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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <algorithm> | 5 #include <algorithm> |
6 | 6 |
7 #include "base/macros.h" | 7 #include "base/macros.h" |
8 #include "cc/output/viewport_selection_bound.h" | |
9 #include "ui/base/touch/selection_bound.h" | 8 #include "ui/base/touch/selection_bound.h" |
10 #include "ui/gfx/geometry/point_conversions.h" | 9 #include "ui/gfx/geometry/point_conversions.h" |
11 #include "ui/gfx/geometry/rect.h" | 10 #include "ui/gfx/geometry/rect.h" |
12 | 11 |
13 namespace ui { | 12 namespace ui { |
14 | 13 |
15 namespace { | |
16 | |
17 SelectionBound::Type ConvertToSelectionBoundType(cc::SelectionBoundType type) { | |
18 switch (type) { | |
19 case cc::SELECTION_BOUND_LEFT: | |
20 return SelectionBound::LEFT; | |
21 case cc::SELECTION_BOUND_RIGHT: | |
22 return SelectionBound::RIGHT; | |
23 case cc::SELECTION_BOUND_CENTER: | |
24 return SelectionBound::CENTER; | |
25 case cc::SELECTION_BOUND_EMPTY: | |
26 return SelectionBound::EMPTY; | |
27 } | |
28 NOTREACHED() << "Unknown selection bound type"; | |
29 return SelectionBound::EMPTY; | |
30 } | |
31 | |
32 } // namespace | |
33 | |
34 SelectionBound::SelectionBound() : type_(EMPTY), visible_(false) { | 14 SelectionBound::SelectionBound() : type_(EMPTY), visible_(false) { |
35 } | 15 } |
36 | 16 |
37 SelectionBound::SelectionBound(const cc::ViewportSelectionBound& bound) | 17 SelectionBound::SelectionBound(const SelectionBound& other) = default; |
38 : type_(ConvertToSelectionBoundType(bound.type)), | |
39 visible_(bound.visible) { | |
40 if (type_ != EMPTY) | |
41 SetEdge(bound.edge_top, bound.edge_bottom); | |
42 } | |
43 | 18 |
44 SelectionBound::~SelectionBound() { | 19 SelectionBound::~SelectionBound() { |
45 } | 20 } |
46 | 21 |
47 void SelectionBound::SetEdgeTop(const gfx::PointF& value) { | 22 void SelectionBound::SetEdgeTop(const gfx::PointF& value) { |
48 edge_top_ = value; | 23 edge_top_ = value; |
49 edge_top_rounded_ = gfx::ToRoundedPoint(value); | 24 edge_top_rounded_ = gfx::ToRoundedPoint(value); |
50 } | 25 } |
51 | 26 |
52 void SelectionBound::SetEdgeBottom(const gfx::PointF& value) { | 27 void SelectionBound::SetEdgeBottom(const gfx::PointF& value) { |
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84 gfx::Point bottom_right(b1.edge_top_rounded()); | 59 gfx::Point bottom_right(b1.edge_top_rounded()); |
85 bottom_right.SetToMax(b1.edge_bottom_rounded()); | 60 bottom_right.SetToMax(b1.edge_bottom_rounded()); |
86 bottom_right.SetToMax(b2.edge_top_rounded()); | 61 bottom_right.SetToMax(b2.edge_top_rounded()); |
87 bottom_right.SetToMax(b2.edge_bottom_rounded()); | 62 bottom_right.SetToMax(b2.edge_bottom_rounded()); |
88 | 63 |
89 gfx::Vector2d diff = bottom_right - top_left; | 64 gfx::Vector2d diff = bottom_right - top_left; |
90 return gfx::Rect(top_left, gfx::Size(diff.x(), diff.y())); | 65 return gfx::Rect(top_left, gfx::Size(diff.x(), diff.y())); |
91 } | 66 } |
92 | 67 |
93 } // namespace ui | 68 } // namespace ui |
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