| Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| index bb278be3953a5256c10f379785e7ccc4910adae5..088169622ccd3f397c2a185cd593bb75dcebcf7f 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| @@ -55,6 +55,12 @@
|
| SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(args, gpu));
|
|
|
| GrGLProgramBuilder* pb = builder.get();
|
| +
|
| + // emit code to read the dst copy texture, if necessary
|
| + if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != pb->header().fDstReadKey &&
|
| + !gpu->glCaps().fbFetchSupport()) {
|
| + pb->fFS.emitCodeToReadDstTexture();
|
| + }
|
|
|
| // TODO: Once all stages can handle taking a float or vec4 and correctly handling them we can
|
| // seed correctly here
|
|
|