OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
(...skipping 164 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
175 GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location,
GLint x, GLint y, GLint z); | 175 GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location,
GLint x, GLint y, GLint z); |
176 GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 176 GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
177 GL_APICALL void GL_APIENTRY glUniform3ui (GLintUniformLocation location,
GLuint x, GLuint y, GLuint z); | 177 GL_APICALL void GL_APIENTRY glUniform3ui (GLintUniformLocation location,
GLuint x, GLuint y, GLuint z); |
178 GL_APICALL void GL_APIENTRY glUniform3uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); | 178 GL_APICALL void GL_APIENTRY glUniform3uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); |
179 GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location,
GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 179 GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location,
GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
180 GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); | 180 GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
181 GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location,
GLint x, GLint y, GLint z, GLint w); | 181 GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location,
GLint x, GLint y, GLint z, GLint w); |
182 GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 182 GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
183 GL_APICALL void GL_APIENTRY glUniform4ui (GLintUniformLocation location,
GLuint x, GLuint y, GLuint z, GLuint w); | 183 GL_APICALL void GL_APIENTRY glUniform4ui (GLintUniformLocation location,
GLuint x, GLuint y, GLuint z, GLuint w); |
184 GL_APICALL void GL_APIENTRY glUniform4uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); | 184 GL_APICALL void GL_APIENTRY glUniform4uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); |
| 185 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLidProgram program,
GLuint index, GLuint binding); |
185 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); | 186 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); |
186 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); | 187 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); |
187 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); | 188 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); |
188 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); | 189 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); |
189 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); | 190 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); |
190 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); | 191 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); |
191 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); | 192 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); |
192 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); | 193 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); |
193 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); | 194 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); |
194 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); | 195 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); |
(...skipping 92 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
287 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 288 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
288 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 289 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
289 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 290 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
290 | 291 |
291 // Extension CHROMIUM_path_rendering. | 292 // Extension CHROMIUM_path_rendering. |
292 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 293 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
293 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 294 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
294 | 295 |
295 // Extension KHR_blend_equation_advanced | 296 // Extension KHR_blend_equation_advanced |
296 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 297 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
OLD | NEW |