OLD | NEW |
---|---|
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/shadow_border.h" | 5 #include "ui/views/shadow_border.h" |
6 | 6 |
7 #include "ui/gfx/canvas.h" | 7 #include "ui/gfx/canvas.h" |
8 #include "ui/gfx/geometry/insets.h" | 8 #include "ui/gfx/geometry/insets.h" |
9 #include "ui/gfx/geometry/rect.h" | 9 #include "ui/gfx/geometry/rect.h" |
10 #include "ui/gfx/shadow_value.h" | |
11 #include "ui/gfx/skia_util.h" | 10 #include "ui/gfx/skia_util.h" |
12 #include "ui/views/view.h" | 11 #include "ui/views/view.h" |
13 | 12 |
14 namespace views { | 13 namespace views { |
15 | 14 |
16 ShadowBorder::ShadowBorder(int blur, | 15 ShadowBorder::ShadowBorder(int blur, |
17 SkColor color, | 16 SkColor color, |
18 int vertical_offset, | 17 int vertical_offset, |
19 int horizontal_offset) | 18 int horizontal_offset) |
20 : views::Border(), | 19 : ShadowBorder( |
21 blur_(blur), | 20 gfx::ShadowValue(gfx::Point(horizontal_offset, vertical_offset), |
22 color_(color), | 21 blur, |
23 vertical_offset_(vertical_offset), | 22 color)) { |
24 horizontal_offset_(horizontal_offset) {} | 23 } |
25 | 24 |
26 ShadowBorder::~ShadowBorder() {} | 25 ShadowBorder::ShadowBorder(const gfx::ShadowValue& shadow) |
26 : views::Border(), shadow_value_(shadow) { | |
27 } | |
28 | |
29 ShadowBorder::~ShadowBorder() { | |
30 } | |
27 | 31 |
28 // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield | 32 // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield |
29 // poor performance. Ideally we should be caching the border to bitmaps. | 33 // poor performance. Ideally we should be caching the border to bitmaps. |
30 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { | 34 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { |
31 SkPaint paint; | 35 SkPaint paint; |
32 std::vector<gfx::ShadowValue> shadows; | 36 std::vector<gfx::ShadowValue> shadows; |
33 shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_)); | 37 shadows.push_back(shadow_value_); |
34 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); | 38 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); |
35 paint.setLooper(looper.get()); | 39 paint.setLooper(looper.get()); |
36 paint.setColor(SK_ColorTRANSPARENT); | 40 paint.setColor(SK_ColorTRANSPARENT); |
37 paint.setStrokeJoin(SkPaint::kRound_Join); | 41 paint.setStrokeJoin(SkPaint::kRound_Join); |
38 gfx::Rect bounds(view.size()); | 42 gfx::Rect bounds(view.size()); |
39 // TODO(pkasting): This isn't right if one of the offsets is larger than | 43 bounds.Inset(gfx::ShadowValue::GetMargin(shadows).Scale(-1)); |
sky
2015/02/05 17:33:32
While this looks right did you make sure the new l
calamity
2015/02/06 05:29:53
The only callers are the message center and app li
| |
40 // (blur_ / 2). | |
41 bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2)); | |
42 canvas->DrawRect(bounds, paint); | 44 canvas->DrawRect(bounds, paint); |
43 } | 45 } |
44 | 46 |
45 gfx::Insets ShadowBorder::GetInsets() const { | 47 gfx::Insets ShadowBorder::GetInsets() const { |
46 return gfx::Insets(blur_ / 2 - vertical_offset_, | 48 std::vector<gfx::ShadowValue> shadows; |
47 blur_ / 2 - horizontal_offset_, | 49 shadows.push_back(shadow_value_); |
48 blur_ / 2 + vertical_offset_, | 50 return -gfx::ShadowValue::GetMargin(shadows); |
sky
2015/02/05 17:33:32
Seems silly to do this all the time for something
calamity
2015/02/06 05:29:53
Done.
| |
49 blur_ / 2 + horizontal_offset_); | |
50 } | 51 } |
51 | 52 |
52 gfx::Size ShadowBorder::GetMinimumSize() const { | 53 gfx::Size ShadowBorder::GetMinimumSize() const { |
53 return gfx::Size(blur_, blur_); | 54 return gfx::Size(shadow_value_.blur(), shadow_value_.blur()); |
54 } | 55 } |
55 | 56 |
56 } // namespace views | 57 } // namespace views |
OLD | NEW |