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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
9 #include "GrGLShaderStringBuilder.h" | 9 #include "GrGLShaderStringBuilder.h" |
10 #include "GrGLProgramBuilder.h" | 10 #include "GrGLProgramBuilder.h" |
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172 gpu->glCaps().fbFetchExtensionString()); | 172 gpu->glCaps().fbFetchExtensionString()); |
173 | 173 |
174 // Some versions of this extension string require declaring custom color
output on ES 3.0+ | 174 // Some versions of this extension string require declaring custom color
output on ES 3.0+ |
175 const char* fbFetchColorName = gpu->glCaps().fbFetchColorName(); | 175 const char* fbFetchColorName = gpu->glCaps().fbFetchColorName(); |
176 if (gpu->glCaps().fbFetchNeedsCustomOutput()) { | 176 if (gpu->glCaps().fbFetchNeedsCustomOutput()) { |
177 this->enableCustomOutput(); | 177 this->enableCustomOutput(); |
178 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu
t_TypeModifier); | 178 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOu
t_TypeModifier); |
179 fbFetchColorName = declared_color_output_name(); | 179 fbFetchColorName = declared_color_output_name(); |
180 } | 180 } |
181 return fbFetchColorName; | 181 return fbFetchColorName; |
| 182 } else if (fProgramBuilder->fUniformHandles.fDstCopySamplerUni.isValid()) { |
| 183 return kDstCopyColorName; |
182 } else { | 184 } else { |
183 return kDstCopyColorName; | 185 return ""; |
184 } | 186 } |
| 187 } |
| 188 |
| 189 void GrGLFragmentShaderBuilder::emitCodeToReadDstTexture() { |
| 190 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & fProgramBuilder->head
er().fDstReadKey); |
| 191 const char* dstCopyTopLeftName; |
| 192 const char* dstCopyCoordScaleName; |
| 193 const char* dstCopySamplerName; |
| 194 uint32_t configMask; |
| 195 if (SkToBool(kUseAlphaConfig_DstReadKeyBit & fProgramBuilder->header().fDstR
eadKey)) { |
| 196 configMask = kA_GrColorComponentFlag; |
| 197 } else { |
| 198 configMask = kRGBA_GrColorComponentFlags; |
| 199 } |
| 200 fProgramBuilder->fUniformHandles.fDstCopySamplerUni = |
| 201 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility
, |
| 202 kSampler2D_GrSLType, |
| 203 kDefault_GrSLPrecision, |
| 204 "DstCopySampler", |
| 205 &dstCopySamplerName); |
| 206 fProgramBuilder->fUniformHandles.fDstCopyTopLeftUni = |
| 207 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility
, |
| 208 kVec2f_GrSLType, |
| 209 kDefault_GrSLPrecision, |
| 210 "DstCopyUpperLeft", |
| 211 &dstCopyTopLeftName); |
| 212 fProgramBuilder->fUniformHandles.fDstCopyScaleUni = |
| 213 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility
, |
| 214 kVec2f_GrSLType, |
| 215 kDefault_GrSLPrecision, |
| 216 "DstCopyCoordScale", |
| 217 &dstCopyCoordScaleName); |
| 218 const char* fragPos = this->fragmentPosition(); |
| 219 |
| 220 this->codeAppend("// Read color from copy of the destination.\n"); |
| 221 this->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", |
| 222 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName); |
| 223 if (!topDown) { |
| 224 this->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); |
| 225 } |
| 226 this->codeAppendf("vec4 %s = ", GrGLFragmentShaderBuilder::kDstCopyColorName
); |
| 227 this->appendTextureLookup(dstCopySamplerName, |
| 228 "_dstTexCoord", |
| 229 configMask, |
| 230 "rgba"); |
| 231 this->codeAppend(";"); |
185 } | 232 } |
186 | 233 |
187 void GrGLFragmentShaderBuilder::enableCustomOutput() { | 234 void GrGLFragmentShaderBuilder::enableCustomOutput() { |
188 if (!fHasCustomColorOutput) { | 235 if (!fHasCustomColorOutput) { |
189 fHasCustomColorOutput = true; | 236 fHasCustomColorOutput = true; |
190 fCustomColorOutputIndex = fOutputs.count(); | 237 fCustomColorOutputIndex = fOutputs.count(); |
191 fOutputs.push_back().set(kVec4f_GrSLType, | 238 fOutputs.push_back().set(kVec4f_GrSLType, |
192 GrGLShaderVar::kOut_TypeModifier, | 239 GrGLShaderVar::kOut_TypeModifier, |
193 declared_color_output_name()); | 240 declared_color_output_name()); |
194 } | 241 } |
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250 } | 297 } |
251 } | 298 } |
252 | 299 |
253 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ | 300 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ |
254 v->fFsIn = v->fVsOut; | 301 v->fFsIn = v->fVsOut; |
255 if (v->fGsOut) { | 302 if (v->fGsOut) { |
256 v->fFsIn = v->fGsOut; | 303 v->fFsIn = v->fGsOut; |
257 } | 304 } |
258 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); | 305 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); |
259 } | 306 } |
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