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Side by Side Diff: Source/core/rendering/svg/RenderSVGResourceMasker.cpp

Issue 899163003: Move rendering/RenderObject to layout/LayoutObject. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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38 { 38 {
39 } 39 }
40 40
41 void RenderSVGResourceMasker::removeAllClientsFromCache(bool markForInvalidation ) 41 void RenderSVGResourceMasker::removeAllClientsFromCache(bool markForInvalidation )
42 { 42 {
43 m_maskContentPicture.clear(); 43 m_maskContentPicture.clear();
44 m_maskContentBoundaries = FloatRect(); 44 m_maskContentBoundaries = FloatRect();
45 markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInval idation : ParentOnlyInvalidation); 45 markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInval idation : ParentOnlyInvalidation);
46 } 46 }
47 47
48 void RenderSVGResourceMasker::removeClientFromCache(RenderObject* client, bool m arkForInvalidation) 48 void RenderSVGResourceMasker::removeClientFromCache(LayoutObject* client, bool m arkForInvalidation)
49 { 49 {
50 ASSERT(client); 50 ASSERT(client);
51 markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidati on : ParentOnlyInvalidation); 51 markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidati on : ParentOnlyInvalidation);
52 } 52 }
53 53
54 bool RenderSVGResourceMasker::prepareEffect(RenderObject* object, GraphicsContex t* context) 54 bool RenderSVGResourceMasker::prepareEffect(LayoutObject* object, GraphicsContex t* context)
55 { 55 {
56 ASSERT(object); 56 ASSERT(object);
57 ASSERT(context); 57 ASSERT(context);
58 ASSERT(style()); 58 ASSERT(style());
59 ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout()); 59 ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
60 60
61 clearInvalidationMask(); 61 clearInvalidationMask();
62 62
63 FloatRect paintInvalidationRect = object->paintInvalidationRectInLocalCoordi nates(); 63 FloatRect paintInvalidationRect = object->paintInvalidationRectInLocalCoordi nates();
64 if (paintInvalidationRect.isEmpty() || !element()->hasChildren()) 64 if (paintInvalidationRect.isEmpty() || !element()->hasChildren())
65 return false; 65 return false;
66 66
67 // Content layer start. 67 // Content layer start.
68 context->beginTransparencyLayer(1, &paintInvalidationRect); 68 context->beginTransparencyLayer(1, &paintInvalidationRect);
69 69
70 return true; 70 return true;
71 } 71 }
72 72
73 void RenderSVGResourceMasker::finishEffect(RenderObject* object, GraphicsContext * context) 73 void RenderSVGResourceMasker::finishEffect(LayoutObject* object, GraphicsContext * context)
74 { 74 {
75 ASSERT(object); 75 ASSERT(object);
76 ASSERT(context); 76 ASSERT(context);
77 ASSERT(style()); 77 ASSERT(style());
78 ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout()); 78 ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
79 79
80 FloatRect paintInvalidationRect = object->paintInvalidationRectInLocalCoordi nates(); 80 FloatRect paintInvalidationRect = object->paintInvalidationRectInLocalCoordi nates();
81 81
82 const SVGRenderStyle& svgStyle = style()->svgStyle(); 82 const SVGRenderStyle& svgStyle = style()->svgStyle();
83 ColorFilter maskLayerFilter = svgStyle.maskType() == MT_LUMINANCE 83 ColorFilter maskLayerFilter = svgStyle.maskType() == MT_LUMINANCE
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124 void RenderSVGResourceMasker::createPicture(GraphicsContext* context) 124 void RenderSVGResourceMasker::createPicture(GraphicsContext* context)
125 { 125 {
126 ASSERT(context); 126 ASSERT(context);
127 127
128 // Using strokeBoundingBox (instead of paintInvalidationRectInLocalCoordinat es) to avoid the intersection 128 // Using strokeBoundingBox (instead of paintInvalidationRectInLocalCoordinat es) to avoid the intersection
129 // with local clips/mask, which may yield incorrect results when mixing obje ctBoundingBox and 129 // with local clips/mask, which may yield incorrect results when mixing obje ctBoundingBox and
130 // userSpaceOnUse units (http://crbug.com/294900). 130 // userSpaceOnUse units (http://crbug.com/294900).
131 FloatRect bounds = strokeBoundingBox(); 131 FloatRect bounds = strokeBoundingBox();
132 context->beginRecording(bounds); 132 context->beginRecording(bounds);
133 for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element() ); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement )) { 133 for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element() ); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement )) {
134 RenderObject* renderer = childElement->renderer(); 134 LayoutObject* renderer = childElement->renderer();
135 if (!renderer) 135 if (!renderer)
136 continue; 136 continue;
137 RenderStyle* style = renderer->style(); 137 RenderStyle* style = renderer->style();
138 if (!style || style->display() == NONE || style->visibility() != VISIBLE ) 138 if (!style || style->display() == NONE || style->visibility() != VISIBLE )
139 continue; 139 continue;
140 140
141 SVGRenderingContext::renderSubtree(context, renderer); 141 SVGRenderingContext::renderSubtree(context, renderer);
142 } 142 }
143 m_maskContentPicture = context->endRecording(); 143 m_maskContentPicture = context->endRecording();
144 } 144 }
145 145
146 void RenderSVGResourceMasker::calculateMaskContentPaintInvalidationRect() 146 void RenderSVGResourceMasker::calculateMaskContentPaintInvalidationRect()
147 { 147 {
148 for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element() ); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement )) { 148 for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element() ); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement )) {
149 RenderObject* renderer = childElement->renderer(); 149 LayoutObject* renderer = childElement->renderer();
150 if (!renderer) 150 if (!renderer)
151 continue; 151 continue;
152 RenderStyle* style = renderer->style(); 152 RenderStyle* style = renderer->style();
153 if (!style || style->display() == NONE || style->visibility() != VISIBLE ) 153 if (!style || style->display() == NONE || style->visibility() != VISIBLE )
154 continue; 154 continue;
155 m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect (renderer->paintInvalidationRectInLocalCoordinates())); 155 m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect (renderer->paintInvalidationRectInLocalCoordinates()));
156 } 156 }
157 } 157 }
158 158
159 FloatRect RenderSVGResourceMasker::resourceBoundingBox(const RenderObject* objec t) 159 FloatRect RenderSVGResourceMasker::resourceBoundingBox(const LayoutObject* objec t)
160 { 160 {
161 SVGMaskElement* maskElement = toSVGMaskElement(element()); 161 SVGMaskElement* maskElement = toSVGMaskElement(element());
162 ASSERT(maskElement); 162 ASSERT(maskElement);
163 163
164 FloatRect objectBoundingBox = object->objectBoundingBox(); 164 FloatRect objectBoundingBox = object->objectBoundingBox();
165 FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement >(maskElement, maskElement->maskUnits()->currentValue()->enumValue(), objectBoun dingBox); 165 FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement >(maskElement, maskElement->maskUnits()->currentValue()->enumValue(), objectBoun dingBox);
166 166
167 // Resource was not layouted yet. Give back clipping rect of the mask. 167 // Resource was not layouted yet. Give back clipping rect of the mask.
168 if (selfNeedsLayout()) 168 if (selfNeedsLayout())
169 return maskBoundaries; 169 return maskBoundaries;
170 170
171 if (m_maskContentBoundaries.isEmpty()) 171 if (m_maskContentBoundaries.isEmpty())
172 calculateMaskContentPaintInvalidationRect(); 172 calculateMaskContentPaintInvalidationRect();
173 173
174 FloatRect maskRect = m_maskContentBoundaries; 174 FloatRect maskRect = m_maskContentBoundaries;
175 if (maskElement->maskContentUnits()->currentValue()->value() == SVGUnitTypes ::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { 175 if (maskElement->maskContentUnits()->currentValue()->value() == SVGUnitTypes ::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
176 AffineTransform transform; 176 AffineTransform transform;
177 transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); 177 transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
178 transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.h eight()); 178 transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.h eight());
179 maskRect = transform.mapRect(maskRect); 179 maskRect = transform.mapRect(maskRect);
180 } 180 }
181 181
182 maskRect.intersect(maskBoundaries); 182 maskRect.intersect(maskBoundaries);
183 return maskRect; 183 return maskRect;
184 } 184 }
185 185
186 } 186 }
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