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Unified Diff: Source/core/rendering/svg/RenderSVGResourceMasker.cpp

Issue 908243002: Move rendering/svg/RenderSVGResource* to layout/svg. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/rendering/svg/RenderSVGResourceMasker.cpp
diff --git a/Source/core/rendering/svg/RenderSVGResourceMasker.cpp b/Source/core/rendering/svg/RenderSVGResourceMasker.cpp
deleted file mode 100644
index bb330f7ef4d435a0d7708e1cd15d45a5f4a0c5e9..0000000000000000000000000000000000000000
--- a/Source/core/rendering/svg/RenderSVGResourceMasker.cpp
+++ /dev/null
@@ -1,187 +0,0 @@
-/*
- * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
-#include "config.h"
-#include "core/rendering/svg/RenderSVGResourceMasker.h"
-
-#include "core/dom/ElementTraversal.h"
-#include "core/layout/svg/SVGLayoutSupport.h"
-#include "core/paint/SVGPaintContext.h"
-#include "core/svg/SVGElement.h"
-#include "platform/graphics/GraphicsContextStateSaver.h"
-#include "platform/transforms/AffineTransform.h"
-#include "third_party/skia/include/core/SkPicture.h"
-
-namespace blink {
-
-RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node)
- : RenderSVGResourceContainer(node)
-{
-}
-
-RenderSVGResourceMasker::~RenderSVGResourceMasker()
-{
-}
-
-void RenderSVGResourceMasker::removeAllClientsFromCache(bool markForInvalidation)
-{
- m_maskContentPicture.clear();
- m_maskContentBoundaries = FloatRect();
- markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation);
-}
-
-void RenderSVGResourceMasker::removeClientFromCache(LayoutObject* client, bool markForInvalidation)
-{
- ASSERT(client);
- markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation);
-}
-
-bool RenderSVGResourceMasker::prepareEffect(LayoutObject* object, GraphicsContext* context)
-{
- ASSERT(object);
- ASSERT(context);
- ASSERT(style());
- ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
-
- clearInvalidationMask();
-
- FloatRect paintInvalidationRect = object->paintInvalidationRectInLocalCoordinates();
- if (paintInvalidationRect.isEmpty() || !element()->hasChildren())
- return false;
-
- // Content layer start.
- context->beginTransparencyLayer(1, &paintInvalidationRect);
-
- return true;
-}
-
-void RenderSVGResourceMasker::finishEffect(LayoutObject* object, GraphicsContext* context)
-{
- ASSERT(object);
- ASSERT(context);
- ASSERT(style());
- ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
-
- FloatRect paintInvalidationRect = object->paintInvalidationRectInLocalCoordinates();
-
- const SVGLayoutStyle& svgStyle = style()->svgStyle();
- ColorFilter maskLayerFilter = svgStyle.maskType() == MT_LUMINANCE
- ? ColorFilterLuminanceToAlpha : ColorFilterNone;
- ColorFilter maskContentFilter = svgStyle.colorInterpolation() == CI_LINEARRGB
- ? ColorFilterSRGBToLinearRGB : ColorFilterNone;
-
- // Mask layer start.
- context->beginLayer(1, SkXfermode::kDstIn_Mode, &paintInvalidationRect, maskLayerFilter);
- {
- // Draw the mask with color conversion (when needed).
- GraphicsContextStateSaver maskContentSaver(*context);
- context->setColorFilter(maskContentFilter);
-
- drawMaskForRenderer(context, object->objectBoundingBox());
- }
-
- // Transfer mask layer -> content layer (DstIn)
- context->endLayer();
- // Transfer content layer -> backdrop (SrcOver)
- context->endLayer();
-}
-
-void RenderSVGResourceMasker::drawMaskForRenderer(GraphicsContext* context, const FloatRect& targetBoundingBox)
-{
- ASSERT(context);
-
- AffineTransform contentTransformation;
- SVGUnitTypes::SVGUnitType contentUnits = toSVGMaskElement(element())->maskContentUnits()->currentValue()->enumValue();
- if (contentUnits == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
- contentTransformation.translate(targetBoundingBox.x(), targetBoundingBox.y());
- contentTransformation.scaleNonUniform(targetBoundingBox.width(), targetBoundingBox.height());
- context->concatCTM(contentTransformation);
- }
-
- if (!m_maskContentPicture) {
- SubtreeContentTransformScope contentTransformScope(contentTransformation);
- createPicture(context);
- }
-
- context->drawPicture(m_maskContentPicture.get());
-}
-
-void RenderSVGResourceMasker::createPicture(GraphicsContext* context)
-{
- ASSERT(context);
-
- // Using strokeBoundingBox (instead of paintInvalidationRectInLocalCoordinates) to avoid the intersection
- // with local clips/mask, which may yield incorrect results when mixing objectBoundingBox and
- // userSpaceOnUse units (http://crbug.com/294900).
- FloatRect bounds = strokeBoundingBox();
- context->beginRecording(bounds);
- for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement)) {
- LayoutObject* renderer = childElement->renderer();
- if (!renderer)
- continue;
- const LayoutStyle* style = renderer->style();
- if (!style || style->display() == NONE || style->visibility() != VISIBLE)
- continue;
-
- SVGPaintContext::paintSubtree(context, renderer);
- }
- m_maskContentPicture = context->endRecording();
-}
-
-void RenderSVGResourceMasker::calculateMaskContentPaintInvalidationRect()
-{
- for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement)) {
- LayoutObject* renderer = childElement->renderer();
- if (!renderer)
- continue;
- const LayoutStyle* style = renderer->style();
- if (!style || style->display() == NONE || style->visibility() != VISIBLE)
- continue;
- m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->paintInvalidationRectInLocalCoordinates()));
- }
-}
-
-FloatRect RenderSVGResourceMasker::resourceBoundingBox(const LayoutObject* object)
-{
- SVGMaskElement* maskElement = toSVGMaskElement(element());
- ASSERT(maskElement);
-
- FloatRect objectBoundingBox = object->objectBoundingBox();
- FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement>(maskElement, maskElement->maskUnits()->currentValue()->enumValue(), objectBoundingBox);
-
- // Resource was not layouted yet. Give back clipping rect of the mask.
- if (selfNeedsLayout())
- return maskBoundaries;
-
- if (m_maskContentBoundaries.isEmpty())
- calculateMaskContentPaintInvalidationRect();
-
- FloatRect maskRect = m_maskContentBoundaries;
- if (maskElement->maskContentUnits()->currentValue()->value() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
- AffineTransform transform;
- transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
- transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
- maskRect = transform.mapRect(maskRect);
- }
-
- maskRect.intersect(maskBoundaries);
- return maskRect;
-}
-
-}
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