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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/shadow_border.h" | 5 #include "ui/views/shadow_border.h" |
6 | 6 |
7 #include "ui/gfx/canvas.h" | 7 #include "ui/gfx/canvas.h" |
8 #include "ui/gfx/geometry/insets.h" | 8 #include "ui/gfx/geometry/insets.h" |
9 #include "ui/gfx/geometry/rect.h" | 9 #include "ui/gfx/geometry/rect.h" |
10 #include "ui/gfx/shadow_value.h" | |
11 #include "ui/gfx/skia_util.h" | 10 #include "ui/gfx/skia_util.h" |
12 #include "ui/views/view.h" | 11 #include "ui/views/view.h" |
13 | 12 |
14 namespace views { | 13 namespace views { |
15 | 14 |
16 ShadowBorder::ShadowBorder(int blur, | 15 namespace { |
17 SkColor color, | 16 |
18 int vertical_offset, | 17 gfx::Insets GetInsetsFromShadowValue(const gfx::ShadowValue& shadow) { |
19 int horizontal_offset) | 18 std::vector<gfx::ShadowValue> shadows; |
19 shadows.push_back(shadow); | |
20 return -gfx::ShadowValue::GetMargin(shadows); | |
21 } | |
22 } | |
sky
2015/02/06 15:43:28
nit: newline between the two '}' and add // namesp
calamity
2015/02/08 23:55:01
Done.
| |
23 | |
24 ShadowBorder::ShadowBorder(const gfx::ShadowValue& shadow) | |
20 : views::Border(), | 25 : views::Border(), |
21 blur_(blur), | 26 shadow_value_(shadow), |
22 color_(color), | 27 insets_(GetInsetsFromShadowValue(shadow)) { |
23 vertical_offset_(vertical_offset), | 28 } |
24 horizontal_offset_(horizontal_offset) {} | |
25 | 29 |
26 ShadowBorder::~ShadowBorder() {} | 30 ShadowBorder::~ShadowBorder() { |
31 } | |
27 | 32 |
28 // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield | 33 // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield |
29 // poor performance. Ideally we should be caching the border to bitmaps. | 34 // poor performance. Ideally we should be caching the border to bitmaps. |
30 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { | 35 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { |
31 SkPaint paint; | 36 SkPaint paint; |
32 std::vector<gfx::ShadowValue> shadows; | 37 std::vector<gfx::ShadowValue> shadows; |
33 shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_)); | 38 shadows.push_back(shadow_value_); |
34 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); | 39 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); |
35 paint.setLooper(looper.get()); | 40 paint.setLooper(looper.get()); |
36 paint.setColor(SK_ColorTRANSPARENT); | 41 paint.setColor(SK_ColorTRANSPARENT); |
37 paint.setStrokeJoin(SkPaint::kRound_Join); | 42 paint.setStrokeJoin(SkPaint::kRound_Join); |
38 gfx::Rect bounds(view.size()); | 43 gfx::Rect bounds(view.size()); |
39 // TODO(pkasting): This isn't right if one of the offsets is larger than | 44 bounds.Inset(-gfx::ShadowValue::GetMargin(shadows)); |
40 // (blur_ / 2). | |
41 bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2)); | |
42 canvas->DrawRect(bounds, paint); | 45 canvas->DrawRect(bounds, paint); |
43 } | 46 } |
44 | 47 |
45 gfx::Insets ShadowBorder::GetInsets() const { | 48 gfx::Insets ShadowBorder::GetInsets() const { |
46 return gfx::Insets(blur_ / 2 - vertical_offset_, | 49 return insets_; |
47 blur_ / 2 - horizontal_offset_, | |
48 blur_ / 2 + vertical_offset_, | |
49 blur_ / 2 + horizontal_offset_); | |
50 } | 50 } |
51 | 51 |
52 gfx::Size ShadowBorder::GetMinimumSize() const { | 52 gfx::Size ShadowBorder::GetMinimumSize() const { |
53 return gfx::Size(blur_, blur_); | 53 return gfx::Size(shadow_value_.blur(), shadow_value_.blur()); |
54 } | 54 } |
55 | 55 |
56 } // namespace views | 56 } // namespace views |
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