*>* new_children, |
| 77 std::set<AXNode*>* pending_nodes); | |
| 68 | 78 |
| 69 AXNode* root_; | 79 AXNode* root_; |
| 70 base::hash_map<int32, AXNode*> id_map_; | 80 base::hash_map<int32, AXNode*> id_map_; |
| 81 std::string error_; | |
| 71 }; | 82 }; |
| 72 | 83 |
| 73 } // namespace ui | 84 } // namespace ui |
| 74 | 85 |
| 75 #endif // UI_ACCESSIBILITY_AX_TREE_H_ | 86 #endif // UI_ACCESSIBILITY_AX_TREE_H_ |
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