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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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54 } | 54 } |
55 } | 55 } |
56 | 56 |
57 void GrGLProgram::abandon() { | 57 void GrGLProgram::abandon() { |
58 fProgramID = 0; | 58 fProgramID = 0; |
59 } | 59 } |
60 | 60 |
61 void GrGLProgram::initSamplerUniforms() { | 61 void GrGLProgram::initSamplerUniforms() { |
62 GL_CALL(UseProgram(fProgramID)); | 62 GL_CALL(UseProgram(fProgramID)); |
63 GrGLint texUnitIdx = 0; | 63 GrGLint texUnitIdx = 0; |
| 64 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { |
| 65 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni
, texUnitIdx); |
| 66 fDstCopyTexUnit = texUnitIdx++; |
| 67 } |
64 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); | 68 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); |
65 if (fXferProcessor.get()) { | 69 if (fXferProcessor.get()) { |
66 this->initSamplers(fXferProcessor.get(), &texUnitIdx); | 70 this->initSamplers(fXferProcessor.get(), &texUnitIdx); |
67 } | 71 } |
68 int numProcs = fFragmentProcessors->fProcs.count(); | 72 int numProcs = fFragmentProcessors->fProcs.count(); |
69 for (int i = 0; i < numProcs; i++) { | 73 for (int i = 0; i < numProcs; i++) { |
70 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); | 74 this->initSamplers(fFragmentProcessors->fProcs[i], &texUnitIdx); |
71 } | 75 } |
72 } | 76 } |
73 | 77 |
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96 } | 100 } |
97 } | 101 } |
98 | 102 |
99 | 103 |
100 /////////////////////////////////////////////////////////////////////////////// | 104 /////////////////////////////////////////////////////////////////////////////// |
101 | 105 |
102 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
& pipeline, | 106 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
& pipeline, |
103 const GrBatchTracker& batchTracker) { | 107 const GrBatchTracker& batchTracker) { |
104 this->setRenderTargetState(primProc, pipeline); | 108 this->setRenderTargetState(primProc, pipeline); |
105 | 109 |
| 110 const GrDeviceCoordTexture* dstCopy = pipeline.getDstCopy(); |
| 111 if (dstCopy) { |
| 112 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) { |
| 113 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni, |
| 114 static_cast<GrGLfloat>(dstCopy->offset().
fX), |
| 115 static_cast<GrGLfloat>(dstCopy->offset().
fY)); |
| 116 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni, |
| 117 1.f / dstCopy->texture()->width(), |
| 118 1.f / dstCopy->texture()->height()); |
| 119 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture())
; |
| 120 static GrTextureParams kParams; // the default is clamp, nearest fil
tering. |
| 121 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); |
| 122 } else { |
| 123 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
| 124 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
| 125 } |
| 126 } else { |
| 127 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); |
| 128 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
| 129 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
| 130 } |
| 131 |
106 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses | 132 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses |
107 // of GLProgram determine how to set coord transforms | 133 // of GLProgram determine how to set coord transforms |
108 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTra
cker); | 134 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTra
cker); |
109 this->bindTextures(fGeometryProcessor.get(), primProc); | 135 this->bindTextures(fGeometryProcessor.get(), primProc); |
110 | 136 |
111 const GrXferProcessor& xp = *pipeline.getXferProcessor(); | 137 if (fXferProcessor.get()) { |
112 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); | 138 const GrXferProcessor& xp = *pipeline.getXferProcessor(); |
113 this->bindTextures(fXferProcessor.get(), xp); | 139 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); |
114 | 140 this->bindTextures(fXferProcessor.get(), xp); |
| 141 } |
115 this->setFragmentData(primProc, pipeline); | 142 this->setFragmentData(primProc, pipeline); |
116 | 143 |
117 // Some of GrGLProgram subclasses need to update state here | 144 // Some of GrGLProgram subclasses need to update state here |
118 this->didSetData(); | 145 this->didSetData(); |
119 } | 146 } |
120 | 147 |
121 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 148 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, |
122 const GrPipeline& pipeline) { | 149 const GrPipeline& pipeline) { |
123 int numProcessors = fFragmentProcessors->fProcs.count(); | 150 int numProcessors = fFragmentProcessors->fProcs.count(); |
124 for (int e = 0; e < numProcessors; ++e) { | 151 for (int e = 0; e < numProcessors; ++e) { |
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202 | 229 |
203 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro
c, | 230 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro
c, |
204 const GrPipeline& pipeline) { | 231 const GrPipeline& pipeline) { |
205 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); | 232 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); |
206 const GrRenderTarget* rt = pipeline.getRenderTarget(); | 233 const GrRenderTarget* rt = pipeline.getRenderTarget(); |
207 SkISize size; | 234 SkISize size; |
208 size.set(rt->width(), rt->height()); | 235 size.set(rt->width(), rt->height()); |
209 fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(), | 236 fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(), |
210 size, rt->origin()); | 237 size, rt->origin()); |
211 } | 238 } |
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