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Side by Side Diff: Source/core/rendering/svg/SVGTextQuery.h

Issue 899163003: Move rendering/RenderObject to layout/LayoutObject. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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21 #define SVGTextQuery_h 21 #define SVGTextQuery_h
22 22
23 #include "core/rendering/svg/SVGTextFragment.h" 23 #include "core/rendering/svg/SVGTextFragment.h"
24 #include "platform/geometry/FloatPoint.h" 24 #include "platform/geometry/FloatPoint.h"
25 #include "platform/geometry/FloatRect.h" 25 #include "platform/geometry/FloatRect.h"
26 #include "wtf/Vector.h" 26 #include "wtf/Vector.h"
27 27
28 namespace blink { 28 namespace blink {
29 29
30 class InlineFlowBox; 30 class InlineFlowBox;
31 class RenderObject; 31 class LayoutObject;
32 class SVGInlineTextBox; 32 class SVGInlineTextBox;
33 33
34 class SVGTextQuery { 34 class SVGTextQuery {
35 public: 35 public:
36 SVGTextQuery(RenderObject*); 36 SVGTextQuery(LayoutObject*);
37 37
38 unsigned numberOfCharacters() const; 38 unsigned numberOfCharacters() const;
39 float textLength() const; 39 float textLength() const;
40 float subStringLength(unsigned startPosition, unsigned length) const; 40 float subStringLength(unsigned startPosition, unsigned length) const;
41 FloatPoint startPositionOfCharacter(unsigned position) const; 41 FloatPoint startPositionOfCharacter(unsigned position) const;
42 FloatPoint endPositionOfCharacter(unsigned position) const; 42 FloatPoint endPositionOfCharacter(unsigned position) const;
43 float rotationOfCharacter(unsigned position) const; 43 float rotationOfCharacter(unsigned position) const;
44 FloatRect extentOfCharacter(unsigned position) const; 44 FloatRect extentOfCharacter(unsigned position) const;
45 int characterNumberAtPosition(const FloatPoint&) const; 45 int characterNumberAtPosition(const FloatPoint&) const;
46 46
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65 bool extentOfCharacterCallback(Data*, const SVGTextFragment&) const; 65 bool extentOfCharacterCallback(Data*, const SVGTextFragment&) const;
66 bool characterNumberAtPositionCallback(Data*, const SVGTextFragment&) const; 66 bool characterNumberAtPositionCallback(Data*, const SVGTextFragment&) const;
67 67
68 private: 68 private:
69 Vector<SVGInlineTextBox*> m_textBoxes; 69 Vector<SVGInlineTextBox*> m_textBoxes;
70 }; 70 };
71 71
72 } 72 }
73 73
74 #endif 74 #endif
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