| Index: content/renderer/scheduler/renderer_task_queue_selector.cc
|
| diff --git a/content/renderer/scheduler/renderer_task_queue_selector.cc b/content/renderer/scheduler/renderer_task_queue_selector.cc
|
| index 5472220f7689bd6636c337552aec0a7647f1b4e6..cc4a7ce81128ee0c01e8d1eabb66299a89524649 100644
|
| --- a/content/renderer/scheduler/renderer_task_queue_selector.cc
|
| +++ b/content/renderer/scheduler/renderer_task_queue_selector.cc
|
| @@ -18,7 +18,7 @@ RendererTaskQueueSelector::~RendererTaskQueueSelector() {
|
|
|
| void RendererTaskQueueSelector::RegisterWorkQueues(
|
| const std::vector<const base::TaskQueue*>& work_queues) {
|
| - main_thread_checker_.CalledOnValidThread();
|
| + DCHECK(main_thread_checker_.CalledOnValidThread());
|
| work_queues_ = work_queues;
|
| for (QueuePriority priority = FIRST_QUEUE_PRIORITY;
|
| priority < QUEUE_PRIORITY_COUNT;
|
| @@ -33,7 +33,7 @@ void RendererTaskQueueSelector::RegisterWorkQueues(
|
|
|
| void RendererTaskQueueSelector::SetQueuePriority(size_t queue_index,
|
| QueuePriority priority) {
|
| - main_thread_checker_.CalledOnValidThread();
|
| + DCHECK(main_thread_checker_.CalledOnValidThread());
|
| DCHECK_LT(queue_index, work_queues_.size());
|
| DCHECK_LT(priority, QUEUE_PRIORITY_COUNT);
|
| DisableQueue(queue_index);
|
| @@ -46,7 +46,7 @@ void RendererTaskQueueSelector::EnableQueue(size_t queue_index,
|
| }
|
|
|
| void RendererTaskQueueSelector::DisableQueue(size_t queue_index) {
|
| - main_thread_checker_.CalledOnValidThread();
|
| + DCHECK(main_thread_checker_.CalledOnValidThread());
|
| DCHECK_LT(queue_index, work_queues_.size());
|
| for (QueuePriority priority = FIRST_QUEUE_PRIORITY;
|
| priority < QUEUE_PRIORITY_COUNT;
|
| @@ -93,7 +93,7 @@ bool RendererTaskQueueSelector::ChooseOldestWithPriority(
|
|
|
| bool RendererTaskQueueSelector::SelectWorkQueueToService(
|
| size_t* out_queue_index) {
|
| - main_thread_checker_.CalledOnValidThread();
|
| + DCHECK(main_thread_checker_.CalledOnValidThread());
|
| DCHECK(work_queues_.size());
|
| // Always service the control queue if it has any work.
|
| if (ChooseOldestWithPriority(CONTROL_PRIORITY, out_queue_index)) {
|
| @@ -154,7 +154,7 @@ const char* RendererTaskQueueSelector::PriorityToString(
|
|
|
| void RendererTaskQueueSelector::AsValueInto(
|
| base::debug::TracedValue* state) const {
|
| - main_thread_checker_.CalledOnValidThread();
|
| + DCHECK(main_thread_checker_.CalledOnValidThread());
|
| state->BeginDictionary("priorities");
|
| for (QueuePriority priority = FIRST_QUEUE_PRIORITY;
|
| priority < QUEUE_PRIORITY_COUNT; priority = NextPriority(priority)) {
|
|
|