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Side by Side Diff: third_party/google_input_tools/src/chrome/os/inputview/soundcontroller.js

Issue 899673003: Uprev Google Input Tools. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2014 The ChromeOS IME Authors. All Rights Reserved.
2 // limitations under the License.
3 // See the License for the specific language governing permissions and
4 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
5 // distributed under the License is distributed on an "AS-IS" BASIS,
6 // Unless required by applicable law or agreed to in writing, software
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // You may obtain a copy of the License at
11 // you may not use this file except in compliance with the License.
12 // Licensed under the Apache License, Version 2.0 (the "License");
13 //
14 goog.provide('i18n.input.chrome.inputview.SoundController');
15
16 goog.require('goog.Disposable');
17 goog.require('goog.dom');
18 goog.require('i18n.input.chrome.inputview.Sounds');
19 goog.require('i18n.input.chrome.inputview.elements.ElementType');
20
21 goog.scope(function() {
22 var Sounds = i18n.input.chrome.inputview.Sounds;
23 var ElementType = i18n.input.chrome.inputview.elements.ElementType;
24 var keyToSoundIdOnKeyUp = {};
25 var keyToSoundIdOnKeyRepeat = {};
26
27
28 /**
29 * Sound controller for the keyboard.
30 *
31 * @param {!boolean} enabled Whether sounds is enabled by default.
32 * @param {?number} opt_volume The default volume for sound tracks.
33 * @constructor
34 * @extends {goog.Disposable}
35 */
36 i18n.input.chrome.inputview.SoundController = function(enabled, opt_volume) {
37
38 /**
39 * Collection of all the sound pools.
40 *
41 * @type {!Object.<string, !Object>}
42 */
43 this.sounds_ = {};
44
45 this.enabled_ = enabled;
46
47 /**
48 * The default volume for all audio tracks. Tracks with volume 0 will be
49 * skipped.
50 *
51 * @type {number}
52 */
53 this.volume_ = opt_volume || this.DEFAULT_VOLUME;
54
55 if (enabled)
56 this.initialize();
57 };
58 goog.inherits(i18n.input.chrome.inputview.SoundController, goog.Disposable);
59
60
61 var Controller = i18n.input.chrome.inputview.SoundController;
62
63
64 /**
65 * @define {number} The size of the pool to use for playing audio sounds.
66 */
67 Controller.prototype.POOL_SIZE = 10;
68
69
70 /**
71 * @define {number} The default audio track volume.
72 */
73 Controller.prototype.DEFAULT_VOLUME = 0.6;
74
75
76 /**
77 * Initializes the sound controller.
78 */
79 Controller.prototype.initialize = function() {
80 for (var sound in Sounds) {
81 this.addSound_(Sounds[sound]);
82 }
83 keyToSoundIdOnKeyUp[ElementType.BACKSPACE_KEY] = Sounds.NONE;
84 keyToSoundIdOnKeyUp[ElementType.ENTER_KEY] = Sounds.RETURN;
85 keyToSoundIdOnKeyUp[ElementType.SPACE_KEY] = Sounds.SPACEBAR;
86 keyToSoundIdOnKeyRepeat[ElementType.BACKSPACE_KEY] = Sounds.DELETE;
87 };
88
89
90 /**
91 * Caches the specified sound on the keyboard.
92 *
93 * @param {string} soundId The name of the .wav file in the "sounds"
94 directory.
95 * @private
96 */
97 Controller.prototype.addSound_ = function(soundId) {
98 if (soundId == Sounds.NONE || this.sounds_[soundId])
99 return;
100 var pool = [];
101 // Create sound pool.
102 for (var i = 0; i < this.POOL_SIZE; i++) {
103 var audio = goog.dom.createDom('audio', {
104 preload: 'auto',
105 id: soundId,
106 src: 'sounds/' + soundId + '.wav',
107 volume: this.volume_
108 });
109 pool.push(audio);
110 }
111 this.sounds_[soundId] = pool;
112 };
113
114
115 /**
116 * Sets the volume for the specified sound.
117 *
118 * @param {string} soundId The id of the sound.
119 * @param {number} volume The volume to set.
120 */
121 Controller.prototype.setVolume = function(soundId, volume) {
122 var pool = this.sounds_[soundId];
123 if (!pool) {
124 console.error('Cannot find sound: ' + soundId);
125 return;
126 }
127 // Change volume for all sounds in the pool.
128 for (var i = 0; i < pool.length; i++) {
129 pool[i].volume = volume;
130 }
131 };
132
133
134 /**
135 * Enables or disable playing sounds on keypress.
136 * @param {!boolean} enabled
137 */
138 Controller.prototype.setEnabled = function(enabled) {
139 this.enabled_ = enabled;
140 if (this.enabled_)
141 this.initialize();
142 };
143
144
145 /**
146 * Sets the volume for all sounds on the keyboard.
147 *
148 * @param {number} volume The volume of the sounds.
149 */
150 Controller.prototype.setMasterVolume = function(volume) {
151 this.volume_ = volume;
152 for (var id in this.sounds_) {
153 this.setVolume(id, volume);
154 }
155 };
156
157
158 /**
159 * Plays the specified sound.
160 *
161 * @param {string} soundId The id of the audio tag.
162 * @private
163 */
164 Controller.prototype.playSound_ = function(soundId) {
165 // If master volume is zero, ignore the request.
166 if (!this.enabled_ || this.volume_ == 0 || soundId == Sounds.NONE)
167 return;
168 var pool = this.sounds_[soundId];
169 if (!pool) {
170 console.error('Cannot find sound: ' + soundId);
171 return;
172 }
173 // Search the sound pool for a free resource.
174 for (var i = 0; i < pool.length; i++) {
175 if (pool[i].paused) {
176 pool[i].play();
177 return;
178 }
179 }
180 };
181
182
183 /**
184 * On key up.
185 *
186 * @param {ElementType} key The key released.
187 */
188 Controller.prototype.onKeyUp = function(key) {
189 var sound = keyToSoundIdOnKeyUp[key] || Sounds.STANDARD;
190 this.playSound_(sound);
191 };
192
193
194 /**
195 * On key repeat.
196 *
197 * @param {ElementType} key The key that is being repeated.
198 */
199 Controller.prototype.onKeyRepeat = function(key) {
200 var sound = keyToSoundIdOnKeyRepeat[key] || Sounds.NONE;
201 this.playSound_(sound);
202 };
203
204
205 /** @override */
206 Controller.prototype.disposeInternal = function() {
207 for (var soundId in this.sounds_) {
208 var pool = this.sounds_[soundId];
209 for (var i = 0; i < pool.length; i++) {
210 var tag = pool[i];
211 if (tag && tag.loaded) {
212 tag.pause();
213 tag.autoplay = false;
214 tag.loop = false;
215 tag.currentTime = 0;
216 }
217 }
218 delete this.sounds_[soundId];
219 }
220 this.sounds_ = {};
221 keyToSoundIdOnKeyUp = {};
222 keyToSoundIdOnKeyRepeat = {};
223 goog.base(this, 'disposeInternal');
224 };
225
226 }); // goog.scope
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