| Index: Source/core/svg/SVGFESpecularLightingElement.cpp
|
| diff --git a/Source/core/svg/SVGFESpecularLightingElement.cpp b/Source/core/svg/SVGFESpecularLightingElement.cpp
|
| index fe2404fa191cb30c3b4589365c28f641f7b3eb73..9e06c5bf4b4266a3acdbf7559d7429a1e41f4de7 100644
|
| --- a/Source/core/svg/SVGFESpecularLightingElement.cpp
|
| +++ b/Source/core/svg/SVGFESpecularLightingElement.cpp
|
| @@ -22,7 +22,7 @@
|
| #include "config.h"
|
| #include "core/svg/SVGFESpecularLightingElement.h"
|
|
|
| -#include "core/rendering/RenderObject.h"
|
| +#include "core/layout/LayoutObject.h"
|
| #include "core/rendering/style/RenderStyle.h"
|
| #include "core/svg/SVGParserUtilities.h"
|
| #include "core/svg/graphics/filters/SVGFilterBuilder.h"
|
| @@ -100,7 +100,7 @@ bool SVGFESpecularLightingElement::setFilterEffectAttribute(FilterEffect* effect
|
| FESpecularLighting* specularLighting = static_cast<FESpecularLighting*>(effect);
|
|
|
| if (attrName == SVGNames::lighting_colorAttr) {
|
| - RenderObject* renderer = this->renderer();
|
| + LayoutObject* renderer = this->renderer();
|
| ASSERT(renderer);
|
| ASSERT(renderer->style());
|
| return specularLighting->setLightingColor(renderer->style()->svgStyle().lightingColor());
|
| @@ -185,7 +185,7 @@ PassRefPtrWillBeRawPtr<FilterEffect> SVGFESpecularLightingElement::build(SVGFilt
|
| if (!lightNode)
|
| return nullptr;
|
|
|
| - RenderObject* renderer = this->renderer();
|
| + LayoutObject* renderer = this->renderer();
|
| if (!renderer)
|
| return nullptr;
|
|
|
|
|