| Index: ui/views/shadow_border.cc
|
| diff --git a/ui/views/shadow_border.cc b/ui/views/shadow_border.cc
|
| index 3d5235cf84f690e479f9b9fd96b631299347dd41..fe744721f38fe0e8c146163e2914372eeea105d7 100644
|
| --- a/ui/views/shadow_border.cc
|
| +++ b/ui/views/shadow_border.cc
|
| @@ -7,50 +7,51 @@
|
| #include "ui/gfx/canvas.h"
|
| #include "ui/gfx/geometry/insets.h"
|
| #include "ui/gfx/geometry/rect.h"
|
| -#include "ui/gfx/shadow_value.h"
|
| #include "ui/gfx/skia_util.h"
|
| #include "ui/views/view.h"
|
|
|
| namespace views {
|
|
|
| -ShadowBorder::ShadowBorder(int blur,
|
| - SkColor color,
|
| - int vertical_offset,
|
| - int horizontal_offset)
|
| +namespace {
|
| +
|
| +gfx::Insets GetInsetsFromShadowValue(const gfx::ShadowValue& shadow) {
|
| + std::vector<gfx::ShadowValue> shadows;
|
| + shadows.push_back(shadow);
|
| + return -gfx::ShadowValue::GetMargin(shadows);
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +ShadowBorder::ShadowBorder(const gfx::ShadowValue& shadow)
|
| : views::Border(),
|
| - blur_(blur),
|
| - color_(color),
|
| - vertical_offset_(vertical_offset),
|
| - horizontal_offset_(horizontal_offset) {}
|
| + shadow_value_(shadow),
|
| + insets_(GetInsetsFromShadowValue(shadow)) {
|
| +}
|
|
|
| -ShadowBorder::~ShadowBorder() {}
|
| +ShadowBorder::~ShadowBorder() {
|
| +}
|
|
|
| // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield
|
| // poor performance. Ideally we should be caching the border to bitmaps.
|
| void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
|
| SkPaint paint;
|
| std::vector<gfx::ShadowValue> shadows;
|
| - shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_));
|
| + shadows.push_back(shadow_value_);
|
| skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows);
|
| paint.setLooper(looper.get());
|
| paint.setColor(SK_ColorTRANSPARENT);
|
| paint.setStrokeJoin(SkPaint::kRound_Join);
|
| gfx::Rect bounds(view.size());
|
| - // TODO(pkasting): This isn't right if one of the offsets is larger than
|
| - // (blur_ / 2).
|
| - bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2));
|
| + bounds.Inset(-gfx::ShadowValue::GetMargin(shadows));
|
| canvas->DrawRect(bounds, paint);
|
| }
|
|
|
| gfx::Insets ShadowBorder::GetInsets() const {
|
| - return gfx::Insets(blur_ / 2 - vertical_offset_,
|
| - blur_ / 2 - horizontal_offset_,
|
| - blur_ / 2 + vertical_offset_,
|
| - blur_ / 2 + horizontal_offset_);
|
| + return insets_;
|
| }
|
|
|
| gfx::Size ShadowBorder::GetMinimumSize() const {
|
| - return gfx::Size(blur_, blur_);
|
| + return gfx::Size(shadow_value_.blur(), shadow_value_.blur());
|
| }
|
|
|
| } // namespace views
|
|
|