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Side by Side Diff: Source/core/paint/SVGInlineTextBoxPainter.cpp

Issue 908243002: Move rendering/svg/RenderSVGResource* to layout/svg. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/SVGInlineTextBoxPainter.h" 6 #include "core/paint/SVGInlineTextBoxPainter.h"
7 7
8 #include "core/dom/DocumentMarkerController.h" 8 #include "core/dom/DocumentMarkerController.h"
9 #include "core/dom/RenderedDocumentMarker.h" 9 #include "core/dom/RenderedDocumentMarker.h"
10 #include "core/editing/Editor.h" 10 #include "core/editing/Editor.h"
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284 case PT_MARKERS: 284 case PT_MARKERS:
285 break; 285 break;
286 default: 286 default:
287 ASSERT_NOT_REACHED(); 287 ASSERT_NOT_REACHED();
288 } 288 }
289 } 289 }
290 } 290 }
291 291
292 void SVGInlineTextBoxPainter::paintTextWithShadows(const PaintInfo& paintInfo, c onst LayoutStyle& style, 292 void SVGInlineTextBoxPainter::paintTextWithShadows(const PaintInfo& paintInfo, c onst LayoutStyle& style,
293 TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int en dPosition, 293 TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int en dPosition,
294 RenderSVGResourceMode resourceMode) 294 LayoutSVGResourceMode resourceMode)
295 { 295 {
296 RenderSVGInlineText& textRenderer = toRenderSVGInlineText(m_svgInlineTextBox .renderer()); 296 RenderSVGInlineText& textRenderer = toRenderSVGInlineText(m_svgInlineTextBox .renderer());
297 297
298 float scalingFactor = textRenderer.scalingFactor(); 298 float scalingFactor = textRenderer.scalingFactor();
299 ASSERT(scalingFactor); 299 ASSERT(scalingFactor);
300 300
301 const Font& scaledFont = textRenderer.scaledFont(); 301 const Font& scaledFont = textRenderer.scaledFont();
302 const ShadowList* shadowList = style.textShadow(); 302 const ShadowList* shadowList = style.textShadow();
303 GraphicsContext* context = paintInfo.context; 303 GraphicsContext* context = paintInfo.context;
304 304
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342 342
343 float baseline = scaledFont.fontMetrics().floatAscent(); 343 float baseline = scaledFont.fontMetrics().floatAscent();
344 textRunPaintInfo.bounds = FloatRect(textOrigin.x(), textOrigin.y() - baselin e, 344 textRunPaintInfo.bounds = FloatRect(textOrigin.x(), textOrigin.y() - baselin e,
345 textSize.width(), textSize.height()); 345 textSize.width(), textSize.height());
346 346
347 scaledFont.drawText(context, textRunPaintInfo, textOrigin); 347 scaledFont.drawText(context, textRunPaintInfo, textOrigin);
348 } 348 }
349 349
350 void SVGInlineTextBoxPainter::paintText(const PaintInfo& paintInfo, const Layout Style& style, 350 void SVGInlineTextBoxPainter::paintText(const PaintInfo& paintInfo, const Layout Style& style,
351 const LayoutStyle& selectionStyle, const SVGTextFragment& fragment, 351 const LayoutStyle& selectionStyle, const SVGTextFragment& fragment,
352 RenderSVGResourceMode resourceMode, bool shouldPaintSelection) 352 LayoutSVGResourceMode resourceMode, bool shouldPaintSelection)
353 { 353 {
354 int startPosition = 0; 354 int startPosition = 0;
355 int endPosition = 0; 355 int endPosition = 0;
356 if (shouldPaintSelection) { 356 if (shouldPaintSelection) {
357 m_svgInlineTextBox.selectionStartEnd(startPosition, endPosition); 357 m_svgInlineTextBox.selectionStartEnd(startPosition, endPosition);
358 shouldPaintSelection = m_svgInlineTextBox.mapStartEndPositionsIntoFragme ntCoordinates(fragment, startPosition, endPosition); 358 shouldPaintSelection = m_svgInlineTextBox.mapStartEndPositionsIntoFragme ntCoordinates(fragment, startPosition, endPosition);
359 } 359 }
360 360
361 // Fast path if there is no selection, just draw the whole chunk part using the regular style 361 // Fast path if there is no selection, just draw the whole chunk part using the regular style
362 TextRun textRun = m_svgInlineTextBox.constructTextRun(style, fragment); 362 TextRun textRun = m_svgInlineTextBox.constructTextRun(style, fragment);
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439 439
440 fragmentRect = fragmentTransform.mapRect(fragmentRect); 440 fragmentRect = fragmentTransform.mapRect(fragmentRect);
441 markerRect.unite(fragmentRect); 441 markerRect.unite(fragmentRect);
442 } 442 }
443 } 443 }
444 444
445 toRenderedDocumentMarker(marker)->setRenderedRect(textRenderer.localToAbsolu teQuad(markerRect).enclosingBoundingBox()); 445 toRenderedDocumentMarker(marker)->setRenderedRect(textRenderer.localToAbsolu teQuad(markerRect).enclosingBoundingBox());
446 } 446 }
447 447
448 } // namespace blink 448 } // namespace blink
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