| Index: Source/core/rendering/svg/SVGRenderSupport.h
|
| diff --git a/Source/core/rendering/svg/SVGRenderSupport.h b/Source/core/rendering/svg/SVGRenderSupport.h
|
| index cbc562665ab38017644131283c12ce27603f6ce8..64537f30b95206ddff5fb924b328d784e4b53b87 100644
|
| --- a/Source/core/rendering/svg/SVGRenderSupport.h
|
| +++ b/Source/core/rendering/svg/SVGRenderSupport.h
|
| @@ -38,7 +38,7 @@ class LayoutRect;
|
| struct PaintInfo;
|
| class RenderGeometryMap;
|
| class LayoutLayerModelObject;
|
| -class RenderObject;
|
| +class LayoutObject;
|
| class RenderStyle;
|
| class RenderSVGRoot;
|
| class StrokeData;
|
| @@ -47,71 +47,71 @@ class TransformState;
|
| class SVGRenderSupport {
|
| public:
|
| // Shares child layouting code between RenderSVGRoot/RenderSVG(Hidden)Container
|
| - static void layoutChildren(RenderObject*, bool selfNeedsLayout);
|
| + static void layoutChildren(LayoutObject*, bool selfNeedsLayout);
|
|
|
| // Layout resources used by this node.
|
| - static void layoutResourcesIfNeeded(const RenderObject*);
|
| + static void layoutResourcesIfNeeded(const LayoutObject*);
|
|
|
| // Helper function determining whether overflow is hidden.
|
| - static bool isOverflowHidden(const RenderObject*);
|
| + static bool isOverflowHidden(const LayoutObject*);
|
|
|
| // Calculates the paintInvalidationRect in combination with filter, clipper and masker in local coordinates.
|
| - static void intersectPaintInvalidationRectWithResources(const RenderObject*, FloatRect&);
|
| + static void intersectPaintInvalidationRectWithResources(const LayoutObject*, FloatRect&);
|
|
|
| // Determines whether a container needs to be laid out because it's filtered and a child is being laid out.
|
| - static bool filtersForceContainerLayout(RenderObject*);
|
| + static bool filtersForceContainerLayout(LayoutObject*);
|
|
|
| // Determines whether the passed point lies in a clipping area
|
| - static bool pointInClippingArea(RenderObject*, const FloatPoint&);
|
| + static bool pointInClippingArea(LayoutObject*, const FloatPoint&);
|
|
|
| // Transform |pointInParent| to |object|'s user-space and check if it is
|
| // within the clipping area. Returns false if the transform is singular or
|
| // the point is outside the clipping area.
|
| - static bool transformToUserSpaceAndCheckClipping(RenderObject*, const AffineTransform& localTransform, const FloatPoint& pointInParent, FloatPoint& localPoint);
|
| + static bool transformToUserSpaceAndCheckClipping(LayoutObject*, const AffineTransform& localTransform, const FloatPoint& pointInParent, FloatPoint& localPoint);
|
|
|
| - static void computeContainerBoundingBoxes(const RenderObject* container, FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundingBox, FloatRect& paintInvalidationBoundingBox);
|
| + static void computeContainerBoundingBoxes(const LayoutObject* container, FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundingBox, FloatRect& paintInvalidationBoundingBox);
|
|
|
| // Important functions used by nearly all SVG renderers centralizing coordinate transformations / paint invalidation rect calculations
|
| - static LayoutRect clippedOverflowRectForPaintInvalidation(const RenderObject*, const LayoutLayerModelObject* paintInvalidationContainer, const PaintInvalidationState*);
|
| - static const RenderSVGRoot& mapRectToSVGRootForPaintInvalidation(const RenderObject*, const FloatRect& localPaintInvalidationRect, LayoutRect&);
|
| - static void mapLocalToContainer(const RenderObject*, const LayoutLayerModelObject* paintInvalidationContainer, TransformState&, bool* wasFixed = 0, const PaintInvalidationState* = 0);
|
| - static const RenderObject* pushMappingToContainer(const RenderObject*, const LayoutLayerModelObject* ancestorToStopAt, RenderGeometryMap&);
|
| + static LayoutRect clippedOverflowRectForPaintInvalidation(const LayoutObject*, const LayoutLayerModelObject* paintInvalidationContainer, const PaintInvalidationState*);
|
| + static const RenderSVGRoot& mapRectToSVGRootForPaintInvalidation(const LayoutObject*, const FloatRect& localPaintInvalidationRect, LayoutRect&);
|
| + static void mapLocalToContainer(const LayoutObject*, const LayoutLayerModelObject* paintInvalidationContainer, TransformState&, bool* wasFixed = 0, const PaintInvalidationState* = 0);
|
| + static const LayoutObject* pushMappingToContainer(const LayoutObject*, const LayoutLayerModelObject* ancestorToStopAt, RenderGeometryMap&);
|
|
|
| // Shared between SVG renderers and resources.
|
| - static void applyStrokeStyleToContext(GraphicsContext*, const RenderStyle&, const RenderObject*);
|
| - static void applyStrokeStyleToStrokeData(StrokeData*, const RenderStyle*, const RenderObject*);
|
| + static void applyStrokeStyleToContext(GraphicsContext*, const RenderStyle&, const LayoutObject*);
|
| + static void applyStrokeStyleToStrokeData(StrokeData*, const RenderStyle*, const LayoutObject*);
|
|
|
| // Update the GC state (on |paintInfo.context|) for painting |renderer|
|
| // using |style|. |resourceMode| is used to decide between fill/stroke.
|
| // Previous state will be saved (if needed) using |stateSaver|.
|
| - static bool updateGraphicsContext(const PaintInfo&, GraphicsContextStateSaver&, const RenderStyle&, RenderObject&, RenderSVGResourceMode, const AffineTransform* additionalPaintServerTransform = 0);
|
| + static bool updateGraphicsContext(const PaintInfo&, GraphicsContextStateSaver&, const RenderStyle&, LayoutObject&, RenderSVGResourceMode, const AffineTransform* additionalPaintServerTransform = 0);
|
|
|
| // Determines if any ancestor's transform has changed.
|
| - static bool transformToRootChanged(RenderObject*);
|
| + static bool transformToRootChanged(LayoutObject*);
|
|
|
| // FIXME: These methods do not belong here.
|
| - static const RenderSVGRoot* findTreeRootObject(const RenderObject*);
|
| + static const RenderSVGRoot* findTreeRootObject(const LayoutObject*);
|
|
|
| - // Helper method for determining if a RenderObject marked as text (isText()== true)
|
| + // Helper method for determining if a LayoutObject marked as text (isText()== true)
|
| // can/will be rendered as part of a <text>.
|
| - static bool isRenderableTextNode(const RenderObject*);
|
| + static bool isRenderableTextNode(const LayoutObject*);
|
|
|
| // Determines whether a svg node should isolate or not based on RenderStyle.
|
| static bool willIsolateBlendingDescendantsForStyle(const RenderStyle*);
|
| - static bool willIsolateBlendingDescendantsForObject(const RenderObject*);
|
| - template<typename RenderObjectType>
|
| - static bool computeHasNonIsolatedBlendingDescendants(const RenderObjectType*);
|
| - static bool isIsolationRequired(const RenderObject*);
|
| + static bool willIsolateBlendingDescendantsForObject(const LayoutObject*);
|
| + template<typename LayoutObjectType>
|
| + static bool computeHasNonIsolatedBlendingDescendants(const LayoutObjectType*);
|
| + static bool isIsolationRequired(const LayoutObject*);
|
|
|
| private:
|
| - static void updateObjectBoundingBox(FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, RenderObject* other, FloatRect otherBoundingBox);
|
| - static bool layoutSizeOfNearestViewportChanged(const RenderObject* start);
|
| + static void updateObjectBoundingBox(FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, LayoutObject* other, FloatRect otherBoundingBox);
|
| + static bool layoutSizeOfNearestViewportChanged(const LayoutObject* start);
|
| };
|
|
|
| -template <typename RenderObjectType>
|
| -bool SVGRenderSupport::computeHasNonIsolatedBlendingDescendants(const RenderObjectType* object)
|
| +template <typename LayoutObjectType>
|
| +bool SVGRenderSupport::computeHasNonIsolatedBlendingDescendants(const LayoutObjectType* object)
|
| {
|
| - for (RenderObject* child = object->firstChild(); child; child = child->nextSibling()) {
|
| + for (LayoutObject* child = object->firstChild(); child; child = child->nextSibling()) {
|
| if (child->isBlendingAllowed() && child->style()->hasBlendMode())
|
| return true;
|
| if (child->hasNonIsolatedBlendingDescendants() && !willIsolateBlendingDescendantsForObject(child))
|
|
|