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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #ifndef SkEdgeBuilder_DEFINED | 8 #ifndef SkEdgeBuilder_DEFINED |
9 #define SkEdgeBuilder_DEFINED | 9 #define SkEdgeBuilder_DEFINED |
10 | 10 |
11 #include "SkChunkAlloc.h" | 11 #include "SkChunkAlloc.h" |
12 #include "SkRect.h" | 12 #include "SkRect.h" |
13 #include "SkTDArray.h" | 13 #include "SkTDArray.h" |
14 | 14 |
15 struct SkEdge; | 15 struct SkEdge; |
16 class SkEdgeClipper; | 16 class SkEdgeClipper; |
17 class SkPath; | 17 class SkPath; |
18 | 18 |
19 class SkEdgeBuilder { | 19 class SkEdgeBuilder { |
20 public: | 20 public: |
21 SkEdgeBuilder(); | 21 SkEdgeBuilder(); |
22 | 22 |
23 // returns the number of built edges. The array of those edge pointers | 23 // returns the number of built edges. The array of those edge pointers |
24 // is returned from edgeList(). | 24 // is returned from edgeList(). |
25 int build(const SkPath& path, const SkIRect* clip, int shiftUp); | 25 int build(const SkPath& path, const SkIRect* clip, int shiftUp, bool clipToT
heRight); |
26 | 26 |
27 SkEdge** edgeList() { return fEdgeList; } | 27 SkEdge** edgeList() { return fEdgeList; } |
28 | 28 |
29 private: | 29 private: |
30 SkChunkAlloc fAlloc; | 30 SkChunkAlloc fAlloc; |
31 SkTDArray<SkEdge*> fList; | 31 SkTDArray<SkEdge*> fList; |
32 | 32 |
33 /* | 33 /* |
34 * If we're in general mode, we allcoate the pointers in fList, and this | 34 * If we're in general mode, we allcoate the pointers in fList, and this |
35 * will point at fList.begin(). If we're in polygon mode, fList will be | 35 * will point at fList.begin(). If we're in polygon mode, fList will be |
36 * empty, as we will have preallocated room for the pointers in fAlloc's | 36 * empty, as we will have preallocated room for the pointers in fAlloc's |
37 * block, and fEdgeList will point into that. | 37 * block, and fEdgeList will point into that. |
38 */ | 38 */ |
39 SkEdge** fEdgeList; | 39 SkEdge** fEdgeList; |
40 | 40 |
41 int fShiftUp; | 41 int fShiftUp; |
42 | 42 |
43 public: | 43 public: |
44 void addLine(const SkPoint pts[]); | 44 void addLine(const SkPoint pts[]); |
45 void addQuad(const SkPoint pts[]); | 45 void addQuad(const SkPoint pts[]); |
46 void addCubic(const SkPoint pts[]); | 46 void addCubic(const SkPoint pts[]); |
47 void addClipper(SkEdgeClipper*); | 47 void addClipper(SkEdgeClipper*); |
48 | 48 |
49 int buildPoly(const SkPath& path, const SkIRect* clip, int shiftUp); | 49 int buildPoly(const SkPath& path, const SkIRect* clip, int shiftUp, bool cli
pToTheRight); |
50 }; | 50 }; |
51 | 51 |
52 #endif | 52 #endif |
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