Index: content/renderer/scheduler/renderer_task_queue_selector.cc |
diff --git a/content/renderer/scheduler/renderer_task_queue_selector.cc b/content/renderer/scheduler/renderer_task_queue_selector.cc |
index 5472220f7689bd6636c337552aec0a7647f1b4e6..cc4a7ce81128ee0c01e8d1eabb66299a89524649 100644 |
--- a/content/renderer/scheduler/renderer_task_queue_selector.cc |
+++ b/content/renderer/scheduler/renderer_task_queue_selector.cc |
@@ -18,7 +18,7 @@ RendererTaskQueueSelector::~RendererTaskQueueSelector() { |
void RendererTaskQueueSelector::RegisterWorkQueues( |
const std::vector<const base::TaskQueue*>& work_queues) { |
- main_thread_checker_.CalledOnValidThread(); |
+ DCHECK(main_thread_checker_.CalledOnValidThread()); |
work_queues_ = work_queues; |
for (QueuePriority priority = FIRST_QUEUE_PRIORITY; |
priority < QUEUE_PRIORITY_COUNT; |
@@ -33,7 +33,7 @@ void RendererTaskQueueSelector::RegisterWorkQueues( |
void RendererTaskQueueSelector::SetQueuePriority(size_t queue_index, |
QueuePriority priority) { |
- main_thread_checker_.CalledOnValidThread(); |
+ DCHECK(main_thread_checker_.CalledOnValidThread()); |
DCHECK_LT(queue_index, work_queues_.size()); |
DCHECK_LT(priority, QUEUE_PRIORITY_COUNT); |
DisableQueue(queue_index); |
@@ -46,7 +46,7 @@ void RendererTaskQueueSelector::EnableQueue(size_t queue_index, |
} |
void RendererTaskQueueSelector::DisableQueue(size_t queue_index) { |
- main_thread_checker_.CalledOnValidThread(); |
+ DCHECK(main_thread_checker_.CalledOnValidThread()); |
DCHECK_LT(queue_index, work_queues_.size()); |
for (QueuePriority priority = FIRST_QUEUE_PRIORITY; |
priority < QUEUE_PRIORITY_COUNT; |
@@ -93,7 +93,7 @@ bool RendererTaskQueueSelector::ChooseOldestWithPriority( |
bool RendererTaskQueueSelector::SelectWorkQueueToService( |
size_t* out_queue_index) { |
- main_thread_checker_.CalledOnValidThread(); |
+ DCHECK(main_thread_checker_.CalledOnValidThread()); |
DCHECK(work_queues_.size()); |
// Always service the control queue if it has any work. |
if (ChooseOldestWithPriority(CONTROL_PRIORITY, out_queue_index)) { |
@@ -154,7 +154,7 @@ const char* RendererTaskQueueSelector::PriorityToString( |
void RendererTaskQueueSelector::AsValueInto( |
base::debug::TracedValue* state) const { |
- main_thread_checker_.CalledOnValidThread(); |
+ DCHECK(main_thread_checker_.CalledOnValidThread()); |
state->BeginDictionary("priorities"); |
for (QueuePriority priority = FIRST_QUEUE_PRIORITY; |
priority < QUEUE_PRIORITY_COUNT; priority = NextPriority(priority)) { |