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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
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260 const char* output) SK_OVERRIDE; | 260 const char* output) SK_OVERRIDE; |
261 | 261 |
262 | 262 |
263 // Handles for program uniforms (other than per-effect uniforms) | 263 // Handles for program uniforms (other than per-effect uniforms) |
264 struct BuiltinUniformHandles { | 264 struct BuiltinUniformHandles { |
265 UniformHandle fRTAdjustmentUni; | 265 UniformHandle fRTAdjustmentUni; |
266 | 266 |
267 // We use the render target height to provide a y-down frag coord when s
pecifying | 267 // We use the render target height to provide a y-down frag coord when s
pecifying |
268 // origin_upper_left is not supported. | 268 // origin_upper_left is not supported. |
269 UniformHandle fRTHeightUni; | 269 UniformHandle fRTHeightUni; |
| 270 |
| 271 // Uniforms for computing texture coords to do the dst-copy lookup |
| 272 UniformHandle fDstCopyTopLeftUni; |
| 273 UniformHandle fDstCopyScaleUni; |
| 274 UniformHandle fDstCopySamplerUni; |
270 }; | 275 }; |
271 | 276 |
272 protected: | 277 protected: |
273 typedef GrGLProgramDataManager::UniformInfo UniformInfo; | 278 typedef GrGLProgramDataManager::UniformInfo UniformInfo; |
274 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; | 279 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
275 | 280 |
276 static GrGLProgramBuilder* CreateProgramBuilder(const DrawArgs&, GrGLGpu*); | 281 static GrGLProgramBuilder* CreateProgramBuilder(const DrawArgs&, GrGLGpu*); |
277 | 282 |
278 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); | 283 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); |
279 | 284 |
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386 UniformInfoArray fUniforms; | 391 UniformInfoArray fUniforms; |
387 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; | 392 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
388 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 393 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
389 | 394 |
390 friend class GrGLShaderBuilder; | 395 friend class GrGLShaderBuilder; |
391 friend class GrGLVertexBuilder; | 396 friend class GrGLVertexBuilder; |
392 friend class GrGLFragmentShaderBuilder; | 397 friend class GrGLFragmentShaderBuilder; |
393 friend class GrGLGeometryBuilder; | 398 friend class GrGLGeometryBuilder; |
394 }; | 399 }; |
395 #endif | 400 #endif |
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