| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 45d98b638859e2cadc76d4257740ee844ab2fcbc..15b2b4094446342de71d13be68421a0b93a3b340 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -2712,6 +2712,8 @@ bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame,
|
| const gfx::Rect& target_rect) {
|
| DCHECK(texture->id());
|
|
|
| + // Explicitly release lock, otherwise we can crash when try to lock
|
| + // same texture again.
|
| current_framebuffer_lock_ = nullptr;
|
|
|
| SetStencilEnabled(false);
|
|
|