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Side by Side Diff: Source/platform/graphics/GraphicsContextState.h

Issue 900463002: Make SVG painting independent of GraphicsContext's alpha state (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Address reviewer comments Created 5 years, 10 months ago
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1 // Copyright (C) 2013 Google Inc. All rights reserved. 1 // Copyright (C) 2013 Google Inc. All rights reserved.
2 // 2 //
3 // Redistribution and use in source and binary forms, with or without 3 // Redistribution and use in source and binary forms, with or without
4 // modification, are permitted provided that the following conditions are 4 // modification, are permitted provided that the following conditions are
5 // met: 5 // met:
6 // 6 //
7 // * Redistributions of source code must retain the above copyright 7 // * Redistributions of source code must retain the above copyright
8 // notice, this list of conditions and the following disclaimer. 8 // notice, this list of conditions and the following disclaimer.
9 // * Redistributions in binary form must reproduce the above 9 // * Redistributions in binary form must reproduce the above
10 // copyright notice, this list of conditions and the following disclaimer 10 // copyright notice, this list of conditions and the following disclaimer
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28 28
29 #ifndef GraphicsContextState_h 29 #ifndef GraphicsContextState_h
30 #define GraphicsContextState_h 30 #define GraphicsContextState_h
31 31
32 #include "platform/graphics/DrawLooperBuilder.h" 32 #include "platform/graphics/DrawLooperBuilder.h"
33 #include "platform/graphics/Gradient.h" 33 #include "platform/graphics/Gradient.h"
34 #include "platform/graphics/GraphicsTypes.h" 34 #include "platform/graphics/GraphicsTypes.h"
35 #include "platform/graphics/Path.h" 35 #include "platform/graphics/Path.h"
36 #include "platform/graphics/Pattern.h" 36 #include "platform/graphics/Pattern.h"
37 #include "platform/graphics/StrokeData.h" 37 #include "platform/graphics/StrokeData.h"
38 #include "platform/graphics/skia/SkiaUtils.h"
38 #include "third_party/skia/include/core/SkColorFilter.h" 39 #include "third_party/skia/include/core/SkColorFilter.h"
39 #include "third_party/skia/include/core/SkImageFilter.h" 40 #include "third_party/skia/include/core/SkImageFilter.h"
40 #include "third_party/skia/include/core/SkPaint.h" 41 #include "third_party/skia/include/core/SkPaint.h"
41 #include "wtf/PassOwnPtr.h" 42 #include "wtf/PassOwnPtr.h"
42 #include "wtf/RefPtr.h" 43 #include "wtf/RefPtr.h"
43 44
44 namespace blink { 45 namespace blink {
45 46
46 // Encapsulates the state information we store for each pushed graphics state. 47 // Encapsulates the state information we store for each pushed graphics state.
47 // Only GraphicsContext can use this class. 48 // Only GraphicsContext can use this class.
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67 uint16_t saveCount() const { return m_saveCount; } 68 uint16_t saveCount() const { return m_saveCount; }
68 void incrementSaveCount() { ++m_saveCount; } 69 void incrementSaveCount() { ++m_saveCount; }
69 void decrementSaveCount() { --m_saveCount; } 70 void decrementSaveCount() { --m_saveCount; }
70 71
71 // Stroke data 72 // Stroke data
72 Color strokeColor() const { return m_strokeColor; } 73 Color strokeColor() const { return m_strokeColor; }
73 SkColor effectiveStrokeColor() const { return applyAlpha(m_strokeColor.rgb() ); } 74 SkColor effectiveStrokeColor() const { return applyAlpha(m_strokeColor.rgb() ); }
74 void setStrokeColor(const Color&); 75 void setStrokeColor(const Color&);
75 76
76 Gradient* strokeGradient() const { return m_strokeGradient.get(); } 77 Gradient* strokeGradient() const { return m_strokeGradient.get(); }
77 void setStrokeGradient(const PassRefPtr<Gradient>); 78 void setStrokeGradient(const PassRefPtr<Gradient>, float);
78 void clearStrokeGradient(); 79 void clearStrokeGradient();
79 80
80 Pattern* strokePattern() const { return m_strokePattern.get(); } 81 Pattern* strokePattern() const { return m_strokePattern.get(); }
81 void setStrokePattern(const PassRefPtr<Pattern>); 82 void setStrokePattern(const PassRefPtr<Pattern>, float);
82 void clearStrokePattern(); 83 void clearStrokePattern();
83 84
84 const StrokeData& strokeData() const { return m_strokeData; } 85 const StrokeData& strokeData() const { return m_strokeData; }
85 void setStrokeStyle(StrokeStyle); 86 void setStrokeStyle(StrokeStyle);
86 void setStrokeThickness(float); 87 void setStrokeThickness(float);
87 void setLineCap(LineCap); 88 void setLineCap(LineCap);
88 void setLineJoin(LineJoin); 89 void setLineJoin(LineJoin);
89 void setMiterLimit(float); 90 void setMiterLimit(float);
90 void setLineDash(const DashArray&, float); 91 void setLineDash(const DashArray&, float);
91 92
92 // Fill data 93 // Fill data
93 Color fillColor() const { return m_fillColor; } 94 Color fillColor() const { return m_fillColor; }
94 SkColor effectiveFillColor() const { return applyAlpha(m_fillColor.rgb()); } 95 SkColor effectiveFillColor() const { return applyAlpha(m_fillColor.rgb()); }
95 void setFillColor(const Color&); 96 void setFillColor(const Color&);
96 97
97 Gradient* fillGradient() const { return m_fillGradient.get(); } 98 Gradient* fillGradient() const { return m_fillGradient.get(); }
98 void setFillGradient(const PassRefPtr<Gradient>); 99 void setFillGradient(const PassRefPtr<Gradient>, float);
99 void clearFillGradient(); 100 void clearFillGradient();
100 101
101 Pattern* fillPattern() const { return m_fillPattern.get(); } 102 Pattern* fillPattern() const { return m_fillPattern.get(); }
102 void setFillPattern(const PassRefPtr<Pattern>); 103 void setFillPattern(const PassRefPtr<Pattern>, float);
103 void clearFillPattern(); 104 void clearFillPattern();
104 105
105 // Path fill rule 106 // Path fill rule
106 WindRule fillRule() const { return m_fillRule; } 107 WindRule fillRule() const { return m_fillRule; }
107 void setFillRule(WindRule rule) { m_fillRule = rule; } 108 void setFillRule(WindRule rule) { m_fillRule = rule; }
108 109
109 // Shadow. (This will need tweaking if we use draw loopers for other things. ) 110 // Shadow. (This will need tweaking if we use draw loopers for other things. )
110 SkDrawLooper* drawLooper() const { return m_looper.get(); } 111 SkDrawLooper* drawLooper() const { return m_looper.get(); }
111 void setDrawLooper(PassRefPtr<SkDrawLooper>); 112 void setDrawLooper(PassRefPtr<SkDrawLooper>);
112 void clearDrawLooper(); 113 void clearDrawLooper();
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145 bool hasComplexClip() const; 146 bool hasComplexClip() const;
146 void setHasComplexClip(); 147 void setHasComplexClip();
147 148
148 private: 149 private:
149 GraphicsContextState(); 150 GraphicsContextState();
150 explicit GraphicsContextState(const GraphicsContextState&); 151 explicit GraphicsContextState(const GraphicsContextState&);
151 GraphicsContextState& operator=(const GraphicsContextState&); 152 GraphicsContextState& operator=(const GraphicsContextState&);
152 153
153 // Helper function for applying the state's alpha value to the given input 154 // Helper function for applying the state's alpha value to the given input
154 // color to produce a new output color. 155 // color to produce a new output color.
155 SkColor applyAlpha(SkColor c) const 156 SkColor applyAlpha(SkColor color) const
156 { 157 {
157 int a = SkAlphaMul(SkColorGetA(c), m_alpha); 158 return multiplyAlpha(color, m_alpha);
158 return (c & 0x00FFFFFF) | (a << 24);
159 } 159 }
160 160
161 // These are mutbale to enable gradient updates when the paints are fetched for use. 161 // These are mutbale to enable gradient updates when the paints are fetched for use.
162 mutable SkPaint m_strokePaint; 162 mutable SkPaint m_strokePaint;
163 mutable SkPaint m_fillPaint; 163 mutable SkPaint m_fillPaint;
164 164
165 StrokeData m_strokeData; 165 StrokeData m_strokeData;
166 166
167 Color m_strokeColor; 167 Color m_strokeColor;
168 RefPtr<Gradient> m_strokeGradient; 168 RefPtr<Gradient> m_strokeGradient;
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188 uint16_t m_saveCount; 188 uint16_t m_saveCount;
189 189
190 bool m_shouldAntialias : 1; 190 bool m_shouldAntialias : 1;
191 bool m_shouldClampToSourceRect : 1; 191 bool m_shouldClampToSourceRect : 1;
192 bool m_hasComplexClip : 1; 192 bool m_hasComplexClip : 1;
193 }; 193 };
194 194
195 } // namespace blink 195 } // namespace blink
196 196
197 #endif // GraphicsContextState_h 197 #endif // GraphicsContextState_h
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