| Index: Source/core/inspector/InspectorLayerTreeAgent.cpp
|
| diff --git a/Source/core/inspector/InspectorLayerTreeAgent.cpp b/Source/core/inspector/InspectorLayerTreeAgent.cpp
|
| index 31b4950f0a76cb845cebfce7c5e771997006ac95..6d5f1eba6ce220f577c25c87824170922d767f4e 100644
|
| --- a/Source/core/inspector/InspectorLayerTreeAgent.cpp
|
| +++ b/Source/core/inspector/InspectorLayerTreeAgent.cpp
|
| @@ -201,7 +201,7 @@ void InspectorLayerTreeAgent::layerTreeDidChange()
|
| m_frontend->layerTreeDidChange(buildLayerTree());
|
| }
|
|
|
| -void InspectorLayerTreeAgent::didPaint(RenderObject*, const GraphicsLayer* graphicsLayer, GraphicsContext*, const LayoutRect& rect)
|
| +void InspectorLayerTreeAgent::didPaint(LayoutObject*, const GraphicsLayer* graphicsLayer, GraphicsContext*, const LayoutRect& rect)
|
| {
|
| // Should only happen for FrameView paints when compositing is off. Consider different instrumentation method for that.
|
| if (!graphicsLayer)
|
|
|