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Side by Side Diff: gpu/command_buffer/service/gpu_switches.cc

Issue 90333003: Remove --enable-gpu-service-logging and --enable-gpu-client-logging (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gpu_switches.h" 5 #include "gpu/command_buffer/service/gpu_switches.h"
6 #include "base/basictypes.h" 6 #include "base/basictypes.h"
7 7
8 namespace switches { 8 namespace switches {
9 9
10 // Always return success when compiling a shader. Linking will still fail. 10 // Always return success when compiling a shader. Linking will still fail.
11 const char kCompileShaderAlwaysSucceeds[] = "compile-shader-always-succeeds"; 11 const char kCompileShaderAlwaysSucceeds[] = "compile-shader-always-succeeds";
12 12
13 // Disable the GL error log limit. 13 // Disable the GL error log limit.
14 const char kDisableGLErrorLimit[] = "disable-gl-error-limit"; 14 const char kDisableGLErrorLimit[] = "disable-gl-error-limit";
15 15
16 // Disable the GLSL translator. 16 // Disable the GLSL translator.
17 const char kDisableGLSLTranslator[] = "disable-glsl-translator"; 17 const char kDisableGLSLTranslator[] = "disable-glsl-translator";
18 18
19 // Disable workarounds for various GPU driver bugs. 19 // Disable workarounds for various GPU driver bugs.
20 const char kDisableGpuDriverBugWorkarounds[] = 20 const char kDisableGpuDriverBugWorkarounds[] =
21 "disable-gpu-driver-bug-workarounds"; 21 "disable-gpu-driver-bug-workarounds";
22 22
23 // Turn off user-defined name hashing in shaders. 23 // Turn off user-defined name hashing in shaders.
24 const char kDisableShaderNameHashing[] = "disable-shader-name-hashing"; 24 const char kDisableShaderNameHashing[] = "disable-shader-name-hashing";
25 25
26 // Turn on Logging GPU commands.
27 const char kEnableGPUCommandLogging[] = "enable-gpu-command-logging";
28
29 // Turn on Calling GL Error after every command. 26 // Turn on Calling GL Error after every command.
30 const char kEnableGPUDebugging[] = "enable-gpu-debugging"; 27 const char kEnableGPUDebugging[] = "enable-gpu-debugging";
31 28
32 // Enable GPU service logging. Note: This is the same switch as the one in
33 // gl_switches.cc. It's defined here again to avoid dependencies between
34 // dlls.
35 const char kEnableGPUServiceLoggingGPU[] = "enable-gpu-service-logging";
36
37 // Turn off gpu program caching 29 // Turn off gpu program caching
38 const char kDisableGpuProgramCache[] = "disable-gpu-program-cache"; 30 const char kDisableGpuProgramCache[] = "disable-gpu-program-cache";
39 31
40 // Enforce GL minimums. 32 // Enforce GL minimums.
41 const char kEnforceGLMinimums[] = "enforce-gl-minimums"; 33 const char kEnforceGLMinimums[] = "enforce-gl-minimums";
42 34
43 // Force the use of a workaround for graphics hangs seen on certain 35 // Force the use of a workaround for graphics hangs seen on certain
44 // Mac OS systems. Enabled by default (and can't be disabled) on known 36 // Mac OS systems. Enabled by default (and can't be disabled) on known
45 // affected systems. 37 // affected systems.
46 const char kForceGLFinishWorkaround[] = "force-glfinish-workaround"; 38 const char kForceGLFinishWorkaround[] = "force-glfinish-workaround";
(...skipping 16 matching lines...) Expand all
63 // Allows async texture uploads (off main thread) via GL context sharing. 55 // Allows async texture uploads (off main thread) via GL context sharing.
64 const char kEnableShareGroupAsyncTextureUpload[] = 56 const char kEnableShareGroupAsyncTextureUpload[] =
65 "enable-share-group-async-texture-upload"; 57 "enable-share-group-async-texture-upload";
66 58
67 const char* kGpuSwitches[] = { 59 const char* kGpuSwitches[] = {
68 kCompileShaderAlwaysSucceeds, 60 kCompileShaderAlwaysSucceeds,
69 kDisableGLErrorLimit, 61 kDisableGLErrorLimit,
70 kDisableGLSLTranslator, 62 kDisableGLSLTranslator,
71 kDisableGpuDriverBugWorkarounds, 63 kDisableGpuDriverBugWorkarounds,
72 kDisableShaderNameHashing, 64 kDisableShaderNameHashing,
73 kEnableGPUCommandLogging,
74 kEnableGPUDebugging, 65 kEnableGPUDebugging,
75 kEnableGPUServiceLoggingGPU,
76 kDisableGpuProgramCache, 66 kDisableGpuProgramCache,
77 kEnforceGLMinimums, 67 kEnforceGLMinimums,
78 kForceGLFinishWorkaround, 68 kForceGLFinishWorkaround,
79 kForceGpuMemAvailableMb, 69 kForceGpuMemAvailableMb,
80 kForceSynchronousGLReadPixels, 70 kForceSynchronousGLReadPixels,
81 kGpuDriverBugWorkarounds, 71 kGpuDriverBugWorkarounds,
82 kGpuProgramCacheSizeKb, 72 kGpuProgramCacheSizeKb,
83 kDisableGpuShaderDiskCache, 73 kDisableGpuShaderDiskCache,
84 kEnableShareGroupAsyncTextureUpload, 74 kEnableShareGroupAsyncTextureUpload,
85 }; 75 };
86 76
87 const int kNumGpuSwitches = arraysize(kGpuSwitches); 77 const int kNumGpuSwitches = arraysize(kGpuSwitches);
88 78
89 } // namespace switches 79 } // namespace switches
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