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1 /* | |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * 1. Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * 2. Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #ifndef RenderObjectChildList_h | |
27 #define RenderObjectChildList_h | |
28 | |
29 #include "platform/heap/Handle.h" | |
30 #include "wtf/Forward.h" | |
31 | |
32 namespace blink { | |
33 | |
34 class RenderObject; | |
35 | |
36 class RenderObjectChildList { | |
37 DISALLOW_ALLOCATION(); | |
38 public: | |
39 RenderObjectChildList() | |
40 : m_firstChild(nullptr) | |
41 , m_lastChild(nullptr) | |
42 { | |
43 } | |
44 | |
45 RenderObject* firstChild() const { return m_firstChild; } | |
46 RenderObject* lastChild() const { return m_lastChild; } | |
47 | |
48 // FIXME: Temporary while RenderBox still exists. Eventually this will just
happen during insert/append/remove methods on the child list, and nobody | |
49 // will need to manipulate firstChild or lastChild directly. | |
50 void setFirstChild(RenderObject* child) { m_firstChild = child; } | |
51 void setLastChild(RenderObject* child) { m_lastChild = child; } | |
52 | |
53 void destroyLeftoverChildren(); | |
54 | |
55 RenderObject* removeChildNode(RenderObject* owner, RenderObject*, bool notif
yRenderer = true); | |
56 void insertChildNode(RenderObject* owner, RenderObject* newChild, RenderObje
ct* beforeChild, bool notifyRenderer = true); | |
57 void appendChildNode(RenderObject* owner, RenderObject* newChild, bool notif
yRenderer = true) | |
58 { | |
59 insertChildNode(owner, newChild, 0, notifyRenderer); | |
60 } | |
61 | |
62 private: | |
63 void invalidatePaintOnRemoval(const RenderObject& oldChild); | |
64 | |
65 RenderObject* m_firstChild; | |
66 RenderObject* m_lastChild; | |
67 }; | |
68 | |
69 } // namespace blink | |
70 | |
71 #endif // RenderObjectChildList_h | |
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