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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 #define SVGTextQuery_h | 21 #define SVGTextQuery_h |
| 22 | 22 |
| 23 #include "core/rendering/svg/SVGTextFragment.h" | 23 #include "core/rendering/svg/SVGTextFragment.h" |
| 24 #include "platform/geometry/FloatPoint.h" | 24 #include "platform/geometry/FloatPoint.h" |
| 25 #include "platform/geometry/FloatRect.h" | 25 #include "platform/geometry/FloatRect.h" |
| 26 #include "wtf/Vector.h" | 26 #include "wtf/Vector.h" |
| 27 | 27 |
| 28 namespace blink { | 28 namespace blink { |
| 29 | 29 |
| 30 class InlineFlowBox; | 30 class InlineFlowBox; |
| 31 class RenderObject; | 31 class LayoutObject; |
| 32 class SVGInlineTextBox; | 32 class SVGInlineTextBox; |
| 33 | 33 |
| 34 class SVGTextQuery { | 34 class SVGTextQuery { |
| 35 public: | 35 public: |
| 36 SVGTextQuery(RenderObject*); | 36 SVGTextQuery(LayoutObject*); |
| 37 | 37 |
| 38 unsigned numberOfCharacters() const; | 38 unsigned numberOfCharacters() const; |
| 39 float textLength() const; | 39 float textLength() const; |
| 40 float subStringLength(unsigned startPosition, unsigned length) const; | 40 float subStringLength(unsigned startPosition, unsigned length) const; |
| 41 FloatPoint startPositionOfCharacter(unsigned position) const; | 41 FloatPoint startPositionOfCharacter(unsigned position) const; |
| 42 FloatPoint endPositionOfCharacter(unsigned position) const; | 42 FloatPoint endPositionOfCharacter(unsigned position) const; |
| 43 float rotationOfCharacter(unsigned position) const; | 43 float rotationOfCharacter(unsigned position) const; |
| 44 FloatRect extentOfCharacter(unsigned position) const; | 44 FloatRect extentOfCharacter(unsigned position) const; |
| 45 int characterNumberAtPosition(const FloatPoint&) const; | 45 int characterNumberAtPosition(const FloatPoint&) const; |
| 46 | 46 |
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| 65 bool extentOfCharacterCallback(Data*, const SVGTextFragment&) const; | 65 bool extentOfCharacterCallback(Data*, const SVGTextFragment&) const; |
| 66 bool characterNumberAtPositionCallback(Data*, const SVGTextFragment&) const; | 66 bool characterNumberAtPositionCallback(Data*, const SVGTextFragment&) const; |
| 67 | 67 |
| 68 private: | 68 private: |
| 69 Vector<SVGInlineTextBox*> m_textBoxes; | 69 Vector<SVGInlineTextBox*> m_textBoxes; |
| 70 }; | 70 }; |
| 71 | 71 |
| 72 } | 72 } |
| 73 | 73 |
| 74 #endif | 74 #endif |
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