Index: ui/views/shadow_border.cc |
diff --git a/ui/views/shadow_border.cc b/ui/views/shadow_border.cc |
index 3d5235cf84f690e479f9b9fd96b631299347dd41..fe744721f38fe0e8c146163e2914372eeea105d7 100644 |
--- a/ui/views/shadow_border.cc |
+++ b/ui/views/shadow_border.cc |
@@ -7,50 +7,51 @@ |
#include "ui/gfx/canvas.h" |
#include "ui/gfx/geometry/insets.h" |
#include "ui/gfx/geometry/rect.h" |
-#include "ui/gfx/shadow_value.h" |
#include "ui/gfx/skia_util.h" |
#include "ui/views/view.h" |
namespace views { |
-ShadowBorder::ShadowBorder(int blur, |
- SkColor color, |
- int vertical_offset, |
- int horizontal_offset) |
+namespace { |
+ |
+gfx::Insets GetInsetsFromShadowValue(const gfx::ShadowValue& shadow) { |
+ std::vector<gfx::ShadowValue> shadows; |
+ shadows.push_back(shadow); |
+ return -gfx::ShadowValue::GetMargin(shadows); |
+} |
+ |
+} // namespace |
+ |
+ShadowBorder::ShadowBorder(const gfx::ShadowValue& shadow) |
: views::Border(), |
- blur_(blur), |
- color_(color), |
- vertical_offset_(vertical_offset), |
- horizontal_offset_(horizontal_offset) {} |
+ shadow_value_(shadow), |
+ insets_(GetInsetsFromShadowValue(shadow)) { |
+} |
-ShadowBorder::~ShadowBorder() {} |
+ShadowBorder::~ShadowBorder() { |
+} |
// TODO(sidharthms): Re-painting a shadow looper on every paint call may yield |
// poor performance. Ideally we should be caching the border to bitmaps. |
void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { |
SkPaint paint; |
std::vector<gfx::ShadowValue> shadows; |
- shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_)); |
+ shadows.push_back(shadow_value_); |
skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); |
paint.setLooper(looper.get()); |
paint.setColor(SK_ColorTRANSPARENT); |
paint.setStrokeJoin(SkPaint::kRound_Join); |
gfx::Rect bounds(view.size()); |
- // TODO(pkasting): This isn't right if one of the offsets is larger than |
- // (blur_ / 2). |
- bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2)); |
+ bounds.Inset(-gfx::ShadowValue::GetMargin(shadows)); |
canvas->DrawRect(bounds, paint); |
} |
gfx::Insets ShadowBorder::GetInsets() const { |
- return gfx::Insets(blur_ / 2 - vertical_offset_, |
- blur_ / 2 - horizontal_offset_, |
- blur_ / 2 + vertical_offset_, |
- blur_ / 2 + horizontal_offset_); |
+ return insets_; |
} |
gfx::Size ShadowBorder::GetMinimumSize() const { |
- return gfx::Size(blur_, blur_); |
+ return gfx::Size(shadow_value_.blur(), shadow_value_.blur()); |
} |
} // namespace views |