Index: Source/core/rendering/svg/RenderSVGResourceMasker.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGResourceMasker.cpp b/Source/core/rendering/svg/RenderSVGResourceMasker.cpp |
deleted file mode 100644 |
index bb330f7ef4d435a0d7708e1cd15d45a5f4a0c5e9..0000000000000000000000000000000000000000 |
--- a/Source/core/rendering/svg/RenderSVGResourceMasker.cpp |
+++ /dev/null |
@@ -1,187 +0,0 @@ |
-/* |
- * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
- * |
- * This library is free software; you can redistribute it and/or |
- * modify it under the terms of the GNU Library General Public |
- * License as published by the Free Software Foundation; either |
- * version 2 of the License, or (at your option) any later version. |
- * |
- * This library is distributed in the hope that it will be useful, |
- * but WITHOUT ANY WARRANTY; without even the implied warranty of |
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
- * Library General Public License for more details. |
- * |
- * You should have received a copy of the GNU Library General Public License |
- * along with this library; see the file COPYING.LIB. If not, write to |
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
- * Boston, MA 02110-1301, USA. |
- */ |
- |
-#include "config.h" |
-#include "core/rendering/svg/RenderSVGResourceMasker.h" |
- |
-#include "core/dom/ElementTraversal.h" |
-#include "core/layout/svg/SVGLayoutSupport.h" |
-#include "core/paint/SVGPaintContext.h" |
-#include "core/svg/SVGElement.h" |
-#include "platform/graphics/GraphicsContextStateSaver.h" |
-#include "platform/transforms/AffineTransform.h" |
-#include "third_party/skia/include/core/SkPicture.h" |
- |
-namespace blink { |
- |
-RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node) |
- : RenderSVGResourceContainer(node) |
-{ |
-} |
- |
-RenderSVGResourceMasker::~RenderSVGResourceMasker() |
-{ |
-} |
- |
-void RenderSVGResourceMasker::removeAllClientsFromCache(bool markForInvalidation) |
-{ |
- m_maskContentPicture.clear(); |
- m_maskContentBoundaries = FloatRect(); |
- markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation); |
-} |
- |
-void RenderSVGResourceMasker::removeClientFromCache(LayoutObject* client, bool markForInvalidation) |
-{ |
- ASSERT(client); |
- markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation); |
-} |
- |
-bool RenderSVGResourceMasker::prepareEffect(LayoutObject* object, GraphicsContext* context) |
-{ |
- ASSERT(object); |
- ASSERT(context); |
- ASSERT(style()); |
- ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout()); |
- |
- clearInvalidationMask(); |
- |
- FloatRect paintInvalidationRect = object->paintInvalidationRectInLocalCoordinates(); |
- if (paintInvalidationRect.isEmpty() || !element()->hasChildren()) |
- return false; |
- |
- // Content layer start. |
- context->beginTransparencyLayer(1, &paintInvalidationRect); |
- |
- return true; |
-} |
- |
-void RenderSVGResourceMasker::finishEffect(LayoutObject* object, GraphicsContext* context) |
-{ |
- ASSERT(object); |
- ASSERT(context); |
- ASSERT(style()); |
- ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout()); |
- |
- FloatRect paintInvalidationRect = object->paintInvalidationRectInLocalCoordinates(); |
- |
- const SVGLayoutStyle& svgStyle = style()->svgStyle(); |
- ColorFilter maskLayerFilter = svgStyle.maskType() == MT_LUMINANCE |
- ? ColorFilterLuminanceToAlpha : ColorFilterNone; |
- ColorFilter maskContentFilter = svgStyle.colorInterpolation() == CI_LINEARRGB |
- ? ColorFilterSRGBToLinearRGB : ColorFilterNone; |
- |
- // Mask layer start. |
- context->beginLayer(1, SkXfermode::kDstIn_Mode, &paintInvalidationRect, maskLayerFilter); |
- { |
- // Draw the mask with color conversion (when needed). |
- GraphicsContextStateSaver maskContentSaver(*context); |
- context->setColorFilter(maskContentFilter); |
- |
- drawMaskForRenderer(context, object->objectBoundingBox()); |
- } |
- |
- // Transfer mask layer -> content layer (DstIn) |
- context->endLayer(); |
- // Transfer content layer -> backdrop (SrcOver) |
- context->endLayer(); |
-} |
- |
-void RenderSVGResourceMasker::drawMaskForRenderer(GraphicsContext* context, const FloatRect& targetBoundingBox) |
-{ |
- ASSERT(context); |
- |
- AffineTransform contentTransformation; |
- SVGUnitTypes::SVGUnitType contentUnits = toSVGMaskElement(element())->maskContentUnits()->currentValue()->enumValue(); |
- if (contentUnits == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
- contentTransformation.translate(targetBoundingBox.x(), targetBoundingBox.y()); |
- contentTransformation.scaleNonUniform(targetBoundingBox.width(), targetBoundingBox.height()); |
- context->concatCTM(contentTransformation); |
- } |
- |
- if (!m_maskContentPicture) { |
- SubtreeContentTransformScope contentTransformScope(contentTransformation); |
- createPicture(context); |
- } |
- |
- context->drawPicture(m_maskContentPicture.get()); |
-} |
- |
-void RenderSVGResourceMasker::createPicture(GraphicsContext* context) |
-{ |
- ASSERT(context); |
- |
- // Using strokeBoundingBox (instead of paintInvalidationRectInLocalCoordinates) to avoid the intersection |
- // with local clips/mask, which may yield incorrect results when mixing objectBoundingBox and |
- // userSpaceOnUse units (http://crbug.com/294900). |
- FloatRect bounds = strokeBoundingBox(); |
- context->beginRecording(bounds); |
- for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement)) { |
- LayoutObject* renderer = childElement->renderer(); |
- if (!renderer) |
- continue; |
- const LayoutStyle* style = renderer->style(); |
- if (!style || style->display() == NONE || style->visibility() != VISIBLE) |
- continue; |
- |
- SVGPaintContext::paintSubtree(context, renderer); |
- } |
- m_maskContentPicture = context->endRecording(); |
-} |
- |
-void RenderSVGResourceMasker::calculateMaskContentPaintInvalidationRect() |
-{ |
- for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement)) { |
- LayoutObject* renderer = childElement->renderer(); |
- if (!renderer) |
- continue; |
- const LayoutStyle* style = renderer->style(); |
- if (!style || style->display() == NONE || style->visibility() != VISIBLE) |
- continue; |
- m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->paintInvalidationRectInLocalCoordinates())); |
- } |
-} |
- |
-FloatRect RenderSVGResourceMasker::resourceBoundingBox(const LayoutObject* object) |
-{ |
- SVGMaskElement* maskElement = toSVGMaskElement(element()); |
- ASSERT(maskElement); |
- |
- FloatRect objectBoundingBox = object->objectBoundingBox(); |
- FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement>(maskElement, maskElement->maskUnits()->currentValue()->enumValue(), objectBoundingBox); |
- |
- // Resource was not layouted yet. Give back clipping rect of the mask. |
- if (selfNeedsLayout()) |
- return maskBoundaries; |
- |
- if (m_maskContentBoundaries.isEmpty()) |
- calculateMaskContentPaintInvalidationRect(); |
- |
- FloatRect maskRect = m_maskContentBoundaries; |
- if (maskElement->maskContentUnits()->currentValue()->value() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
- AffineTransform transform; |
- transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); |
- transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); |
- maskRect = transform.mapRect(maskRect); |
- } |
- |
- maskRect.intersect(maskBoundaries); |
- return maskRect; |
-} |
- |
-} |