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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 906613005: Add glUniformBlockBinding to GPU command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@uniform
Patch Set: Created 5 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
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175 GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location, GLint x, GLint y, GLint z); 175 GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location, GLint x, GLint y, GLint z);
176 GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); 176 GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
177 GL_APICALL void GL_APIENTRY glUniform3ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z); 177 GL_APICALL void GL_APIENTRY glUniform3ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z);
178 GL_APICALL void GL_APIENTRY glUniform3uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v); 178 GL_APICALL void GL_APIENTRY glUniform3uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v);
179 GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 179 GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
180 GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); 180 GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
181 GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location, GLint x, GLint y, GLint z, GLint w); 181 GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location, GLint x, GLint y, GLint z, GLint w);
182 GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); 182 GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
183 GL_APICALL void GL_APIENTRY glUniform4ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z, GLuint w); 183 GL_APICALL void GL_APIENTRY glUniform4ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z, GLuint w);
184 GL_APICALL void GL_APIENTRY glUniform4uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v); 184 GL_APICALL void GL_APIENTRY glUniform4uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v);
185 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLidProgram program, GLuint index, GLuint binding);
185 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va lue); 186 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va lue);
186 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); 187 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
187 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); 188 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
188 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va lue); 189 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va lue);
189 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); 190 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
190 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); 191 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
191 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va lue); 192 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va lue);
192 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); 193 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
193 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); 194 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
194 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); 195 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program);
(...skipping 92 matching lines...) Expand 10 before | Expand all | Expand 10 after
287 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 288 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
288 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 289 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
289 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); 290 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
290 291
291 // Extension CHROMIUM_path_rendering. 292 // Extension CHROMIUM_path_rendering.
292 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 293 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
293 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 294 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
294 295
295 // Extension KHR_blend_equation_advanced 296 // Extension KHR_blend_equation_advanced
296 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 297 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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