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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/code-stubs.h" | 5 #include "src/code-stubs.h" |
6 #include "src/compiler.h" | 6 #include "src/compiler.h" |
7 #include "src/compiler/linkage.h" | 7 #include "src/compiler/linkage.h" |
8 #include "src/compiler/node.h" | 8 #include "src/compiler/node.h" |
9 #include "src/compiler/pipeline.h" | 9 #include "src/compiler/pipeline.h" |
10 #include "src/scopes.h" | 10 #include "src/scopes.h" |
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87 // No frame. Retrieve all parameters relative to stack pointer. | 87 // No frame. Retrieve all parameters relative to stack pointer. |
88 DCHECK(spill_slot < 0); // Must be a parameter. | 88 DCHECK(spill_slot < 0); // Must be a parameter. |
89 int register_save_area_size = frame->GetRegisterSaveAreaSize(); | 89 int register_save_area_size = frame->GetRegisterSaveAreaSize(); |
90 int offset = register_save_area_size - (spill_slot + 1) * kPointerSize + | 90 int offset = register_save_area_size - (spill_slot + 1) * kPointerSize + |
91 kPCOnStackSize + extra; | 91 kPCOnStackSize + extra; |
92 return FrameOffset::FromStackPointer(offset); | 92 return FrameOffset::FromStackPointer(offset); |
93 } | 93 } |
94 } | 94 } |
95 | 95 |
96 | 96 |
97 CallDescriptor* Linkage::GetJSCallDescriptor( | |
98 int parameter_count, CallDescriptor::Flags flags) const { | |
99 return GetJSCallDescriptor(zone_, false, parameter_count, flags); | |
100 } | |
101 | |
102 | |
103 CallDescriptor* Linkage::GetRuntimeCallDescriptor( | |
104 Runtime::FunctionId function, int parameter_count, | |
105 Operator::Properties properties) const { | |
106 return GetRuntimeCallDescriptor(zone_, function, parameter_count, properties); | |
107 } | |
108 | |
109 | |
110 CallDescriptor* Linkage::GetStubCallDescriptor( | |
111 const CallInterfaceDescriptor& descriptor, int stack_parameter_count, | |
112 CallDescriptor::Flags flags, Operator::Properties properties) const { | |
113 return GetStubCallDescriptor(isolate_, zone_, descriptor, | |
114 stack_parameter_count, flags, properties); | |
115 } | |
116 | |
117 | |
118 // static | 97 // static |
119 bool Linkage::NeedsFrameState(Runtime::FunctionId function) { | 98 bool Linkage::NeedsFrameState(Runtime::FunctionId function) { |
120 if (!FLAG_turbo_deoptimization) { | 99 if (!FLAG_turbo_deoptimization) { |
121 return false; | 100 return false; |
122 } | 101 } |
123 | 102 |
124 // Most runtime functions need a FrameState. A few chosen ones that we know | 103 // Most runtime functions need a FrameState. A few chosen ones that we know |
125 // not to call into arbitrary JavaScript, not to throw, and not to deoptimize | 104 // not to call into arbitrary JavaScript, not to throw, and not to deoptimize |
126 // are blacklisted here and can be called without a FrameState. | 105 // are blacklisted here and can be called without a FrameState. |
127 switch (function) { | 106 switch (function) { |
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203 | 182 |
204 CallDescriptor* Linkage::GetSimplifiedCDescriptor(Zone* zone, | 183 CallDescriptor* Linkage::GetSimplifiedCDescriptor(Zone* zone, |
205 const MachineSignature* sig) { | 184 const MachineSignature* sig) { |
206 UNIMPLEMENTED(); | 185 UNIMPLEMENTED(); |
207 return NULL; | 186 return NULL; |
208 } | 187 } |
209 #endif // !V8_TURBOFAN_BACKEND | 188 #endif // !V8_TURBOFAN_BACKEND |
210 } | 189 } |
211 } | 190 } |
212 } // namespace v8::internal::compiler | 191 } // namespace v8::internal::compiler |
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