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Unified Diff: src/gpu/GrDrawTarget.cpp

Issue 901663007: Revert of Move DstCopy on gpu into the GrXferProcessor. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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Index: src/gpu/GrDrawTarget.cpp
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
index 111f455883e269d1b77838215119ef8f1f09a592..b89d70ea2be724e2a8fb5bff5e1f6364efd5f31d 100644
--- a/src/gpu/GrDrawTarget.cpp
+++ b/src/gpu/GrDrawTarget.cpp
@@ -384,15 +384,15 @@
return true;
}
-bool GrDrawTarget::setupDstReadIfNecessary(const GrPipelineBuilder& pipelineBuilder,
+bool GrDrawTarget::setupDstReadIfNecessary(GrPipelineBuilder* pipelineBuilder,
GrDeviceCoordTexture* dstCopy,
const SkRect* drawBounds) {
- if (!pipelineBuilder.willXPNeedDstCopy(*this->caps())) {
+ if (this->caps()->dstReadInShaderSupport() || !pipelineBuilder->willEffectReadDstColor()) {
return true;
}
SkIRect copyRect;
const GrClipData* clip = this->getClip();
- GrRenderTarget* rt = pipelineBuilder.getRenderTarget();
+ GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
clip->getConservativeBounds(rt, &copyRect);
if (drawBounds) {
@@ -470,9 +470,14 @@
info.setDevBounds(*devBounds);
}
+ // TODO: We should continue with incorrect blending.
+ GrDeviceCoordTexture dstCopy;
+ if (!this->setupDstReadIfNecessary(pipelineBuilder, &dstCopy, devBounds)) {
+ return;
+ }
this->setDrawBuffers(&info, gp->getVertexStride());
- this->onDraw(*pipelineBuilder, gp, info, scissorState);
+ this->onDraw(*pipelineBuilder, gp, info, scissorState, dstCopy.texture() ? &dstCopy : NULL);
}
}
@@ -509,9 +514,15 @@
info.setDevBounds(*devBounds);
}
+ // TODO: We should continue with incorrect blending.
+ GrDeviceCoordTexture dstCopy;
+ if (!this->setupDstReadIfNecessary(pipelineBuilder, &dstCopy, devBounds)) {
+ return;
+ }
+
this->setDrawBuffers(&info, gp->getVertexStride());
- this->onDraw(*pipelineBuilder, gp, info, scissorState);
+ this->onDraw(*pipelineBuilder, gp, info, scissorState, dstCopy.texture() ? &dstCopy : NULL);
}
}
@@ -530,7 +541,12 @@
return;
}
- this->onDrawBatch(batch, *pipelineBuilder, scissorState, devBounds);
+ GrDeviceCoordTexture dstCopy;
+ if (!this->setupDstReadIfNecessary(pipelineBuilder, &dstCopy, devBounds)) {
+ return;
+ }
+
+ this->onDrawBatch(batch, *pipelineBuilder, scissorState, dstCopy.texture() ? &dstCopy : NULL);
}
static const GrStencilSettings& winding_path_stencil_settings() {
@@ -620,8 +636,13 @@
pipelineBuilder->getRenderTarget()->getStencilBuffer(),
&stencilSettings);
+ GrDeviceCoordTexture dstCopy;
+ if (!this->setupDstReadIfNecessary(pipelineBuilder, &dstCopy, &devBounds)) {
+ return;
+ }
+
this->onDrawPath(*pipelineBuilder, pathProc, path, scissorState, stencilSettings,
- &devBounds);
+ dstCopy.texture() ? &dstCopy : NULL);
}
void GrDrawTarget::drawPaths(GrPipelineBuilder* pipelineBuilder,
@@ -655,12 +676,18 @@
pipelineBuilder->getRenderTarget()->getStencilBuffer(),
&stencilSettings);
- // Don't compute a bounding box for dst copy texture, we'll opt
+ // Don't compute a bounding box for setupDstReadIfNecessary(), we'll opt
// instead for it to just copy the entire dst. Realistically this is a moot
// point, because any context that supports NV_path_rendering will also
// support NV_blend_equation_advanced.
+ GrDeviceCoordTexture dstCopy;
+ if (!this->setupDstReadIfNecessary(pipelineBuilder, &dstCopy, NULL)) {
+ return;
+ }
+
this->onDrawPaths(*pipelineBuilder, pathProc, pathRange, indices, indexType, transformValues,
- transformType, count, scissorState, stencilSettings, NULL);
+ transformType, count, scissorState, stencilSettings,
+ dstCopy.texture() ? &dstCopy : NULL);
}
void GrDrawTarget::clear(const SkIRect* rect,
@@ -766,6 +793,12 @@
info.setDevBounds(*devBounds);
}
+ // TODO: We should continue with incorrect blending.
+ GrDeviceCoordTexture dstCopy;
+ if (!this->setupDstReadIfNecessary(pipelineBuilder, &dstCopy, devBounds)) {
+ return;
+ }
+
while (instanceCount) {
info.fInstanceCount = SkTMin(instanceCount, maxInstancesPerDraw);
info.fVertexCount = info.fInstanceCount * verticesPerInstance;
@@ -779,7 +812,8 @@
info.fVertexCount,
info.fIndexCount)) {
this->setDrawBuffers(&info, gp->getVertexStride());
- this->onDraw(*pipelineBuilder, gp, info, scissorState);
+ this->onDraw(*pipelineBuilder, gp, info, scissorState,
+ dstCopy.texture() ? &dstCopy : NULL);
}
info.fStartVertex += info.fVertexCount;
instanceCount -= info.fInstanceCount;
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