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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
| 9 | 9 |
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 54 } | 54 } |
| 55 } | 55 } |
| 56 | 56 |
| 57 void GrGLProgram::abandon() { | 57 void GrGLProgram::abandon() { |
| 58 fProgramID = 0; | 58 fProgramID = 0; |
| 59 } | 59 } |
| 60 | 60 |
| 61 void GrGLProgram::initSamplerUniforms() { | 61 void GrGLProgram::initSamplerUniforms() { |
| 62 GL_CALL(UseProgram(fProgramID)); | 62 GL_CALL(UseProgram(fProgramID)); |
| 63 GrGLint texUnitIdx = 0; | 63 GrGLint texUnitIdx = 0; |
| 64 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { |
| 65 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni
, texUnitIdx); |
| 66 fDstCopyTexUnit = texUnitIdx++; |
| 67 } |
| 64 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); | 68 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); |
| 65 if (fXferProcessor.get()) { | 69 if (fXferProcessor.get()) { |
| 66 this->initSamplers(fXferProcessor.get(), &texUnitIdx); | 70 this->initSamplers(fXferProcessor.get(), &texUnitIdx); |
| 67 } | 71 } |
| 68 int numProcs = fFragmentProcessors->fProcs.count(); | 72 int numProcs = fFragmentProcessors->fProcs.count(); |
| 69 for (int i = 0; i < numProcs; i++) { | 73 for (int i = 0; i < numProcs; i++) { |
| 70 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); | 74 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); |
| 71 } | 75 } |
| 72 } | 76 } |
| 73 | 77 |
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| 96 } | 100 } |
| 97 } | 101 } |
| 98 | 102 |
| 99 | 103 |
| 100 /////////////////////////////////////////////////////////////////////////////// | 104 /////////////////////////////////////////////////////////////////////////////// |
| 101 | 105 |
| 102 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
& pipeline, | 106 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
& pipeline, |
| 103 const GrBatchTracker& batchTracker) { | 107 const GrBatchTracker& batchTracker) { |
| 104 this->setRenderTargetState(primProc, pipeline); | 108 this->setRenderTargetState(primProc, pipeline); |
| 105 | 109 |
| 110 const GrDeviceCoordTexture* dstCopy = pipeline.getDstCopy(); |
| 111 if (dstCopy) { |
| 112 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) { |
| 113 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni, |
| 114 static_cast<GrGLfloat>(dstCopy->offset().
fX), |
| 115 static_cast<GrGLfloat>(dstCopy->offset().
fY)); |
| 116 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni, |
| 117 1.f / dstCopy->texture()->width(), |
| 118 1.f / dstCopy->texture()->height()); |
| 119 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture())
; |
| 120 static GrTextureParams kParams; // the default is clamp, nearest fil
tering. |
| 121 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); |
| 122 } else { |
| 123 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
| 124 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
| 125 } |
| 126 } else { |
| 127 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); |
| 128 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
| 129 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
| 130 } |
| 131 |
| 106 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses | 132 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses |
| 107 // of GLProgram determine how to set coord transforms | 133 // of GLProgram determine how to set coord transforms |
| 108 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTra
cker); | 134 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTra
cker); |
| 109 this->bindTextures(fGeometryProcessor.get(), primProc); | 135 this->bindTextures(fGeometryProcessor.get(), primProc); |
| 110 | 136 |
| 111 const GrXferProcessor& xp = *pipeline.getXferProcessor(); | 137 if (fXferProcessor.get()) { |
| 112 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); | 138 const GrXferProcessor& xp = *pipeline.getXferProcessor(); |
| 113 this->bindTextures(fXferProcessor.get(), xp); | 139 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); |
| 114 | 140 this->bindTextures(fXferProcessor.get(), xp); |
| 141 } |
| 115 this->setFragmentData(primProc, pipeline); | 142 this->setFragmentData(primProc, pipeline); |
| 116 | 143 |
| 117 // Some of GrGLProgram subclasses need to update state here | 144 // Some of GrGLProgram subclasses need to update state here |
| 118 this->didSetData(); | 145 this->didSetData(); |
| 119 } | 146 } |
| 120 | 147 |
| 121 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 148 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, |
| 122 const GrPipeline& pipeline) { | 149 const GrPipeline& pipeline) { |
| 123 int numProcessors = fFragmentProcessors->fProcs.count(); | 150 int numProcessors = fFragmentProcessors->fProcs.count(); |
| 124 for (int e = 0; e < numProcessors; ++e) { | 151 for (int e = 0; e < numProcessors; ++e) { |
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| 202 | 229 |
| 203 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro
c, | 230 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro
c, |
| 204 const GrPipeline& pipeline) { | 231 const GrPipeline& pipeline) { |
| 205 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); | 232 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); |
| 206 const GrRenderTarget* rt = pipeline.getRenderTarget(); | 233 const GrRenderTarget* rt = pipeline.getRenderTarget(); |
| 207 SkISize size; | 234 SkISize size; |
| 208 size.set(rt->width(), rt->height()); | 235 size.set(rt->width(), rt->height()); |
| 209 fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(), | 236 fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(), |
| 210 size, rt->origin()); | 237 size, rt->origin()); |
| 211 } | 238 } |
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