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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 901663007: Revert of Move DstCopy on gpu into the GrXferProcessor. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrGLProgramDesc.h" 7 #include "GrGLProgramDesc.h"
8 8
9 #include "GrGLProcessor.h" 9 #include "GrGLProcessor.h"
10 #include "GrProcessor.h" 10 #include "GrProcessor.h"
(...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after
82 82
83 uint32_t* key = b->add32n(2); 83 uint32_t* key = b->add32n(2);
84 key[0] = (textureKey << 16 | transformKey); 84 key[0] = (textureKey << 16 | transformKey);
85 key[1] = (classID << 16 | SkToU16(processorKeySize)); 85 key[1] = (classID << 16 | SkToU16(processorKeySize));
86 return true; 86 return true;
87 } 87 }
88 88
89 bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, 89 bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc,
90 const GrPrimitiveProcessor& primProc, 90 const GrPrimitiveProcessor& primProc,
91 const GrPipeline& pipeline, 91 const GrPipeline& pipeline,
92 const GrProgramDesc::DescInfo& descInfo,
92 const GrGLGpu* gpu, 93 const GrGLGpu* gpu,
93 const GrBatchTracker& batchTracker) { 94 const GrBatchTracker& batchTracker) {
94 // The descriptor is used as a cache key. Thus when a field of the 95 // The descriptor is used as a cache key. Thus when a field of the
95 // descriptor will not affect program generation (because of the attribute 96 // descriptor will not affect program generation (because of the attribute
96 // bindings in use or other descriptor field settings) it should be set 97 // bindings in use or other descriptor field settings) it should be set
97 // to a canonical value to avoid duplicate programs with different keys. 98 // to a canonical value to avoid duplicate programs with different keys.
98 99
99 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); 100 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t));
100 // Make room for everything up to the effect keys. 101 // Make room for everything up to the effect keys.
101 desc->fKey.reset(); 102 desc->fKey.reset();
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127 } 128 }
128 129
129 // --------DO NOT MOVE HEADER ABOVE THIS LINE------------------------------- ------------------- 130 // --------DO NOT MOVE HEADER ABOVE THIS LINE------------------------------- -------------------
130 // Because header is a pointer into the dynamic array, we can't push any new data into the key 131 // Because header is a pointer into the dynamic array, we can't push any new data into the key
131 // below here. 132 // below here.
132 KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>(); 133 KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>();
133 134
134 // make sure any padding in the header is zeroed. 135 // make sure any padding in the header is zeroed.
135 memset(header, 0, kHeaderSize); 136 memset(header, 0, kHeaderSize);
136 137
137 if (pipeline.readsFragPosition()) { 138 if (descInfo.fReadsDst) {
139 const GrDeviceCoordTexture* dstCopy = pipeline.getDstCopy();
140 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport());
141 const GrTexture* dstCopyTexture = NULL;
142 if (dstCopy) {
143 dstCopyTexture = dstCopy->texture();
144 }
145 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe xture,
146 gpu->glCa ps());
147 SkASSERT(0 != header->fDstReadKey);
148 } else {
149 header->fDstReadKey = 0;
150 }
151
152 if (descInfo.fReadsFragPosition) {
138 header->fFragPosKey = 153 header->fFragPosKey =
139 GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRe nderTarget(), 154 GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRe nderTarget(),
140 gpu->glCaps()) ; 155 gpu->glCaps()) ;
141 } else { 156 } else {
142 header->fFragPosKey = 0; 157 header->fFragPosKey = 0;
143 } 158 }
144 159
145 header->fColorEffectCnt = pipeline.numColorStages(); 160 header->fColorEffectCnt = pipeline.numColorStages();
146 header->fCoverageEffectCnt = pipeline.numCoverageStages(); 161 header->fCoverageEffectCnt = pipeline.numCoverageStages();
147 desc->finalize(); 162 desc->finalize();
148 return true; 163 return true;
149 } 164 }
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