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Unified Diff: third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js

Issue 899673003: Uprev Google Input Tools. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 11 months ago
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Index: third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js
diff --git a/third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js b/third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js
deleted file mode 100644
index 19b702450d76ed6c7040d037dc2ab180dede980b..0000000000000000000000000000000000000000
--- a/third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js
+++ /dev/null
@@ -1,226 +0,0 @@
-// Copyright 2014 The ChromeOS IME Authors. All Rights Reserved.
-// limitations under the License.
-// See the License for the specific language governing permissions and
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// distributed under the License is distributed on an "AS-IS" BASIS,
-// Unless required by applicable law or agreed to in writing, software
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// You may obtain a copy of the License at
-// you may not use this file except in compliance with the License.
-// Licensed under the Apache License, Version 2.0 (the "License");
-//
-goog.provide('i18n.input.chrome.inputview.SoundController');
-
-goog.require('goog.Disposable');
-goog.require('goog.dom');
-goog.require('i18n.input.chrome.inputview.Sounds');
-goog.require('i18n.input.chrome.inputview.elements.ElementType');
-
-goog.scope(function() {
-var Sounds = i18n.input.chrome.inputview.Sounds;
-var ElementType = i18n.input.chrome.inputview.elements.ElementType;
-var keyToSoundIdOnKeyUp = {};
-var keyToSoundIdOnKeyRepeat = {};
-
-
-/**
- * Sound controller for the keyboard.
- *
- * @param {!boolean} enabled Whether sounds is enabled by default.
- * @param {?number} opt_volume The default volume for sound tracks.
- * @constructor
- * @extends {goog.Disposable}
- */
-i18n.input.chrome.inputview.SoundController = function(enabled, opt_volume) {
-
- /**
- * Collection of all the sound pools.
- *
- * @type {!Object.<string, !Object>}
- */
- this.sounds_ = {};
-
- this.enabled_ = enabled;
-
- /**
- * The default volume for all audio tracks. Tracks with volume 0 will be
- * skipped.
- *
- * @type {number}
- */
- this.volume_ = opt_volume || this.DEFAULT_VOLUME;
-
- if (enabled)
- this.initialize();
-};
-goog.inherits(i18n.input.chrome.inputview.SoundController, goog.Disposable);
-
-
-var Controller = i18n.input.chrome.inputview.SoundController;
-
-
-/**
- * @define {number} The size of the pool to use for playing audio sounds.
- */
-Controller.prototype.POOL_SIZE = 10;
-
-
-/**
- * @define {number} The default audio track volume.
- */
-Controller.prototype.DEFAULT_VOLUME = 0.6;
-
-
-/**
- * Initializes the sound controller.
- */
-Controller.prototype.initialize = function() {
- for (var sound in Sounds) {
- this.addSound_(Sounds[sound]);
- }
- keyToSoundIdOnKeyUp[ElementType.BACKSPACE_KEY] = Sounds.NONE;
- keyToSoundIdOnKeyUp[ElementType.ENTER_KEY] = Sounds.RETURN;
- keyToSoundIdOnKeyUp[ElementType.SPACE_KEY] = Sounds.SPACEBAR;
- keyToSoundIdOnKeyRepeat[ElementType.BACKSPACE_KEY] = Sounds.DELETE;
-};
-
-
-/**
- * Caches the specified sound on the keyboard.
- *
- * @param {string} soundId The name of the .wav file in the "sounds"
- directory.
- * @private
- */
-Controller.prototype.addSound_ = function(soundId) {
- if (soundId == Sounds.NONE || this.sounds_[soundId])
- return;
- var pool = [];
- // Create sound pool.
- for (var i = 0; i < this.POOL_SIZE; i++) {
- var audio = goog.dom.createDom('audio', {
- preload: 'auto',
- id: soundId,
- src: 'sounds/' + soundId + '.wav',
- volume: this.volume_
- });
- pool.push(audio);
- }
- this.sounds_[soundId] = pool;
-};
-
-
-/**
- * Sets the volume for the specified sound.
- *
- * @param {string} soundId The id of the sound.
- * @param {number} volume The volume to set.
- */
-Controller.prototype.setVolume = function(soundId, volume) {
- var pool = this.sounds_[soundId];
- if (!pool) {
- console.error('Cannot find sound: ' + soundId);
- return;
- }
- // Change volume for all sounds in the pool.
- for (var i = 0; i < pool.length; i++) {
- pool[i].volume = volume;
- }
-};
-
-
-/**
- * Enables or disable playing sounds on keypress.
- * @param {!boolean} enabled
- */
-Controller.prototype.setEnabled = function(enabled) {
- this.enabled_ = enabled;
- if (this.enabled_)
- this.initialize();
-};
-
-
-/**
- * Sets the volume for all sounds on the keyboard.
- *
- * @param {number} volume The volume of the sounds.
- */
-Controller.prototype.setMasterVolume = function(volume) {
- this.volume_ = volume;
- for (var id in this.sounds_) {
- this.setVolume(id, volume);
- }
-};
-
-
-/**
- * Plays the specified sound.
- *
- * @param {string} soundId The id of the audio tag.
- * @private
- */
-Controller.prototype.playSound_ = function(soundId) {
- // If master volume is zero, ignore the request.
- if (!this.enabled_ || this.volume_ == 0 || soundId == Sounds.NONE)
- return;
- var pool = this.sounds_[soundId];
- if (!pool) {
- console.error('Cannot find sound: ' + soundId);
- return;
- }
- // Search the sound pool for a free resource.
- for (var i = 0; i < pool.length; i++) {
- if (pool[i].paused) {
- pool[i].play();
- return;
- }
- }
-};
-
-
-/**
- * On key up.
- *
- * @param {ElementType} key The key released.
- */
- Controller.prototype.onKeyUp = function(key) {
- var sound = keyToSoundIdOnKeyUp[key] || Sounds.STANDARD;
- this.playSound_(sound);
- };
-
-
- /**
- * On key repeat.
- *
- * @param {ElementType} key The key that is being repeated.
- */
- Controller.prototype.onKeyRepeat = function(key) {
- var sound = keyToSoundIdOnKeyRepeat[key] || Sounds.NONE;
- this.playSound_(sound);
- };
-
-
- /** @override */
- Controller.prototype.disposeInternal = function() {
- for (var soundId in this.sounds_) {
- var pool = this.sounds_[soundId];
- for (var i = 0; i < pool.length; i++) {
- var tag = pool[i];
- if (tag && tag.loaded) {
- tag.pause();
- tag.autoplay = false;
- tag.loop = false;
- tag.currentTime = 0;
- }
- }
- delete this.sounds_[soundId];
- }
- this.sounds_ = {};
- keyToSoundIdOnKeyUp = {};
- keyToSoundIdOnKeyRepeat = {};
- goog.base(this, 'disposeInternal');
- };
-
-}); // goog.scope

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