| Index: Source/core/rendering/svg/RenderSVGResourceClipper.h
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| diff --git a/Source/core/rendering/svg/RenderSVGResourceClipper.h b/Source/core/rendering/svg/RenderSVGResourceClipper.h
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| index 1fce6a403d033dd93340449f3fbe1e5128463880..911ab35283f30cbb0d0acd3129e841344d7b22a2 100644
|
| --- a/Source/core/rendering/svg/RenderSVGResourceClipper.h
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| +++ b/Source/core/rendering/svg/RenderSVGResourceClipper.h
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| @@ -41,20 +41,20 @@ public:
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| virtual const char* renderName() const override { return "RenderSVGResourceClipper"; }
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|
|
| virtual void removeAllClientsFromCache(bool markForInvalidation = true) override;
|
| - virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true) override;
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| + virtual void removeClientFromCache(LayoutObject*, bool markForInvalidation = true) override;
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|
|
| // FIXME: Filters are also stateful resources that could benefit from having their state managed
|
| // on the caller stack instead of the current hashmap. We should look at refactoring these
|
| // into a general interface that can be shared.
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| - bool applyStatefulResource(RenderObject*, GraphicsContext*&, ClipperState&);
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| - void postApplyStatefulResource(RenderObject*, GraphicsContext*&, ClipperState&);
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| + bool applyStatefulResource(LayoutObject*, GraphicsContext*&, ClipperState&);
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| + void postApplyStatefulResource(LayoutObject*, GraphicsContext*&, ClipperState&);
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|
|
| // clipPath can be clipped too, but don't have a boundingBox or paintInvalidationRect. So we can't call
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| // applyResource directly and use the rects from the object, since they are empty for RenderSVGResources
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| - // FIXME: We made applyClippingToContext public because we cannot call applyResource on HTML elements (it asserts on RenderObject::objectBoundingBox)
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| - bool applyClippingToContext(RenderObject*, const FloatRect&, const FloatRect&, GraphicsContext*, ClipperState&);
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| + // FIXME: We made applyClippingToContext public because we cannot call applyResource on HTML elements (it asserts on LayoutObject::objectBoundingBox)
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| + bool applyClippingToContext(LayoutObject*, const FloatRect&, const FloatRect&, GraphicsContext*, ClipperState&);
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|
|
| - FloatRect resourceBoundingBox(const RenderObject*);
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| + FloatRect resourceBoundingBox(const LayoutObject*);
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|
|
| static const RenderSVGResourceType s_resourceType = ClipperResourceType;
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| virtual RenderSVGResourceType resourceType() const override { return s_resourceType; }
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|
|