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Unified Diff: Source/core/rendering/svg/RenderSVGResourceFilter.cpp

Issue 908243002: Move rendering/svg/RenderSVGResource* to layout/svg. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/rendering/svg/RenderSVGResourceFilter.cpp
diff --git a/Source/core/rendering/svg/RenderSVGResourceFilter.cpp b/Source/core/rendering/svg/RenderSVGResourceFilter.cpp
deleted file mode 100644
index 6289ca4b5e5b2382a4146538cc9f84b5d9833758..0000000000000000000000000000000000000000
--- a/Source/core/rendering/svg/RenderSVGResourceFilter.cpp
+++ /dev/null
@@ -1,315 +0,0 @@
-/*
- * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
- * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
- * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
- * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
- * Copyright (C) Research In Motion Limited 2010. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
-#include "config.h"
-#include "core/rendering/svg/RenderSVGResourceFilter.h"
-
-#include "core/dom/ElementTraversal.h"
-#include "core/svg/SVGFilterPrimitiveStandardAttributes.h"
-#include "platform/graphics/GraphicsContext.h"
-#include "platform/graphics/filters/SkiaImageFilterBuilder.h"
-#include "platform/graphics/filters/SourceAlpha.h"
-#include "platform/graphics/filters/SourceGraphic.h"
-#include "third_party/skia/include/core/SkPicture.h"
-
-namespace blink {
-
-void FilterData::trace(Visitor* visitor)
-{
-#if ENABLE(OILPAN)
- visitor->trace(filter);
- visitor->trace(builder);
-#endif
-}
-
-RenderSVGResourceFilter::RenderSVGResourceFilter(SVGFilterElement* node)
- : RenderSVGResourceContainer(node)
-{
-}
-
-RenderSVGResourceFilter::~RenderSVGResourceFilter()
-{
-}
-
-void RenderSVGResourceFilter::destroy()
-{
- m_filter.clear();
- RenderSVGResourceContainer::destroy();
-}
-
-bool RenderSVGResourceFilter::isChildAllowed(LayoutObject* child, const LayoutStyle&) const
-{
- return child->isSVGResourceFilterPrimitive();
-}
-
-void RenderSVGResourceFilter::removeAllClientsFromCache(bool markForInvalidation)
-{
- m_filter.clear();
- markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation);
-}
-
-void RenderSVGResourceFilter::removeClientFromCache(LayoutObject* client, bool markForInvalidation)
-{
- ASSERT(client);
-
- m_filter.remove(client);
-
- markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation);
-}
-
-PassRefPtrWillBeRawPtr<SVGFilterBuilder> RenderSVGResourceFilter::buildPrimitives(SVGFilter* filter)
-{
- SVGFilterElement* filterElement = toSVGFilterElement(element());
- FloatRect targetBoundingBox = filter->targetBoundingBox();
-
- // Add effects to the builder
- RefPtrWillBeRawPtr<SVGFilterBuilder> builder = SVGFilterBuilder::create(SourceGraphic::create(filter), SourceAlpha::create(filter));
- for (SVGElement* element = Traversal<SVGElement>::firstChild(*filterElement); element; element = Traversal<SVGElement>::nextSibling(*element)) {
- if (!element->isFilterEffect() || !element->renderer())
- continue;
-
- SVGFilterPrimitiveStandardAttributes* effectElement = static_cast<SVGFilterPrimitiveStandardAttributes*>(element);
- RefPtrWillBeRawPtr<FilterEffect> effect = effectElement->build(builder.get(), filter);
- if (!effect) {
- builder->clearEffects();
- return nullptr;
- }
- builder->appendEffectToEffectReferences(effect, effectElement->renderer());
- effectElement->setStandardAttributes(effect.get());
- effect->setEffectBoundaries(SVGLengthContext::resolveRectangle<SVGFilterPrimitiveStandardAttributes>(effectElement, filterElement->primitiveUnits()->currentValue()->enumValue(), targetBoundingBox));
- effect->setOperatingColorSpace(
- effectElement->renderer()->style()->svgStyle().colorInterpolationFilters() == CI_LINEARRGB ? ColorSpaceLinearRGB : ColorSpaceDeviceRGB);
- builder->add(AtomicString(effectElement->result()->currentValue()->value()), effect);
- }
- return builder.release();
-}
-
-static GraphicsContext* beginRecordingContent(GraphicsContext* context, FilterData* filterData)
-{
- ASSERT(filterData->m_state == FilterData::Initial);
-
- // For slimming paint we need to create a new context so the contents of the
- // filter can be drawn and cached.
- if (RuntimeEnabledFeatures::slimmingPaintEnabled()) {
- filterData->m_displayItemList = DisplayItemList::create();
- filterData->m_context = adoptPtr(new GraphicsContext(nullptr, filterData->m_displayItemList.get()));
- context = filterData->m_context.get();
- }
-
- context->beginRecording(filterData->boundaries);
- filterData->m_state = FilterData::RecordingContent;
- return context;
-}
-
-static void endRecordingContent(GraphicsContext* context, FilterData* filterData)
-{
- ASSERT(filterData->m_state == FilterData::RecordingContent);
-
- // FIXME: maybe filterData should just hold onto SourceGraphic after creation?
- SourceGraphic* sourceGraphic = static_cast<SourceGraphic*>(filterData->builder->getEffectById(SourceGraphic::effectName()));
- ASSERT(sourceGraphic);
-
- // For slimming paint we need to use the context that contains the filtered
- // content.
- if (RuntimeEnabledFeatures::slimmingPaintEnabled()) {
- ASSERT(filterData->m_displayItemList);
- ASSERT(filterData->m_context);
- filterData->m_displayItemList->replay(filterData->m_context.get());
- context = filterData->m_context.get();
- }
-
- sourceGraphic->setPicture(context->endRecording());
-
- // Content is cached by the source graphic so temporaries can be freed.
- if (RuntimeEnabledFeatures::slimmingPaintEnabled()) {
- filterData->m_displayItemList = nullptr;
- filterData->m_context = nullptr;
- }
-
- filterData->m_state = FilterData::ReadyToPaint;
-}
-
-static void paintFilteredContent(GraphicsContext* context, FilterData* filterData, SVGFilterElement* filterElement)
-{
- ASSERT(filterData->m_state == FilterData::ReadyToPaint);
- filterData->m_state = FilterData::PaintingFilter;
-
- SkiaImageFilterBuilder builder(context);
- SourceGraphic* sourceGraphic = static_cast<SourceGraphic*>(filterData->builder->getEffectById(SourceGraphic::effectName()));
- ASSERT(sourceGraphic);
- builder.setSourceGraphic(sourceGraphic);
- RefPtr<ImageFilter> imageFilter = builder.build(filterData->builder->lastEffect(), ColorSpaceDeviceRGB);
- FloatRect boundaries = filterData->boundaries;
- context->save();
-
- // Clip drawing of filtered image to the minimum required paint rect.
- FilterEffect* lastEffect = filterData->builder->lastEffect();
- context->clipRect(lastEffect->determineAbsolutePaintRect(lastEffect->maxEffectRect()));
- if (filterElement->hasAttribute(SVGNames::filterResAttr)) {
- // Get boundaries in device coords.
- // FIXME: See crbug.com/382491. Is the use of getCTM OK here, given it does not include device
- // zoom or High DPI adjustments?
- FloatSize size = context->getCTM().mapSize(boundaries.size());
- // Compute the scale amount required so that the resulting offscreen is exactly filterResX by filterResY pixels.
- float filterResScaleX = filterElement->filterResX()->currentValue()->value() / size.width();
- float filterResScaleY = filterElement->filterResY()->currentValue()->value() / size.height();
- // Scale the CTM so the primitive is drawn to filterRes.
- context->scale(filterResScaleX, filterResScaleY);
- // Create a resize filter with the inverse scale.
- AffineTransform resizeMatrix;
- resizeMatrix.scale(1 / filterResScaleX, 1 / filterResScaleY);
- imageFilter = builder.buildTransform(resizeMatrix, imageFilter.get());
- }
-
- // See crbug.com/382491.
- if (!RuntimeEnabledFeatures::slimmingPaintEnabled()) {
- // If the CTM contains rotation or shearing, apply the filter to
- // the unsheared/unrotated matrix, and do the shearing/rotation
- // as a final pass.
- AffineTransform ctm = context->getCTM();
- if (ctm.b() || ctm.c()) {
- AffineTransform scaleAndTranslate;
- scaleAndTranslate.translate(ctm.e(), ctm.f());
- scaleAndTranslate.scale(ctm.xScale(), ctm.yScale());
- ASSERT(scaleAndTranslate.isInvertible());
- AffineTransform shearAndRotate = scaleAndTranslate.inverse();
- shearAndRotate.multiply(ctm);
- context->setCTM(scaleAndTranslate);
- imageFilter = builder.buildTransform(shearAndRotate, imageFilter.get());
- }
- }
- context->beginLayer(1, SkXfermode::kSrcOver_Mode, &boundaries, ColorFilterNone, imageFilter.get());
- context->endLayer();
- context->restore();
-
- filterData->m_state = FilterData::ReadyToPaint;
-}
-
-GraphicsContext* RenderSVGResourceFilter::prepareEffect(LayoutObject* object, GraphicsContext* context)
-{
- ASSERT(object);
- ASSERT(context);
-
- clearInvalidationMask();
-
- if (FilterData* filterData = m_filter.get(object)) {
- // If the filterData already exists we do not need to record the content
- // to be filtered. This can occur if the content was previously recorded
- // or we are in a cycle.
- if (filterData->m_state == FilterData::PaintingFilter)
- filterData->m_state = FilterData::PaintingFilterCycleDetected;
- return nullptr;
- }
-
- OwnPtrWillBeRawPtr<FilterData> filterData = FilterData::create();
- FloatRect targetBoundingBox = object->objectBoundingBox();
-
- SVGFilterElement* filterElement = toSVGFilterElement(element());
- filterData->boundaries = SVGLengthContext::resolveRectangle<SVGFilterElement>(filterElement, filterElement->filterUnits()->currentValue()->enumValue(), targetBoundingBox);
- if (filterData->boundaries.isEmpty())
- return nullptr;
-
- // Create the SVGFilter object.
- FloatRect drawingRegion = object->strokeBoundingBox();
- drawingRegion.intersect(filterData->boundaries);
- bool primitiveBoundingBoxMode = filterElement->primitiveUnits()->currentValue()->enumValue() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX;
- filterData->filter = SVGFilter::create(enclosingIntRect(drawingRegion), targetBoundingBox, filterData->boundaries, primitiveBoundingBoxMode);
-
- // Create all relevant filter primitives.
- filterData->builder = buildPrimitives(filterData->filter.get());
- if (!filterData->builder)
- return nullptr;
-
- FilterEffect* lastEffect = filterData->builder->lastEffect();
- if (!lastEffect)
- return nullptr;
-
- lastEffect->determineFilterPrimitiveSubregion(ClipToFilterRegion);
-
- FilterData* data = filterData.get();
- m_filter.set(object, filterData.release());
- return beginRecordingContent(context, data);
-}
-
-void RenderSVGResourceFilter::finishEffect(LayoutObject* object, GraphicsContext* context)
-{
- ASSERT(object);
- ASSERT(context);
-
- FilterData* filterData = m_filter.get(object);
- if (!filterData)
- return;
-
- // A painting cycle can occur when an FeImage references a source that makes
- // use of the FeImage itself. This is the first place we would hit the
- // cycle so we reset the state and continue.
- if (filterData->m_state == FilterData::PaintingFilterCycleDetected) {
- filterData->m_state = FilterData::PaintingFilter;
- return;
- }
-
- // Check for RecordingContent here because we may can be re-painting without
- // re-recording the contents to be filtered.
- if (filterData->m_state == FilterData::RecordingContent)
- endRecordingContent(context, filterData);
-
- if (filterData->m_state == FilterData::ReadyToPaint)
- paintFilteredContent(context, filterData, toSVGFilterElement(element()));
-}
-
-FloatRect RenderSVGResourceFilter::resourceBoundingBox(const LayoutObject* object)
-{
- if (SVGFilterElement* element = toSVGFilterElement(this->element()))
- return SVGLengthContext::resolveRectangle<SVGFilterElement>(element, element->filterUnits()->currentValue()->enumValue(), object->objectBoundingBox());
-
- return FloatRect();
-}
-
-void RenderSVGResourceFilter::primitiveAttributeChanged(LayoutObject* object, const QualifiedName& attribute)
-{
- FilterMap::iterator it = m_filter.begin();
- FilterMap::iterator end = m_filter.end();
- SVGFilterPrimitiveStandardAttributes* primitve = static_cast<SVGFilterPrimitiveStandardAttributes*>(object->node());
-
- for (; it != end; ++it) {
- FilterData* filterData = it->value.get();
- if (filterData->m_state != FilterData::ReadyToPaint)
- continue;
-
- SVGFilterBuilder* builder = filterData->builder.get();
- FilterEffect* effect = builder->effectByRenderer(object);
- if (!effect)
- continue;
- // Since all effects shares the same attribute value, all
- // or none of them will be changed.
- if (!primitve->setFilterEffectAttribute(effect, attribute))
- return;
- builder->clearResultsRecursive(effect);
-
- // Issue paint invalidations for the image on the screen.
- markClientForInvalidation(it->key, PaintInvalidation);
- }
- markAllClientLayersForInvalidation();
-}
-
-}
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