Index: Source/core/inspector/InspectorLayerTreeAgent.cpp |
diff --git a/Source/core/inspector/InspectorLayerTreeAgent.cpp b/Source/core/inspector/InspectorLayerTreeAgent.cpp |
index 31b4950f0a76cb845cebfce7c5e771997006ac95..6d5f1eba6ce220f577c25c87824170922d767f4e 100644 |
--- a/Source/core/inspector/InspectorLayerTreeAgent.cpp |
+++ b/Source/core/inspector/InspectorLayerTreeAgent.cpp |
@@ -201,7 +201,7 @@ void InspectorLayerTreeAgent::layerTreeDidChange() |
m_frontend->layerTreeDidChange(buildLayerTree()); |
} |
-void InspectorLayerTreeAgent::didPaint(RenderObject*, const GraphicsLayer* graphicsLayer, GraphicsContext*, const LayoutRect& rect) |
+void InspectorLayerTreeAgent::didPaint(LayoutObject*, const GraphicsLayer* graphicsLayer, GraphicsContext*, const LayoutRect& rect) |
{ |
// Should only happen for FrameView paints when compositing is off. Consider different instrumentation method for that. |
if (!graphicsLayer) |