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Side by Side Diff: Source/platform/graphics/GraphicsContextState.cpp

Issue 900463002: Make SVG painting independent of GraphicsContext's alpha state (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "platform/graphics/GraphicsContextState.h" 6 #include "platform/graphics/GraphicsContextState.h"
7 7
8 #include "platform/graphics/skia/SkiaUtils.h" 8 #include "platform/graphics/skia/SkiaUtils.h"
9 9
10 namespace blink { 10 namespace blink {
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after
92 92
93 void GraphicsContextState::setStrokeColor(const Color& color) 93 void GraphicsContextState::setStrokeColor(const Color& color)
94 { 94 {
95 m_strokeGradient.clear(); 95 m_strokeGradient.clear();
96 m_strokePattern.clear(); 96 m_strokePattern.clear();
97 m_strokeColor = color; 97 m_strokeColor = color;
98 m_strokePaint.setColor(applyAlpha(color.rgb())); 98 m_strokePaint.setColor(applyAlpha(color.rgb()));
99 m_strokePaint.setShader(0); 99 m_strokePaint.setShader(0);
100 } 100 }
101 101
102 void GraphicsContextState::setStrokeGradient(const PassRefPtr<Gradient> gradient ) 102 void GraphicsContextState::setStrokeGradient(const PassRefPtr<Gradient> gradient , float additionalAlpha)
103 { 103 {
104 m_strokeColor = Color::black; 104 m_strokeColor = Color::black;
105 m_strokePattern.clear(); 105 m_strokePattern.clear();
106 m_strokeGradient = gradient; 106 m_strokeGradient = gradient;
107 m_strokePaint.setColor(applyAlpha(SK_ColorBLACK)); 107 m_strokePaint.setColor(combineWithAlpha(applyAlpha(SK_ColorBLACK), additiona lAlpha));
108 m_strokePaint.setShader(m_strokeGradient->shader()); 108 m_strokePaint.setShader(m_strokeGradient->shader());
109 } 109 }
110 110
111 void GraphicsContextState::clearStrokeGradient() 111 void GraphicsContextState::clearStrokeGradient()
112 { 112 {
113 m_strokeGradient.clear(); 113 m_strokeGradient.clear();
114 ASSERT(!m_strokePattern); 114 ASSERT(!m_strokePattern);
115 m_strokePaint.setColor(applyAlpha(m_strokeColor.rgb())); 115 m_strokePaint.setColor(applyAlpha(m_strokeColor.rgb()));
116 } 116 }
117 117
118 void GraphicsContextState::setStrokePattern(const PassRefPtr<Pattern> pattern) 118 void GraphicsContextState::setStrokePattern(const PassRefPtr<Pattern> pattern, f loat additionalAlpha)
119 { 119 {
120 m_strokeColor = Color::black; 120 m_strokeColor = Color::black;
121 m_strokeGradient.clear(); 121 m_strokeGradient.clear();
122 m_strokePattern = pattern; 122 m_strokePattern = pattern;
123 m_strokePaint.setColor(applyAlpha(SK_ColorBLACK)); 123 m_strokePaint.setColor(combineWithAlpha(applyAlpha(SK_ColorBLACK), additiona lAlpha));
124 m_strokePaint.setShader(m_strokePattern->shader()); 124 m_strokePaint.setShader(m_strokePattern->shader());
125 } 125 }
126 126
127 void GraphicsContextState::clearStrokePattern() 127 void GraphicsContextState::clearStrokePattern()
128 { 128 {
129 m_strokePattern.clear(); 129 m_strokePattern.clear();
130 ASSERT(!m_strokeGradient); 130 ASSERT(!m_strokeGradient);
131 m_strokePaint.setColor(applyAlpha(m_strokeColor.rgb())); 131 m_strokePaint.setColor(applyAlpha(m_strokeColor.rgb()));
132 } 132 }
133 133
(...skipping 17 matching lines...) Expand all
151 151
152 void GraphicsContextState::setFillColor(const Color& color) 152 void GraphicsContextState::setFillColor(const Color& color)
153 { 153 {
154 m_fillColor = color; 154 m_fillColor = color;
155 m_fillGradient.clear(); 155 m_fillGradient.clear();
156 m_fillPattern.clear(); 156 m_fillPattern.clear();
157 m_fillPaint.setColor(applyAlpha(color.rgb())); 157 m_fillPaint.setColor(applyAlpha(color.rgb()));
158 m_fillPaint.setShader(0); 158 m_fillPaint.setShader(0);
159 } 159 }
160 160
161 void GraphicsContextState::setFillGradient(const PassRefPtr<Gradient> gradient) 161 void GraphicsContextState::setFillGradient(const PassRefPtr<Gradient> gradient, float additionalAlpha)
162 { 162 {
163 m_fillColor = Color::black; 163 m_fillColor = Color::black;
164 m_fillPattern.clear(); 164 m_fillPattern.clear();
165 m_fillGradient = gradient; 165 m_fillGradient = gradient;
166 m_fillPaint.setColor(applyAlpha(SK_ColorBLACK)); 166 m_fillPaint.setColor(combineWithAlpha(applyAlpha(SK_ColorBLACK), additionalA lpha));
167 m_fillPaint.setShader(m_fillGradient->shader()); 167 m_fillPaint.setShader(m_fillGradient->shader());
168 } 168 }
169 169
170 void GraphicsContextState::clearFillGradient() 170 void GraphicsContextState::clearFillGradient()
171 { 171 {
172 m_fillGradient.clear(); 172 m_fillGradient.clear();
173 ASSERT(!m_fillPattern); 173 ASSERT(!m_fillPattern);
174 m_fillPaint.setColor(applyAlpha(m_fillColor.rgb())); 174 m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
175 } 175 }
176 176
177 void GraphicsContextState::setFillPattern(const PassRefPtr<Pattern> pattern) 177 void GraphicsContextState::setFillPattern(const PassRefPtr<Pattern> pattern, flo at additionalAlpha)
178 { 178 {
179 m_fillColor = Color::black; 179 m_fillColor = Color::black;
180 m_fillGradient.clear(); 180 m_fillGradient.clear();
181 m_fillPattern = pattern; 181 m_fillPattern = pattern;
182 m_fillPaint.setColor(applyAlpha(SK_ColorBLACK)); 182 m_fillPaint.setColor(combineWithAlpha(applyAlpha(SK_ColorBLACK), additionalA lpha));
183 m_fillPaint.setShader(m_fillPattern->shader()); 183 m_fillPaint.setShader(m_fillPattern->shader());
184 } 184 }
185 185
186 void GraphicsContextState::clearFillPattern() 186 void GraphicsContextState::clearFillPattern()
187 { 187 {
188 m_fillPattern.clear(); 188 m_fillPattern.clear();
189 ASSERT(!m_fillGradient); 189 ASSERT(!m_fillGradient);
190 m_fillPaint.setColor(applyAlpha(m_fillColor.rgb())); 190 m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
191 } 191 }
192 192
(...skipping 17 matching lines...) Expand all
210 m_dropShadowImageFilter = dropShadowImageFilter; 210 m_dropShadowImageFilter = dropShadowImageFilter;
211 } 211 }
212 212
213 void GraphicsContextState::clearDropShadowImageFilter() 213 void GraphicsContextState::clearDropShadowImageFilter()
214 { 214 {
215 m_dropShadowImageFilter.clear(); 215 m_dropShadowImageFilter.clear();
216 } 216 }
217 217
218 void GraphicsContextState::setAlphaAsFloat(float alpha) 218 void GraphicsContextState::setAlphaAsFloat(float alpha)
219 { 219 {
220 if (alpha < 0) { 220 m_alpha = clampedAlphaForBlending(alpha);
chrishtr 2015/02/02 23:14:54 This is the one place that reads m_alpha it seems:
pdr. 2015/02/03 00:09:48 GraphicsContext::preparePaintForDrawRectToRect is
221 m_alpha = 0;
222 } else {
223 m_alpha = roundf(alpha * 256);
224 if (m_alpha > 256)
225 m_alpha = 256;
226 }
227 m_strokePaint.setColor(applyAlpha(m_strokeColor.rgb())); 221 m_strokePaint.setColor(applyAlpha(m_strokeColor.rgb()));
228 m_fillPaint.setColor(applyAlpha(m_fillColor.rgb())); 222 m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
229 } 223 }
230 224
231 void GraphicsContextState::setLineDash(const DashArray& dashes, float dashOffset ) 225 void GraphicsContextState::setLineDash(const DashArray& dashes, float dashOffset )
232 { 226 {
233 m_strokeData.setLineDash(dashes, dashOffset); 227 m_strokeData.setLineDash(dashes, dashOffset);
234 } 228 }
235 229
236 void GraphicsContextState::setColorFilter(PassRefPtr<SkColorFilter> colorFilter) 230 void GraphicsContextState::setColorFilter(PassRefPtr<SkColorFilter> colorFilter)
(...skipping 29 matching lines...) Expand all
266 return m_hasComplexClip; 260 return m_hasComplexClip;
267 } 261 }
268 262
269 void GraphicsContextState::setHasComplexClip() 263 void GraphicsContextState::setHasComplexClip()
270 { 264 {
271 m_hasComplexClip = true; 265 m_hasComplexClip = true;
272 } 266 }
273 267
274 268
275 } // namespace blink 269 } // namespace blink
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