Index: Source/core/page/TouchAdjustment.cpp |
diff --git a/Source/core/page/TouchAdjustment.cpp b/Source/core/page/TouchAdjustment.cpp |
index 5ab56fb839fb46b57426a8e9bf150b1f60df6122..4e2327b6d3b2f28d6819471ddd5cda72be447aaf 100644 |
--- a/Source/core/page/TouchAdjustment.cpp |
+++ b/Source/core/page/TouchAdjustment.cpp |
@@ -29,8 +29,8 @@ |
#include "core/frame/FrameView.h" |
#include "core/frame/LocalFrame.h" |
#include "core/html/HTMLFrameOwnerElement.h" |
+#include "core/layout/LayoutObject.h" |
#include "core/rendering/RenderBox.h" |
-#include "core/rendering/RenderObject.h" |
#include "core/rendering/RenderText.h" |
#include "core/rendering/style/RenderStyle.h" |
#include "platform/geometry/FloatPoint.h" |
@@ -131,7 +131,7 @@ bool providesContextMenuItems(Node* node) |
return true; |
// Only the selected part of the renderer is a valid target, but this will be corrected in |
// appendContextSubtargetsForNode. |
- if (node->renderer()->selectionState() != RenderObject::SelectionNone) |
+ if (node->renderer()->selectionState() != LayoutObject::SelectionNone) |
return true; |
} |
return false; |
@@ -185,24 +185,24 @@ static inline void appendContextSubtargetsForNode(Node* node, SubtargetGeometryL |
lastOffset = offset; |
} |
} else { |
- if (textRenderer->selectionState() == RenderObject::SelectionNone) |
+ if (textRenderer->selectionState() == LayoutObject::SelectionNone) |
return appendBasicSubtargetsForNode(node, subtargets); |
// If selected, make subtargets out of only the selected part of the text. |
int startPos, endPos; |
switch (textRenderer->selectionState()) { |
- case RenderObject::SelectionInside: |
+ case LayoutObject::SelectionInside: |
startPos = 0; |
endPos = textRenderer->textLength(); |
break; |
- case RenderObject::SelectionStart: |
+ case LayoutObject::SelectionStart: |
textRenderer->selectionStartEnd(startPos, endPos); |
endPos = textRenderer->textLength(); |
break; |
- case RenderObject::SelectionEnd: |
+ case LayoutObject::SelectionEnd: |
textRenderer->selectionStartEnd(startPos, endPos); |
startPos = 0; |
break; |
- case RenderObject::SelectionBoth: |
+ case LayoutObject::SelectionBoth: |
textRenderer->selectionStartEnd(startPos, endPos); |
break; |
default: |