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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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414 GLfloat w) = 0; | 414 GLfloat w) = 0; |
415 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; | 415 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
416 virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0; | 416 virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0; |
417 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; | 417 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; |
418 virtual void Uniform4ui(GLint location, | 418 virtual void Uniform4ui(GLint location, |
419 GLuint x, | 419 GLuint x, |
420 GLuint y, | 420 GLuint y, |
421 GLuint z, | 421 GLuint z, |
422 GLuint w) = 0; | 422 GLuint w) = 0; |
423 virtual void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) = 0; | 423 virtual void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) = 0; |
| 424 virtual void UniformBlockBinding(GLuint program, |
| 425 GLuint index, |
| 426 GLuint binding) = 0; |
424 virtual void UniformMatrix2fv(GLint location, | 427 virtual void UniformMatrix2fv(GLint location, |
425 GLsizei count, | 428 GLsizei count, |
426 GLboolean transpose, | 429 GLboolean transpose, |
427 const GLfloat* value) = 0; | 430 const GLfloat* value) = 0; |
428 virtual void UniformMatrix2x3fv(GLint location, | 431 virtual void UniformMatrix2x3fv(GLint location, |
429 GLsizei count, | 432 GLsizei count, |
430 GLboolean transpose, | 433 GLboolean transpose, |
431 const GLfloat* value) = 0; | 434 const GLfloat* value) = 0; |
432 virtual void UniformMatrix2x4fv(GLint location, | 435 virtual void UniformMatrix2x4fv(GLint location, |
433 GLsizei count, | 436 GLsizei count, |
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681 GLint bounds_height, | 684 GLint bounds_height, |
682 GLfloat uv_x, | 685 GLfloat uv_x, |
683 GLfloat uv_y, | 686 GLfloat uv_y, |
684 GLfloat uv_width, | 687 GLfloat uv_width, |
685 GLfloat uv_height) = 0; | 688 GLfloat uv_height) = 0; |
686 virtual void SwapInterval(GLint interval) = 0; | 689 virtual void SwapInterval(GLint interval) = 0; |
687 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; | 690 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; |
688 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; | 691 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; |
689 virtual void BlendBarrierKHR() = 0; | 692 virtual void BlendBarrierKHR() = 0; |
690 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 693 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
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