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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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79 #define glFrontFace GLES2_GET_FUN(FrontFace) | 79 #define glFrontFace GLES2_GET_FUN(FrontFace) |
80 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | 80 #define glGenBuffers GLES2_GET_FUN(GenBuffers) |
81 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | 81 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) |
82 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | 82 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) |
83 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | 83 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) |
84 #define glGenSamplers GLES2_GET_FUN(GenSamplers) | 84 #define glGenSamplers GLES2_GET_FUN(GenSamplers) |
85 #define glGenTextures GLES2_GET_FUN(GenTextures) | 85 #define glGenTextures GLES2_GET_FUN(GenTextures) |
86 #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) | 86 #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) |
87 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) | 87 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) |
88 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) | 88 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) |
| 89 #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName) |
89 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) | 90 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) |
90 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) | 91 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) |
91 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) | 92 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) |
92 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) | 93 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) |
93 #define glGetError GLES2_GET_FUN(GetError) | 94 #define glGetError GLES2_GET_FUN(GetError) |
94 #define glGetFloatv GLES2_GET_FUN(GetFloatv) | 95 #define glGetFloatv GLES2_GET_FUN(GetFloatv) |
95 #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) | 96 #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) |
96 #define glGetFramebufferAttachmentParameteriv \ | 97 #define glGetFramebufferAttachmentParameteriv \ |
97 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) | 98 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) |
98 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) | 99 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) |
99 #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) | 100 #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) |
100 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) | 101 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) |
101 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) | 102 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) |
102 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) | 103 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) |
103 #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) | 104 #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) |
104 #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) | 105 #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) |
105 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) | 106 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) |
106 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) | 107 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) |
107 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) | 108 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) |
108 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) | 109 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) |
109 #define glGetString GLES2_GET_FUN(GetString) | 110 #define glGetString GLES2_GET_FUN(GetString) |
110 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) | 111 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) |
111 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) | 112 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) |
| 113 #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex) |
112 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) | 114 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) |
113 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) | 115 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) |
114 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) | 116 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) |
115 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) | 117 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) |
116 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) | 118 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) |
117 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) | 119 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) |
118 #define glHint GLES2_GET_FUN(Hint) | 120 #define glHint GLES2_GET_FUN(Hint) |
119 #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) | 121 #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) |
120 #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) | 122 #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) |
121 #define glIsBuffer GLES2_GET_FUN(IsBuffer) | 123 #define glIsBuffer GLES2_GET_FUN(IsBuffer) |
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141 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) | 143 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) |
142 #define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf) | 144 #define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf) |
143 #define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv) | 145 #define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv) |
144 #define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri) | 146 #define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri) |
145 #define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv) | 147 #define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv) |
146 #define glScissor GLES2_GET_FUN(Scissor) | 148 #define glScissor GLES2_GET_FUN(Scissor) |
147 #define glShaderBinary GLES2_GET_FUN(ShaderBinary) | 149 #define glShaderBinary GLES2_GET_FUN(ShaderBinary) |
148 #define glShaderSource GLES2_GET_FUN(ShaderSource) | 150 #define glShaderSource GLES2_GET_FUN(ShaderSource) |
149 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) | 151 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) |
150 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) | 152 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) |
| 153 #define glOrderingBarrierCHROMIUM GLES2_GET_FUN(OrderingBarrierCHROMIUM) |
151 #define glStencilFunc GLES2_GET_FUN(StencilFunc) | 154 #define glStencilFunc GLES2_GET_FUN(StencilFunc) |
152 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) | 155 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) |
153 #define glStencilMask GLES2_GET_FUN(StencilMask) | 156 #define glStencilMask GLES2_GET_FUN(StencilMask) |
154 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) | 157 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) |
155 #define glStencilOp GLES2_GET_FUN(StencilOp) | 158 #define glStencilOp GLES2_GET_FUN(StencilOp) |
156 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) | 159 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) |
157 #define glTexImage2D GLES2_GET_FUN(TexImage2D) | 160 #define glTexImage2D GLES2_GET_FUN(TexImage2D) |
158 #define glTexImage3D GLES2_GET_FUN(TexImage3D) | 161 #define glTexImage3D GLES2_GET_FUN(TexImage3D) |
159 #define glTexParameterf GLES2_GET_FUN(TexParameterf) | 162 #define glTexParameterf GLES2_GET_FUN(TexParameterf) |
160 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) | 163 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) |
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247 #define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) | 250 #define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) |
248 #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) | 251 #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) |
249 #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) | 252 #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) |
250 #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) | 253 #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) |
251 #define glGetRequestableExtensionsCHROMIUM \ | 254 #define glGetRequestableExtensionsCHROMIUM \ |
252 GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) | 255 GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) |
253 #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) | 256 #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) |
254 #define glRateLimitOffscreenContextCHROMIUM \ | 257 #define glRateLimitOffscreenContextCHROMIUM \ |
255 GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM) | 258 GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM) |
256 #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) | 259 #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) |
| 260 #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM) |
257 #define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM) | 261 #define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM) |
258 #define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM) | 262 #define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM) |
259 #define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM) | 263 #define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM) |
260 #define glCreateGpuMemoryBufferImageCHROMIUM \ | 264 #define glCreateGpuMemoryBufferImageCHROMIUM \ |
261 GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM) | 265 GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM) |
262 #define glGetTranslatedShaderSourceANGLE \ | 266 #define glGetTranslatedShaderSourceANGLE \ |
263 GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) | 267 GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) |
264 #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) | 268 #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) |
265 #define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM) | 269 #define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM) |
266 #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) | 270 #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) |
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299 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 303 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
300 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 304 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
301 #define glScheduleOverlayPlaneCHROMIUM \ | 305 #define glScheduleOverlayPlaneCHROMIUM \ |
302 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 306 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
303 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 307 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
304 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 308 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
305 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 309 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
306 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 310 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
307 | 311 |
308 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 312 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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