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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLFragmentShaderBuilder_DEFINED | 8 #ifndef GrGLFragmentShaderBuilder_DEFINED |
| 9 #define GrGLFragmentShaderBuilder_DEFINED | 9 #define GrGLFragmentShaderBuilder_DEFINED |
| 10 | 10 |
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| 90 | 90 |
| 91 // true public interface, defined explicitly in the abstract interfaces abov
e | 91 // true public interface, defined explicitly in the abstract interfaces abov
e |
| 92 bool enableFeature(GLSLFeature) SK_OVERRIDE; | 92 bool enableFeature(GLSLFeature) SK_OVERRIDE; |
| 93 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra
y& coords, | 93 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra
y& coords, |
| 94 int index) SK_OVERRIDE; | 94 int index) SK_OVERRIDE; |
| 95 const char* fragmentPosition() SK_OVERRIDE; | 95 const char* fragmentPosition() SK_OVERRIDE; |
| 96 const char* dstColor() SK_OVERRIDE; | 96 const char* dstColor() SK_OVERRIDE; |
| 97 | 97 |
| 98 private: | 98 private: |
| 99 // Private public interface, used by GrGLProgramBuilder to build a fragment
shader | 99 // Private public interface, used by GrGLProgramBuilder to build a fragment
shader |
| 100 void emitCodeToReadDstTexture(); |
| 100 void enableCustomOutput(); | 101 void enableCustomOutput(); |
| 101 void enableSecondaryOutput(); | 102 void enableSecondaryOutput(); |
| 102 const char* getPrimaryColorOutputName() const; | 103 const char* getPrimaryColorOutputName() const; |
| 103 const char* getSecondaryColorOutputName() const; | 104 const char* getSecondaryColorOutputName() const; |
| 104 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; | 105 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; |
| 105 void bindFragmentShaderLocations(GrGLuint programID); | 106 void bindFragmentShaderLocations(GrGLuint programID); |
| 106 | 107 |
| 107 // As GLProcessors emit code, there are some conditions we need to verify.
We use the below | 108 // As GLProcessors emit code, there are some conditions we need to verify.
We use the below |
| 108 // state to track this. The reset call is called per processor emitted. | 109 // state to track this. The reset call is called per processor emitted. |
| 109 bool hasReadDstColor() const { return fHasReadDstColor; } | 110 bool hasReadDstColor() const { return fHasReadDstColor; } |
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| 153 // the program creator | 154 // the program creator |
| 154 bool fHasReadDstColor; | 155 bool fHasReadDstColor; |
| 155 bool fHasReadFragmentPosition; | 156 bool fHasReadFragmentPosition; |
| 156 | 157 |
| 157 friend class GrGLProgramBuilder; | 158 friend class GrGLProgramBuilder; |
| 158 | 159 |
| 159 typedef GrGLFPFragmentBuilder INHERITED; | 160 typedef GrGLFPFragmentBuilder INHERITED; |
| 160 }; | 161 }; |
| 161 | 162 |
| 162 #endif | 163 #endif |
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