Index: Source/platform/graphics/GraphicsContext.cpp |
diff --git a/Source/platform/graphics/GraphicsContext.cpp b/Source/platform/graphics/GraphicsContext.cpp |
index 58283bbeb39e641c9f19846260d0e20aad97a1ef..261e32a2db545508aeffd95a5f24780660a1fc81 100644 |
--- a/Source/platform/graphics/GraphicsContext.cpp |
+++ b/Source/platform/graphics/GraphicsContext.cpp |
@@ -239,7 +239,7 @@ void GraphicsContext::setInDrawingRecorder(bool val) |
} |
#endif |
-void GraphicsContext::setStrokePattern(PassRefPtr<Pattern> pattern) |
+void GraphicsContext::setStrokePattern(PassRefPtr<Pattern> pattern, float alpha) |
{ |
if (contextDisabled()) |
return; |
@@ -250,10 +250,10 @@ void GraphicsContext::setStrokePattern(PassRefPtr<Pattern> pattern) |
return; |
} |
- mutableState()->setStrokePattern(pattern); |
+ mutableState()->setStrokePattern(pattern, alpha); |
} |
-void GraphicsContext::setStrokeGradient(PassRefPtr<Gradient> gradient) |
+void GraphicsContext::setStrokeGradient(PassRefPtr<Gradient> gradient, float alpha) |
{ |
if (contextDisabled()) |
return; |
@@ -263,10 +263,10 @@ void GraphicsContext::setStrokeGradient(PassRefPtr<Gradient> gradient) |
setStrokeColor(Color::black); |
return; |
} |
- mutableState()->setStrokeGradient(gradient); |
+ mutableState()->setStrokeGradient(gradient, alpha); |
} |
-void GraphicsContext::setFillPattern(PassRefPtr<Pattern> pattern) |
+void GraphicsContext::setFillPattern(PassRefPtr<Pattern> pattern, float alpha) |
{ |
if (contextDisabled()) |
return; |
@@ -277,10 +277,10 @@ void GraphicsContext::setFillPattern(PassRefPtr<Pattern> pattern) |
return; |
} |
- mutableState()->setFillPattern(pattern); |
+ mutableState()->setFillPattern(pattern, alpha); |
} |
-void GraphicsContext::setFillGradient(PassRefPtr<Gradient> gradient) |
+void GraphicsContext::setFillGradient(PassRefPtr<Gradient> gradient, float alpha) |
{ |
if (contextDisabled()) |
return; |
@@ -291,7 +291,7 @@ void GraphicsContext::setFillGradient(PassRefPtr<Gradient> gradient) |
return; |
} |
- mutableState()->setFillGradient(gradient); |
+ mutableState()->setFillGradient(gradient, alpha); |
} |
void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, |